StructureFloorCoordDict: Difference between revisions
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OBSOLETE - see [[StructureDynamicFloorSpecs]] | |||
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placeholder - explanation of structures footprint shown for structures. | placeholder - explanation of structures footprint shown for structures. | ||
Latest revision as of 19:50, 18 December 2022
OBSOLETE - see StructureDynamicFloorSpecs
placeholder - explanation of structures footprint shown for structures.
Footprint shown relative to floor_buildings.png, floor_base.png, or floor_base.png files
See SheepField, CowField, OrchardPlot and VegetablePlot, WheatField, CocoaPlot.
Example entry in render.json
{
"structureFloorCoordDict": {
"201": { // mod structure ID
"x": 29, // lighter green - see SheepField/ID=3, CowField/ID=4, OrchardPlot/ID=7
"y": 0
},
"202": { // mod structure ID
"x": 27, // darker brown - see WheatField/ID=1, VegetablePlot/ID=2, CocoaPlot,/ID=9
"y": 0
}
},
}
Note the current game plots use tiles in the x=29 to 31 and y=0 to 4 range.
The X coordinate is offset by -2. E.g. if the base structure plot is at 0,0, use -2,0.
The game will calculate offsets from Y coordinate based on adjacent plot/field condition.
Example image showing (from bottom to top):
All 4 sides adjacent to plots
2 sides adjacent to plots
3 sides adjacent to plots
2 opposite sides adjacent to plots
1 side adjacent to plots
