ModAnimals: Difference between revisions

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'''Mod Animals Translation.csv'''
'''Mod Animals Translation.csv'''
== List of fields used in translation.csv for Animals==
== List of fields used in translation.csv for Animals==
[[ModTranslation.Csv##List_of_fields_used_for_Animals|Aimals Translation]]<br>
[[ModTranslation.Csv##List_of_fields_used_for_Animals|Animals Translation]]<br>


placeholder for now - to link to translation.csv for Animals <br>
placeholder for now - to link to translation.csv for Animals <br>
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}
}


===3D Models===
=Icon=
 
image file naming convention: ''animal_200.png''<br>
placeholder on size and info - is input panel only?<br>
Example file: [[File:TBD.png|64px|TBD]]
=3D Models=


[https://github.com/codebyfire/mod-content-creator Github3DModels]<br>
[https://github.com/codebyfire/mod-content-creator Github3DModels]<br>
See [[ModsUnityAssetBundles]] for general information.<br>
For animal selection, a collider should be appropriately sized and placed on Layer 9 (Content) <br>
For animal selection, a collider should be appropriately sized and placed on Layer 9 (Content) <br>

Latest revision as of 00:59, 20 December 2022

Mod Animals Translation.csv

List of fields used in translation.csv for Animals

Animals Translation

placeholder for now - to link to translation.csv for Animals

Add other Animals specific info later

Mod Animals

JSON

{

 "animals": [
   {
     "typeId": 201,
     "componentInfos": [
       {
         "$type": "EntityLocomotorDataInfo, Game",
         "maxSpeed": 0.01,  //unused?
         "accelerationFactor": 1.0, //unused?
         "typeId": 6
       }
     ]
   }
 ]

}

Icon

image file naming convention: animal_200.png
placeholder on size and info - is input panel only?
Example file: TBD

3D Models

Github3DModels
See ModsUnityAssetBundles for general information.
For animal selection, a collider should be appropriately sized and placed on Layer 9 (Content)