ModcomponentInfos: Difference between revisions

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| BuildingPortDataInfo   
| BuildingPortDataInfo   
| Desc
| Desc
| Harbour, Large Harbour
|-
| <s>BuildingPortExpeditionDataInfo</s> <sup> a </sup>
| Supported Expeditions for this building
| Harbour, Large Harbour
| Harbour, Large Harbour
|-
|-
| BuildingPriorityLayersDataInfo
| BuildingPriorityLayersDataInfo
| Can highlight tiles
| Can highlight tiles for bot priority
| LumberjackHut, Forestry, Surface Mine, RoadLayer
| LumberjackHut, Forestry, Surface Mine, RoadLayer
|-
|-
Line 42: Line 46:
| BuildingStorageIncomingDataInfo   
| BuildingStorageIncomingDataInfo   
| Storage location for incoming resources
| Storage location for incoming resources
| Any production building, except Well and Farms
| Any production building, except Well, Fishhut, and Farms
|-
|-
| BuildingStorageOutgoingDataInfo     
| BuildingStorageOutgoingDataInfo     
Line 85: Line 89:
|-
|-
| BuildingTradeTerminalDataInfo
| BuildingTradeTerminalDataInfo
| Controls Spaceport ship animation and ??
| Controls Spaceport ship animation and timings
| Space Port
| Space Port
|-
|-
Line 91: Line 95:
| Train Platform
| Train Platform
| Train Station
| Train Station
|-
|}
<sup> a </sup> Obsolete. See [[ModExpeditions|Expeditions]]
<br>
----
List of StorageTypes used in buildings' componentInfos . <br>
=Mod Building.json componentInfos StorageTypes=
Table of StorageTypes Values:
{| class="wikitable sortable" style="text-align: center"
|-
! ID !! Enum !! Description
|-
| 0
| DEFAULT
| default
|-
| 1
| INCOMING
| Incoming for Production
|-
| 2
| OUTGOING
| Outgoing from Production/Transport
|-
| 3
| SPECIAL
| ???
|-
| 4
| PRODUCTION
| Post Production Resources Location
|-
| 5
| CONSTRUCTION
| Construction Resource Delivery
|-
| 6
| TEMPORARY
| Storage
|-
| 7
| CONSTRUCTION_INCOMING
| Incoming Construction Resources
|-
| 8
| PRODUCTION_INCOMING
| Production Resource Delivery
|-
| 9
| TRADE_SHIP_SALE
| Resource To Be Sold
|-
| 10
| TRADE_SHIP_PURCHASE
| Resource Purchased
|-
| 11
| TRANSPORT_OUTGOING
| ???
|-
| 12
| TRANSPORT_INCOMING
| Resource Transported In - Boat/Train
|-
| 13
| HARBOUR_EXPEDITION
| Resource For Expedition
|-
| 14
| TRANSPORT_BUFFER
| Resource Temp Buffer if Transport In is full (+ Out?)
|-
|}
<br>
----
List of StorageTypes used in buildings. <br>
=Mod Building.json StorageTypes=
Table of StorageTypes Values in Buildings:
{| class="wikitable sortable" style="text-align: center"
|-
! Building !!  0 !!  1 !!  2 !!  3 !!  4 !!  5 !!  6 !!  7 !!  8 !!  9 !! 10 !! 11 !! 12 !! 13 !! 14
|-
| Bakery
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Blast Furnace
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
| 
|-
| Boatyard
|
| x
|
|
| 
| x
|
| x
| x
|
|
|
|
|
|
|-
| Brewery
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Brickyard
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
| 
|-
| Charcoal Burner
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
| 
|-
| Chocolate Factory
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Cider Press
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Cocoa Farm
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Cow Farm
|
|
| x
|
| x
| x
|
| x
|
|
|
|
|
|
|
|-
| Fishing Hut
|
|
| x
|
| x
| x
|
| x
|
|
|
|
|
|
|
|-
| Fletcher
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Flour Mill
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Forestry
| x
|
|
|
| 
| x
|
| x
|
|
|
|
|
|
|
|-
| Glassworks
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Harbour
|
|
| x
|
|
| x
|
| x
|
|
|
|
| x
| x
| x
|-
| Large Harbour
|
|
| x
|
|
| x
|
| x
|
|
|
|
| x
| x
| x
|-
| Colony Ship
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|
|
|
|-
| Lumberjack Hut
| x
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Blacksmith
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Large Monument
|
|
|
|
| 
| x
|
| x
|
|
|
|
|
|
|
|-
| Medium Monument
|
|
|
|
|
| x
|
| x
|
|
|
|
|
|
|
|-
| Small Monument
|
|
|
|
|
| x
|
| x
|
|
|
|
|
|
|
|-
| Orchard
|
|
| x
|
| x
| x
|
| x
|
|
|
|
|
|
|
|-
| Paper Mill
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Printing Press
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Residence
|
| x
| x
|
| 
| x
|
| x
| x
|
|
|
|
|
|
|-
| Surface Mine
| x
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Road Layer
| x
| x
|
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Sawmill
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Shaft Mine
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Sheep Farm
|
|
| x
|
| x
| x
|
| x
|
|
|
|
|
|
|
|-
| Spaceport
| x
| x
| x
|
|
| x
|
| x
|
| x
| x
|
|
|
|
|-
| Train Station
|
|
| x
|
|
| x
|
| x
|
|
|
|
| x
|
| x
|-
| SteelWorks
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
|
|-
| Storage Yard
|
|
|
|
| 
| x
| x
| x
|
|
|
|
|
|
|
|-
| Large Storage Yard
|
|
|
|
|
| x
| x
| x
|
|
|
|
|
|
|
|-
| Small Storage Yard
|
|
|
|
|
| x
| x
| x
|
|
|
|
|
|
|
|-
| Tannery
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
| 
|-
| Vegetable Farm
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
| 
|-
| Watchtower
|
| x
|
|
| 
| x
|
| x
| x
|
|
|
|
|
| 
|-
| Weaponsmith
|
| x
| x
|
| x
| x
|
| x
| x
|
|
|
|
|
| 
|-
| Well
|
|
| x
|
| x
| x
|
| x
|
|
|
|
|
|
| 
|-
| Wheat Farm
|
|
| x
|
| x
| x
|
| x
|
|
|
|
|
|
| 
|-
| Workshop
|
| x
|
|
| x
| x
|
| x
| x
|
|
|
|
|
| 
|-
|-
|}
|}

