ModAnimals: Difference between revisions
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Stlnegril9 (talk | contribs) Created page with "'''Mod Animals Translation.csv''' == List of fields used in translation.csv for Animals== Aimals Translation<br> place..." |
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'''Mod Animals Translation.csv''' | '''Mod Animals Translation.csv''' | ||
== List of fields used in translation.csv for Animals== | == List of fields used in translation.csv for Animals== | ||
[[ModTranslation.Csv##List_of_fields_used_for_Animals| | [[ModTranslation.Csv##List_of_fields_used_for_Animals|Animals Translation]]<br> | ||
placeholder for now - to link to translation.csv for Animals <br> | placeholder for now - to link to translation.csv for Animals <br> | ||
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'''Mod Animals''' | '''Mod Animals''' | ||
=JSON= | =JSON= | ||
{ | |||
"animals": [ | |||
{ | |||
"typeId": 201, | |||
"componentInfos": [ | |||
{ | |||
"$type": "EntityLocomotorDataInfo, Game", | |||
"maxSpeed": 0.01, //unused? | |||
"accelerationFactor": 1.0, //unused? | |||
"typeId": 6 | |||
} | |||
] | |||
} | |||
] | |||
} | |||
=Icon= | |||
image file naming convention: ''animal_200.png''<br> | |||
placeholder on size and info - is input panel only?<br> | |||
Example file: [[File:TBD.png|64px|TBD]] | |||
=3D Models= | |||
[https://github.com/codebyfire/mod-content-creator Github3DModels]<br> | |||
See [[ModsUnityAssetBundles]] for general information.<br> | |||
For animal selection, a collider should be appropriately sized and placed on Layer 9 (Content) <br> | |||
Latest revision as of 00:59, 20 December 2022
Mod Animals Translation.csv
List of fields used in translation.csv for Animals
placeholder for now - to link to translation.csv for Animals
Add other Animals specific info later
Mod Animals
JSON
{
"animals": [
{
"typeId": 201,
"componentInfos": [
{
"$type": "EntityLocomotorDataInfo, Game",
"maxSpeed": 0.01, //unused?
"accelerationFactor": 1.0, //unused?
"typeId": 6
}
]
}
]
}
Icon
image file naming convention: animal_200.png
placeholder on size and info - is input panel only?
Example file: TBD
3D Models
Github3DModels
See ModsUnityAssetBundles for general information.
For animal selection, a collider should be appropriately sized and placed on Layer 9 (Content)