FloraModIds

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Flora TypeId, name (from translation.csv), category, occupierType, isMapEditorPlaceable, and heightLeeway

ID Flora Name Flora Category occupierType isMapEditorPlaceable heightLeeway
0 - 1 0
2 Fir Tree 1 0 Y 28
3 Tree Stump 0 2 N -1
4 Small Rock 2 2 N -1
5 Small Rock 2 2 N
6 - 2 2 N
7 Cypress Tree 1 0 Y 34
8 Cactus 1 0 Y 8
9 - 1 0
10 - 1 0
11 Palm Tree 1 0 Y 20
12 - 1 0
13 Cactus Bush 3 2 Y -1
14 a Tree Stump
15 Tree Stump 0 2 N -1
16 Tree Stump 0 2 N -1
17 - 0 2
18 - 0 2
19 Tree Stump 0 2 N -1
20 - 2 3
21 - 2 3
22 - 2 3 N
40 - 2 3 N
41 - 2 3 N
42 - 2 3 N
43 Rock 2x2 2 3 Y 36
44 Rock 2x1 2 3 Y -1
52 - 2 3
60 Rock 3x3 2 3 Y -1
65 - 2 3
66 Snowbot 5 0 b N 5
70 - 1 0
100 Underground Deposit 4 3 N -1 c


a translation.csv entry only.
b 66/snowbot as occupierType=2 in earlier versions
c ShaftMine building's have their own heightLeeway

IDs for Flora Categories

ID Flora Category
0 Tree Stump
1 Tree
2 Rock
3 Bush
4 Underground Deposit
5 Snowbots?

IDs for Flora Valid Terrain
See FloraValidTerrainModIds for groupings of FloraValiderrain for Forestry input panel:

ID Flora Valid Terrain
11 Grass/Sand/Desert
66 Snow (snowbot)
2 Grass/Snow
7 Grass/Snow
8 Dessert