ModTechs: Difference between revisions
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[[ModTranslation.Csv#List_of_fields_used_for_Tech |Techs Translation]]<br> | [[ModTranslation.Csv#List_of_fields_used_for_Tech |Techs Translation]]<br> | ||
'''Mod Techs ''' | |||
=JSON= | |||
<pre> | |||
"techs": [ | |||
{ | |||
"$type": "SteamEngineTechInfo, Game", // tech type - see table below | |||
"category": 3, // [[ResearchCatModIds| Tech category]] (used to specify tab in Tech Panel) | |||
"researchBuildingAges": [ | |||
{ | |||
"buildingTypeId": 39, // workshop | |||
"age": 2 // level 0, 1, or 2 workshop | |||
} | |||
], | |||
"requirements": [], // other techs needing research to unlock this tech | |||
"costs": [], // input resource(s) and quantity for researching this tech | |||
"researchTime": 450.0, // time (in gameticks??) | |||
"isAvailable": true, | |||
"isPreResearched": false, | |||
"gridPos": { // position within the researchBuildingAges-related panel for the tech within the Tech Panel | |||
// 0,0 is center of panel with each panel ranging from X=-6 to 6 and Y=-10 to 9 | |||
"x": 0, | |||
"y": -5 | |||
}, | |||
"gridLines": [ // lines to/from this tech. "lines" are actually rectangles, width=0 in 1 dimension renders as a line | |||
{ | |||
"x": -6, // starting X | |||
"y": -5, // starting Y | |||
"width": 5, // Ending X, =0 for vertical line | |||
"height": 0 // Ending Y, =0 for horizontal line | |||
} | |||
], | |||
"typeId": 201 // Mod Tech ID | |||
} | |||
] | |||
</pre> | |||
=Icon= | |||
image file naming convention: ''tech_200.png''<br> | |||
placeholder on size and info - image used for the Tech in Research Panel.<br> | |||
Example file: [[File:Tech_Scaffolding_1.png|64px|Scaffolding I]] | |||
=3D Models= | |||
None <br> | |||
=Notes= | |||
= | Note that a research can be enabled at game '''start''' by including the Tech ID in ''"preresearchedTechIds": [],''<br> | ||
Note that a research can be enabled at game start by using the flag "isPreResearched": true, <br> | The legacy method to accomplish the same was by using the flag ''"isPreResearched": true,'' <br> | ||
The full definition of | Note that a research can be disabled at game '''start''' by including the Tech ID in ''"disabledTechIds": []''<br> | ||
The full definition of an existing research must be included or it will be overwritten. <br> | |||
<br> | |||
The order of Tech Categories in the Research Panel can be changed in ui.json per [[ModUI]]<br> | |||
Note that for each new Tech Category in a mod, if no entry is in ui.json, a corresponding panel will be placed after the last entry in ui.json<br> | |||
<br> | <br> | ||
Techs can unlock other Tech and/or Buildings. Some also have unique fields.<br> | Techs can unlock other Tech and/or Buildings. Some also have unique fields.<br> | ||
Unique fields in techs.json | =Unique fields in techs.json= | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
|- | |- | ||
| Line 60: | Line 103: | ||
| damageMultiplier | | damageMultiplier | ||
| increase projectile damage | | increase projectile damage | ||
| Arrows [[Arrows I| I]], [[Arrows II| II]], [[Arrows III| III]], | | Arrows [[Arrows I| I]], [[Arrows II| II]], [[Arrows III| III]], Cannons [[Cannons I| I]], [[Cannons II| II]], [[Cannons III| III]] | ||
| | | | ||
|- | |- | ||
| Line 82: | Line 125: | ||
