ModTechs: Difference between revisions
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Stlnegril9 (talk | contribs) Add Tech disable and Pre-researched |
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"isPreResearched": false, | "isPreResearched": false, | ||
"gridPos": { // position within the researchBuildingAges-related panel for the tech within the Tech Panel | "gridPos": { // position within the researchBuildingAges-related panel for the tech within the Tech Panel | ||
// 0,0 is center of panel with each panel ranging from X=-6 to 6 and Y=-10 to 9 | |||
"x": 0, | "x": 0, | ||
"y": -5 | "y": -5 | ||
}, | }, | ||
"gridLines": [ // lines to/from this tech. "lines" are actually rectangles | "gridLines": [ // lines to/from this tech. "lines" are actually rectangles, width=0 in 1 dimension renders as a line | ||
{ | { | ||
"x": -6, | "x": -6, // starting X | ||
"y": -5, | "y": -5, // starting Y | ||
"width": 5, | "width": 5, // Ending X, =0 for vertical line | ||
"height": 0 | "height": 0 // Ending Y, =0 for horizontal line | ||
} | } | ||
], | ], | ||
| Line 37: | Line 38: | ||
] | ] | ||
</pre> | </pre> | ||
Note that a research can be enabled at game start by using the flag "isPreResearched": true, <br> | |||
The full definition of | =Icon= | ||
image file naming convention: ''tech_200.png''<br> | |||
placeholder on size and info - image used for the Tech in Research Panel.<br> | |||
Example file: [[File:Tech_Scaffolding_1.png|64px|Scaffolding I]] | |||
=3D Models= | |||
None <br> | |||
=Notes= | |||
Note that a research can be enabled at game '''start''' by including the Tech ID in ''"preresearchedTechIds": [],''<br> | |||
The legacy method to accomplish the same was by using the flag ''"isPreResearched": true,'' <br> | |||
Note that a research can be disabled at game '''start''' by including the Tech ID in ''"disabledTechIds": []''<br> | |||
The full definition of an existing research must be included or it will be overwritten. <br> | |||
<br> | <br> | ||
The order of Tech Categories in the Research Panel can be changed in ui.json per [[ModUI]]<br> | The order of Tech Categories in the Research Panel can be changed in ui.json per [[ModUI]]<br> | ||
Note that for each new Tech Category in a mod, if no entry is in ui.json, a corresponding panel will be placed after the last entry in ui.json<br> | |||
<br> | <br> | ||
Techs can unlock other Tech and/or Buildings. Some also have unique fields.<br> | Techs can unlock other Tech and/or Buildings. Some also have unique fields.<br> | ||
Unique fields in techs.json | =Unique fields in techs.json= | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
|- | |- | ||
| Line 112: | Line 125: | ||
= $Type values = | ==$Type values== | ||
Tech by $Type in techs.json | Tech by $Type in techs.json | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
Latest revision as of 12:44, 1 May 2023
Mod Techs Translation.csv
List of fields used in translation.csv for Techs (Research)
Mod Techs
JSON
"techs": [
{
"$type": "SteamEngineTechInfo, Game", // tech type - see table below
"category": 3, // [[ResearchCatModIds| Tech category]] (used to specify tab in Tech Panel)
"researchBuildingAges": [
{
"buildingTypeId": 39, // workshop
"age": 2 // level 0, 1, or 2 workshop
}
],
"requirements": [], // other techs needing research to unlock this tech
"costs": [], // input resource(s) and quantity for researching this tech
"researchTime": 450.0, // time (in gameticks??)
"isAvailable": true,
"isPreResearched": false,
"gridPos": { // position within the researchBuildingAges-related panel for the tech within the Tech Panel
// 0,0 is center of panel with each panel ranging from X=-6 to 6 and Y=-10 to 9
"x": 0,
"y": -5
},
"gridLines": [ // lines to/from this tech. "lines" are actually rectangles, width=0 in 1 dimension renders as a line
{
"x": -6, // starting X
"y": -5, // starting Y
"width": 5, // Ending X, =0 for vertical line
"height": 0 // Ending Y, =0 for horizontal line
}
],
"typeId": 201 // Mod Tech ID
}
]
Icon
image file naming convention: tech_200.png
placeholder on size and info - image used for the Tech in Research Panel.
Example file:
3D Models
None
Notes
Note that a research can be enabled at game start by including the Tech ID in "preresearchedTechIds": [],
The legacy method to accomplish the same was by using the flag "isPreResearched": true,
Note that a research can be disabled at game start by including the Tech ID in "disabledTechIds": []
The full definition of an existing research must be included or it will be overwritten.
The order of Tech Categories in the Research Panel can be changed in ui.json per ModUI
Note that for each new Tech Category in a mod, if no entry is in ui.json, a corresponding panel will be placed after the last entry in ui.json
Techs can unlock other Tech and/or Buildings. Some also have unique fields.
