ModProjectiles: Difference between revisions

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Created page with "'''Mod Projectiles Translation.csv''' == List of fields used in translation.csv for Projectiles== ModTranslation.Csv#List_of_fields_used_for_Projectiles|Projectiles Translat..."
 
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'''Mod Projectiles'''
'''Mod Projectiles'''
* note mapping of projectile name to 3D assets in [[Global.json|global.json]]
=JSON=
=JSON=
<pre>
  "projectiles": [
    {
      "speed": 0.01, // speed through air? effects animation?
      "damage": 10,  // damage amount dealt to enemy target
      "typeId": 201, // mod ID of projectile
      "componentInfos": [
        {
          "$type": "EntityDirectLocomotorDataInfo, Game",
          "speed": 0.16,  // ?? affects the ending height of projectile arc.
          "accelerationFactor": 1.0,  //?
          "typeId": 8
        }
      ]
    }
  ]
</pre>
===Icon===
None
===3D Models===
See [[ModsUnityAssetBundles]] for general information.<br>

Latest revision as of 00:47, 20 December 2022

Mod Projectiles Translation.csv

List of fields used in translation.csv for Projectiles

Projectiles Translation

placeholder for now - to link to translation.csv for Projectiles

Add other Projectiles specific info later

Mod Projectiles

  • note mapping of projectile name to 3D assets in global.json

JSON

  "projectiles": [
    {
      "speed": 0.01, // speed through air? effects animation?
      "damage": 10,  // damage amount dealt to enemy target
      "typeId": 201, // mod ID of projectile
      "componentInfos": [
        {
          "$type": "EntityDirectLocomotorDataInfo, Game",
          "speed": 0.16,  // ?? affects the ending height of projectile arc.
          "accelerationFactor": 1.0,  //?
          "typeId": 8
        }
      ]
    }
  ]

Icon

None

3D Models

See ModsUnityAssetBundles for general information.