= $Type values = | ==$Type values== | ||
Tech by $Type in techs.json | Tech by $Type in techs.json | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
| Line 120: | Line 163: | ||
| 8 | | 8 | ||
| [[Science III]] | | [[Science III]] | ||
| | | processReductionFactor | ||
| | | | ||
|- | |- | ||
| Line 127: | Line 170: | ||
| 8 | | 8 | ||
| [[Science II]] | | [[Science II]] | ||
| | | processReductionFactor | ||
| | | | ||
|- | |- | ||
| Line 134: | Line 177: | ||
| 8 | | 8 | ||
| [[Science I]] | | [[Science I]] | ||
| | | processReductionFactor | ||
| | | | ||
|- | |- | ||
| Line 141: | Line 184: | ||
| 6 | | 6 | ||
| [[Mining II]] | | [[Mining II]] | ||
| | | processReductionFactor | ||
| | | is = 0 | ||
|- | |- | ||
| 40 | | 40 | ||
| Line 148: | Line 191: | ||
| 6 | | 6 | ||
| [[Mining I]] | | [[Mining I]] | ||
| | | processReductionFactor | ||
| | | is = 0 | ||
|- | |- | ||
| 45 | | 45 | ||
| Line 155: | Line 198: | ||
| 6 | | 6 | ||
| [[Mining Speed III]] | | [[Mining Speed III]] | ||
| | | processReductionFactor | ||
| | | | ||
|- | |- | ||
| Line 162: | Line 205: | ||
| 6 | | 6 | ||
| [[Mining Speed II]] | | [[Mining Speed II]] | ||
| | | processReductionFactor | ||
| | | | ||
|- | |- | ||
| Line 169: | Line 212: | ||
| 6 | | 6 | ||
| [[Mining Speed I]] | | [[Mining Speed I]] | ||
| | | processReductionFactor | ||
| | | | ||
|- | |- | ||
| Line 176: | Line 219: | ||
| 1 | | 1 | ||
| [[Repair III]] | | [[Repair III]] | ||
| | | multiplier | ||
| | | | ||
|- | |- | ||
| Line 183: | Line 226: | ||
| 1 | | 1 | ||
| [[Repair II]] | | [[Repair II]] | ||
| | | multiplier | ||
| | | | ||
|- | |- | ||
| Line 190: | Line 233: | ||
| 1 | | 1 | ||
| [[Repair I]] | | [[Repair I]] | ||
| | | multiplier | ||
| | | | ||
|- | |- | ||
| Line 211: | Line 254: | ||
| 8 | | 8 | ||
| [[Engineering II]] | | [[Engineering II]] | ||
| | | vehicleSpeedIncreaseMultiplier | ||
| | | | ||
|- | |- | ||
| Line 218: | Line 261: | ||
| 8 | | 8 | ||
| [[Engineering I]] | | [[Engineering I]] | ||
| | | vehicleSpeedIncreaseMultiplier | ||
| | | | ||
|- | |- | ||
| Line 225: | Line 268: | ||
| 4 | | 4 | ||
| [[Coppicing I]] | | [[Coppicing I]] | ||
| | | CoppicingTechInfo | ||
| | | | ||
|- | |- | ||
| Line 232: | Line 275: | ||
| 4 | | 4 | ||
| [[Coppicing II]] | | [[Coppicing II]] | ||
| | | CoppicingTechInfo | ||
| | | | ||
|- | |- | ||
| Line 239: | Line 282: | ||
| 4 | | 4 | ||
| [[Coppicing III]] | | [[Coppicing III]] | ||
| | | CoppicingTechInfo | ||
| | | | ||
|- | |- | ||
| Line 310: | Line 353: | ||
| 0 | | 0 | ||
| [[Construction Speed III]] | | [[Construction Speed III]] | ||
| | | multiplier | ||
| | | | ||
|- | |- | ||
| Line 317: | Line 360: | ||
| 0 | | 0 | ||
| [[Construction Speed II]] | | [[Construction Speed II]] | ||
| | | multiplier | ||
| | | | ||
|- | |- | ||
| Line 324: | Line 367: | ||
| 0 | | 0 | ||
| [[Construction Speed I]] | | [[Construction Speed I]] | ||
| | | multiplier | ||
| | | | ||
|- | |- | ||
| Line 330: | Line 373: | ||
| CannonballDamageTechInfo | | CannonballDamageTechInfo | ||
| 1 | | 1 | ||
| [[ | | [[Cannons III]] | ||
| | | damageMultiplier | ||
| | | | ||
|- | |- | ||
| Line 337: | Line 380: | ||
| CannonballDamageTechInfo | | CannonballDamageTechInfo | ||
| 1 | | 1 | ||
| [[ | | [[Cannons II]] | ||
| | | damageMultiplier | ||
| | | | ||
|- | |- | ||
| Line 344: | Line 387: | ||