Unique fields in techs.json
| Field | Description | Used In | Notes |
|---|---|---|---|
| speedIncreaseMultiplier | increase hopper capacity | Steam Engines I, II | Steam Engines I = 1.0 |
| processReductionFactor (Mines) | decrease mining time | Mining Speed I, II, III | is 0 in some other Techs |
| processReductionFactor (Research) | decrease research time | Science I, II, III | is 0 in some other Techs |
| processReductionFactor (PrintPress) | decrease Printing Press time | Printing II | is 0 in some other Techs |
| multiplier (Construction) | increase construction speed | Construction Speed I, II, III | |
| multiplier (Repair) | increase military repair speed | Repair I, II, III | |
| vehicleSpeedIncreaseMultiplier | vehicle speed | Engineering I, II | |
| growthSpeedBonus | increase tree growth speed | Coppicing I, II, III | |
| damageMultiplier | increase projectile damage | Arrows I, II, III, Cannons I, II, III | |
| damageReductionFactor | decrease incoming projectile damage | Armour I, II, III | |
| extraSheepFields | dubious | Breadmaking, Brewing, Wheat Farming | |
| extraCowFields | dubious | Breadmaking, Brewing, Wheat Farming |
$Type values
Tech by $Type in techs.json
| ID | $type | Category | Tech | subEntry | Notes |
|---|---|---|---|---|---|
| 116 | SteamEngineTechInfo | 3 | Steam Engines II | speedIncreaseMultiplier | |
| 115 | SteamEngineTechInfo | 3 | Steam Engines I | speedIncreaseMultiplier | |
| 66 | ?? | 3 | Boat Building II | unlock building only | |
| 65 | ?? | 3 | Boat Building I | unlock boat type only | |
| 122 | ResearchSpeedTechInfo | 8 | Science III | processReductionFactor | |
| 121 | ResearchSpeedTechInfo | 8 | Science II | processReductionFactor | |
| 120 | ResearchSpeedTechInfo | 8 | Science I | processReductionFactor | |
| 41 | MiningTechInfo | 6 | Mining II | processReductionFactor | is = 0 |
| 40 | MiningTechInfo | 6 | Mining I | processReductionFactor | is = 0 |
| 45 | MiningSpeedTechInfo | 6 | Mining Speed III | processReductionFactor | |
| 44 | MiningSpeedTechInfo | 6 | Mining Speed II | processReductionFactor | |
| 43 | MiningSpeedTechInfo | 6 | Mining Speed I | processReductionFactor | |
| 37 | MilitaryRepairTechInfo | 1 | Repair III | multiplier | |
| 36 | MilitaryRepairTechInfo | 1 | Repair II | multiplier | |
| 35 | MilitaryRepairTechInfo | 1 | Repair I | multiplier | |
| 76 | ? | 3 | Brick Roads | unlock building only | |
| 75 | ? | 3 | Cobbled Roads | unlock building only | |
| 72 | EngineeringTechInfo | 8 | Engineering II | vehicleSpeedIncreaseMultiplier | |
| 71 | EngineeringTechInfo | 8 | Engineering I | vehicleSpeedIncreaseMultiplier | |
| 2 | CoppicingTechInfo | 4 | Coppicing I | CoppicingTechInfo | |
| 1 | CoppicingTechInfo | 4 | Coppicing II | CoppicingTechInfo | |
| 0 | CoppicingTechInfo | 4 | Coppicing III | CoppicingTechInfo | |
| 59 | ConstructionTechInfo | 0 | Construction III | ||
| 58 | ConstructionTechInfo | 0 | Scaffolding III | ||
| 57 | ConstructionTechInfo | 0 | Glassmaking | ||
| 51 | ConstructionTechInfo | 0 | Construction II | ||
| 56 | ConstructionTechInfo | 0 | Brickmaking | ||
| 55 | ConstructionTechInfo | 0 | Scaffolding II | ||
| 50 | ConstructionTechInfo | 0 | Construction I | ||
| 52 | ConstructionTechInfo | 0 | Stonemasonry | ||
| 54 | ConstructionTechInfo | 0 | Scaffolding I | ||
| 7 | ConstructionSpeedTechInfo | 0 | Construction Speed III | multiplier | |
| 6 | ConstructionSpeedTechInfo | 0 | Construction Speed II | multiplier | |
| 5 | ConstructionSpeedTechInfo | 0 | Construction Speed I | multiplier | |
| 27 | CannonballDamageTechInfo | 1 | Cannons III | damageMultiplier | |
| 26 | CannonballDamageTechInfo | 1 | Cannons II | damageMultiplier | |
| 25 | CannonballDamageTechInfo | 1 | Cannons I | damageMultiplier | |
| 103 | BuildingProductionSpeedTechInfo | 8 | Printing II | processReductionFactor/buildingTypeId | |
| 102 | BuildingProductionSpeedTechInfo | 8 | Printing I | processReductionFactor/buildingTypeId | |
| 22 | ArrowDamageTechInfo | 1 | Arrows III | damageMultiplier | |
| 21 | ArrowDamageTechInfo | 1 | Arrows II | damageMultiplier | |
| 20 | ArrowDamageTechInfo | 1 | Arrows I | damageMultiplier | |
| 32 | ArmourTechInfo | 1 | Armour III | damageReductionFactor | |
| 31 | ArmourTechInfo | 1 | Armour II | damageReductionFactor | |
| 30 | ArmourTechInfo | 1 | Armour I | damageReductionFactor | |
| 107 | AgricultureTechInfo | 4 | Brewing | ||
| 105 | AgricultureTechInfo | 4 | Breadmaking | ||
| 110 | AgricultureTechInfo | 4 | Wheat Farming |