ModProjectiles: Difference between revisions
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* note mapping of projectile name to 3D assets in [[Global.json|global.json]] | * note mapping of projectile name to 3D assets in [[Global.json|global.json]] | ||
=JSON= | =JSON= | ||
<pre> | |||
"projectiles": [ | "projectiles": [ | ||
{ | { | ||
| Line 18: | Line 19: | ||
{ | { | ||
"$type": "EntityDirectLocomotorDataInfo, Game", | "$type": "EntityDirectLocomotorDataInfo, Game", | ||
"speed": 0.16, // ?? | "speed": 0.16, // ?? affects the ending height of projectile arc. | ||
"accelerationFactor": 1.0, //? | "accelerationFactor": 1.0, //? | ||
"typeId": 8 | "typeId": 8 | ||
| Line 25: | Line 26: | ||
} | } | ||
] | ] | ||
</pre> | |||
===Icon=== | |||
None | |||
===3D Models=== | |||
See [[ModsUnityAssetBundles]] for general information.<br> | |||
Latest revision as of 00:47, 20 December 2022
Mod Projectiles Translation.csv
List of fields used in translation.csv for Projectiles
placeholder for now - to link to translation.csv for Projectiles
Add other Projectiles specific info later
Mod Projectiles
- note mapping of projectile name to 3D assets in global.json
JSON
"projectiles": [
{
"speed": 0.01, // speed through air? effects animation?
"damage": 10, // damage amount dealt to enemy target
"typeId": 201, // mod ID of projectile
"componentInfos": [
{
"$type": "EntityDirectLocomotorDataInfo, Game",
"speed": 0.16, // ?? affects the ending height of projectile arc.
"accelerationFactor": 1.0, //?
"typeId": 8
}
]
}
]
Icon
None
3D Models
See ModsUnityAssetBundles for general information.