| CannonballDamageTechInfo | | CannonballDamageTechInfo | ||
| 1 | | 1 | ||
| [[ | | [[Cannons I]] | ||
| | | damageMultiplier | ||
| | | | ||
|- | |- | ||
| Line 352: | Line 395: | ||
| 8 | | 8 | ||
| [[Printing II]] | | [[Printing II]] | ||
| | | processReductionFactor/buildingTypeId | ||
| | | | ||
|- | |- | ||
| Line 359: | Line 402: | ||
| 8 | | 8 | ||
| [[Printing I]] | | [[Printing I]] | ||
| | | processReductionFactor/buildingTypeId | ||
| | | | ||
|- | |- | ||
| Line 366: | Line 409: | ||
| 1 | | 1 | ||
| [[Arrows III]] | | [[Arrows III]] | ||
| | | damageMultiplier | ||
| | | | ||
|- | |- | ||
| Line 372: | Line 415: | ||
| ArrowDamageTechInfo | | ArrowDamageTechInfo | ||
| 1 | | 1 | ||
| [[Arrows II] | | [[Arrows II]] | ||
| | | damageMultiplier | ||
|- | |- | ||
| 20 | | 20 | ||
| Line 379: | Line 422: | ||
| 1 | | 1 | ||
| [[Arrows I]] | | [[Arrows I]] | ||
| | | damageMultiplier | ||
| | | | ||
|- | |- | ||
| Line 386: | Line 429: | ||
| 1 | | 1 | ||
| [[Armour III]] | | [[Armour III]] | ||
| | | damageReductionFactor | ||
| | | | ||
|- | |- | ||
| Line 393: | Line 436: | ||
| 1 | | 1 | ||
| [[Armour II]] | | [[Armour II]] | ||
| | | damageReductionFactor | ||
| | | | ||
|- | |- | ||
| Line 400: | Line 443: | ||
| 1 | | 1 | ||
| [[Armour I]] | | [[Armour I]] | ||
| | | damageReductionFactor | ||
| | | | ||
|- | |- | ||
Latest revision as of 12:44, 1 May 2023
Mod Techs Translation.csv
List of fields used in translation.csv for Techs (Research)
Mod Techs
JSON
"techs": [
{
"$type": "SteamEngineTechInfo, Game", // tech type - see table below
"category": 3, // [[ResearchCatModIds| Tech category]] (used to specify tab in Tech Panel)
"researchBuildingAges": [
{
"buildingTypeId": 39, // workshop
"age": 2 // level 0, 1, or 2 workshop
}
],
"requirements": [], // other techs needing research to unlock this tech
"costs": [], // input resource(s) and quantity for researching this tech
"researchTime": 450.0, // time (in gameticks??)
"isAvailable": true,
"isPreResearched": false,
"gridPos": { // position within the researchBuildingAges-related panel for the tech within the Tech Panel
// 0,0 is center of panel with each panel ranging from X=-6 to 6 and Y=-10 to 9
"x": 0,
"y": -5
},
"gridLines": [ // lines to/from this tech. "lines" are actually rectangles, width=0 in 1 dimension renders as a line
{
"x": -6, // starting X
"y": -5, // starting Y
"width": 5, // Ending X, =0 for vertical line
"height": 0 // Ending Y, =0 for horizontal line
}
],
"typeId": 201 // Mod Tech ID
}
]
Icon
image file naming convention: tech_200.png
placeholder on size and info - image used for the Tech in Research Panel.
Example file:
3D Models
None
Notes
Note that a research can be enabled at game start by including the Tech ID in "preresearchedTechIds": [],
The legacy method to accomplish the same was by using the flag "isPreResearched": true,
Note that a research can be disabled at game start by including the Tech ID in "disabledTechIds": []
The full definition of an existing research must be included or it will be overwritten.
The order of Tech Categories in the Research Panel can be changed in ui.json per ModUI
Note that for each new Tech Category in a mod, if no entry is in ui.json, a corresponding panel will be placed after the last entry in ui.json
Techs can unlock other Tech and/or Buildings. Some also have unique fields.
