Global.json: Difference between revisions
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Stlnegril9 (talk | contribs) No edit summary |
Stlnegril9 (talk | contribs) guess at entry meanings |
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| Line 8: | Line 8: | ||
| maxPathToFlagLength | | maxPathToFlagLength | ||
| 20 | | 20 | ||
| | | ??? Probably he maximum length of a Path before warning issued for a building | ||
|- | |- | ||
| treeStumpLifetime | | treeStumpLifetime | ||
| Line 24: | Line 24: | ||
| roadPathHeightLeewayNeeded | | roadPathHeightLeewayNeeded | ||
| 8 | | 8 | ||
| | | ??? maybe the clearance height that train track needs above roads and paths | ||
|- | |- | ||
| trackHeightLeewayNeeded | | trackHeightLeewayNeeded | ||
| 12 | | 12 | ||
| | | ??? probably the default clearance height that train track needs above objects | ||
|- | |- | ||
| aiHardModeBaseBoost | | aiHardModeBaseBoost | ||
| Line 37: | Line 37: | ||
| "ARROWS": 0 | | "ARROWS": 0 | ||
| maps projectile name to 3D asset bundle used for projectiles | | maps projectile name to 3D asset bundle used for projectiles | ||
|- | |||
| militaryBuildingMinimumDistanceFixedAmount | |||
| 8.0 | |||
| minimum "tile check" distance a Military building can be placed from existing Miliary | |||
|- | |- | ||
|} | |} | ||
Latest revision as of 20:10, 6 January 2023
The global.json file may be used to change global parameters of the game.
JSON fields
| Entry | Default | Description |
|---|---|---|
| maxPathToFlagLength | 20 | ??? Probably he maximum length of a Path before warning issued for a building |
| treeStumpLifetime | 480 | game ticks until tree stumps are removed ? |
| maxUnsupportedBridgeLength | 8 | Maximum number of unsupported train track bridge spans |
| maxBridgeSupportHeight, | 40 | Maximum height of train track bridge span |
| roadPathHeightLeewayNeeded | 8 | ??? maybe the clearance height that train track needs above roads and paths |
| trackHeightLeewayNeeded | 12 | ??? probably the default clearance height that train track needs above objects |
| aiHardModeBaseBoost | 0.25 | Defines something about AI hard mode??? |
| resourceProjectileConversionDict | "ARROWS": 0 | maps projectile name to 3D asset bundle used for projectiles |
| militaryBuildingMinimumDistanceFixedAmount | 8.0 | minimum "tile check" distance a Military building can be placed from existing Miliary |