StructureFloorCoordDict: Difference between revisions

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OBSOLETE - see [[StructureDynamicFloorSpecs]]
<s>
placeholder - explanation of structures footprint shown for structures.
placeholder - explanation of structures footprint shown for structures.



Latest revision as of 19:50, 18 December 2022

OBSOLETE - see StructureDynamicFloorSpecs

placeholder - explanation of structures footprint shown for structures.


Footprint shown relative to floor_buildings.png, floor_base.png, or floor_base.png files

See SheepField, CowField, OrchardPlot and VegetablePlot, WheatField, CocoaPlot.
Example entry in render.json

{
  "structureFloorCoordDict": {
    "201": {  // mod structure ID
      "x": 29, // lighter green - see SheepField/ID=3, CowField/ID=4, OrchardPlot/ID=7
      "y": 0
    },
    "202": {   // mod structure ID
      "x": 27, // darker brown - see WheatField/ID=1, VegetablePlot/ID=2, CocoaPlot,/ID=9
      "y": 0
    }
  },

}

Note the current game plots use tiles in the x=29 to 31 and y=0 to 4 range.
The X coordinate is offset by -2. E.g. if the base structure plot is at 0,0, use -2,0.
The game will calculate offsets from Y coordinate based on adjacent plot/field condition.

Example image showing (from bottom to top):
All 4 sides adjacent to plots
2 sides adjacent to plots
3 sides adjacent to plots
2 opposite sides adjacent to plots
1 side adjacent to plots

Plot