Unique fields in techs.json
| Field | Description | Used In | Notes |
|---|---|---|---|
| speedIncreaseMultiplier | increase hopper capacity | Steam Engines I, II | Steam Engines I = 1.0 |
| processReductionFactor (Mines) | decrease mining time | Mining Speed I, II, III | is 0 in some other Techs |
| processReductionFactor (Research) | decrease research time | Science I, II, III | is 0 in some other Techs |
| processReductionFactor (PrintPress) | decrease Printing Press time | Printing II | is 0 in some other Techs |
| multiplier (Construction) | increase construction speed | Construction Speed I, II, III | |
| multiplier (Repair) | increase military repair speed | Repair I, II, III | |
| vehicleSpeedIncreaseMultiplier | vehicle speed | Engineering I, II | |
| growthSpeedBonus | increase tree growth speed | Coppicing I, II, III | |
| damageMultiplier | increase projectile damage | Arrows I, II, III, Cannons I, II, III | |
| damageReductionFactor | decrease incoming projectile damage | Armour I, II, III | |
| extraSheepFields | dubious | Breadmaking, Brewing, Wheat Farming | |
| extraCowFields | dubious | Breadmaking, Brewing, Wheat Farming |
$Type values
Tech by $Type in techs.json
| ID | $type | Category | Tech | subEntry | Notes |
|---|---|---|---|---|---|
| 116 | SteamEngineTechInfo | 3 | Steam Engines II | speedIncreaseMultiplier | |
| 115 | SteamEngineTechInfo | 3 | Steam Engines I | speedIncreaseMultiplier | |
| 66 | ?? | 3 | Boat Building II | unlock building only | |
| 65 | ?? | 3 | Boat Building I | unlock boat type only | |
| 122 | ResearchSpeedTechInfo | 8 | Science III | processReductionFactor | |
| 121 | ResearchSpeedTechInfo | 8 | Science II | processReductionFactor | |
| 120 | ResearchSpeedTechInfo | 8 | Science I | processReductionFactor | |
| 41 | MiningTechInfo | 6 | Mining II | processReductionFactor | is = 0 |
| 40 | MiningTechInfo | 6 | Mining I | processReductionFactor | is = 0 |
| 45 | MiningSpeedTechInfo | 6 | Mining Speed III | processReductionFactor | |
| 44 | MiningSpeedTechInfo | 6 | Mining Speed II | processReductionFactor | |
| 43 | MiningSpeedTechInfo | 6 | Mining Speed I | processReductionFactor | |
| 37 | MilitaryRepairTechInfo | 1 | Repair III | multiplier | |
| 36 | MilitaryRepairTechInfo | 1 | Repair II | multiplier | |
| 35 | MilitaryRepairTechInfo | 1 | Repair I | multiplier | |
| 76 | ? | 3 | Brick Roads | unlock building only | |
| 75 | ? | 3 | Cobbled Roads | unlock building only | |
| 72 | EngineeringTechInfo | 8 | Engineering II | vehicleSpeedIncreaseMultiplier | |
| 71 | EngineeringTechInfo | 8 | Engineering I | vehicleSpeedIncreaseMultiplier | |
| 2 | CoppicingTechInfo | 4 | Coppicing I | CoppicingTechInfo | |
| 1 | CoppicingTechInfo | 4 | Coppicing II | CoppicingTechInfo | |
| 0 | CoppicingTechInfo | 4 | Coppicing III | CoppicingTechInfo | |
| 59 | ConstructionTechInfo | 0 | Construction III | ||
| 58 | ConstructionTechInfo | 0 | Scaffolding III | ||
| 57 | ConstructionTechInfo | 0 | Glassmaking | ||
| 51 | ConstructionTechInfo | 0 | Construction II | ||
| 56 | ConstructionTechInfo | 0 | Brickmaking | ||
| 55 | ConstructionTechInfo | 0 | Scaffolding II | ||
| 50 | ConstructionTechInfo | 0 | Construction I | ||
| 52 | ConstructionTechInfo | 0 | Stonemasonry | ||
| 54 | ConstructionTechInfo | 0 | Scaffolding I | ||
| 7 | ConstructionSpeedTechInfo | 0 | Construction Speed III | multiplier | |
| 6 | ConstructionSpeedTechInfo | 0 | Construction Speed II | multiplier | |
| 5 | ConstructionSpeedTechInfo | 0 | Construction Speed I | multiplier | |
| 27 | CannonballDamageTechInfo | 1 | Cannons III | damageMultiplier | |
| 26 | CannonballDamageTechInfo | 1 | Cannons II | damageMultiplier | |
| 25 | CannonballDamageTechInfo | 1 | Cannons I | damageMultiplier | |
| 103 | BuildingProductionSpeedTechInfo | 8 | Printing II | processReductionFactor/buildingTypeId | |
| 102 | BuildingProductionSpeedTechInfo | 8 | Printing I | processReductionFactor/buildingTypeId | |
| 22 | ArrowDamageTechInfo | 1 | Arrows III | damageMultiplier | |
| 21 | ArrowDamageTechInfo | 1 | Arrows II | damageMultiplier | |
| 20 | ArrowDamageTechInfo | 1 | Arrows I | damageMultiplier | |
| 32 | ArmourTechInfo | 1 | Armour III | damageReductionFactor | |
| 31 | ArmourTechInfo | 1 | Armour II | damageReductionFactor | |
| 30 | ArmourTechInfo | 1 | Armour I | damageReductionFactor | |
| 107 | AgricultureTechInfo | 4 | Brewing | ||
| 105 | AgricultureTechInfo | 4 | Breadmaking | ||
| 110 | AgricultureTechInfo | 4 | Wheat Farming |