ModAnimals: Difference between revisions

From The Colonists
Jump to navigation Jump to search
Created page with "'''Mod Animals Translation.csv''' == List of fields used in translation.csv for Animals== Aimals Translation<br> place..."
 
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Mod Animals Translation.csv'''
'''Mod Animals Translation.csv'''
== List of fields used in translation.csv for Animals==
== List of fields used in translation.csv for Animals==
[[ModTranslation.Csv##List_of_fields_used_for_Animals|Aimals Translation]]<br>
[[ModTranslation.Csv##List_of_fields_used_for_Animals|Animals Translation]]<br>


placeholder for now - to link to translation.csv for Animals <br>
placeholder for now - to link to translation.csv for Animals <br>
Line 9: Line 9:
'''Mod Animals'''
'''Mod Animals'''
=JSON=
=JSON=
{
  "animals": [
    {
      "typeId": 201,
      "componentInfos": [
        {
          "$type": "EntityLocomotorDataInfo, Game",
          "maxSpeed": 0.01,  //unused?
          "accelerationFactor": 1.0, //unused?
          "typeId": 6
        }
      ]
    }
  ]
}
=Icon=
image file naming convention: ''animal_200.png''<br>
placeholder on size and info - is input panel only?<br>
Example file: [[File:TBD.png|64px|TBD]]
=3D Models=
[https://github.com/codebyfire/mod-content-creator Github3DModels]<br>
See [[ModsUnityAssetBundles]] for general information.<br>
For animal selection, a collider should be appropriately sized and placed on Layer 9 (Content) <br>

Latest revision as of 00:59, 20 December 2022

Mod Animals Translation.csv

List of fields used in translation.csv for Animals

Animals Translation

placeholder for now - to link to translation.csv for Animals

Add other Animals specific info later

Mod Animals

JSON

{

 "animals": [
   {
     "typeId": 201,
     "componentInfos": [
       {
         "$type": "EntityLocomotorDataInfo, Game",
         "maxSpeed": 0.01,  //unused?
         "accelerationFactor": 1.0, //unused?
         "typeId": 6
       }
     ]
   }
 ]

}

Icon

image file naming convention: animal_200.png
placeholder on size and info - is input panel only?
Example file: TBD

3D Models

Github3DModels
See ModsUnityAssetBundles for general information.
For animal selection, a collider should be appropriately sized and placed on Layer 9 (Content)