Latest revision as of 21:39, 15 October 2023

place holder under construction.

List of all the componentInfos and examples of buildings using them.

Mod Building.json componentInfos

Table of componentInfos building.json entries:

Entry Description Used In
BuildingBoatyardDocksDataInfo Dock Harbour, Large Harbour, Boatyard
BuildingBotCreationDataInfo Bot Printer ColonyShip, Large Storage Yard, Harbour, Large Harbour, TrainStation
BuildingPierDataInfo Desc Harbour, Large Harbour, Boatyard
BuildingPortDataInfo Desc Harbour, Large Harbour
BuildingPortExpeditionDataInfo a Supported Expeditions for this building Harbour, Large Harbour
BuildingPriorityLayersDataInfo Can highlight tiles for bot priority LumberjackHut, Forestry, Surface Mine, RoadLayer
BuildingStorageConstructionDataInfo Location for construction resources All buildings (even Spaceport and ColonyShip)
BuildingStorageConstructionIncomingDataInfo Location for delivery of construction resources All buildings except ColonyShip
BuildingStorageHarbourExpeditionDataInfo Storage location for expedition resources Harbour, Large Harbour
BuildingStorageIncomingDataInfo Storage location for incoming resources Any production building, except Well, Fishhut, and Farms
BuildingStorageOutgoingDataInfo Storage location for outgoing resources Any production building
BuildingStorageProductionDataInfo Location of processing of resources xx
BuildingStorageProductionIncomingDataInfo Location of production resources before processing xx
BuildingStorageSpecialDataInfo Starting resources - will delvier to Outgoing Storage if space exists ColonyShip
BuildingStorageTemporaryDataInfo Resource storage locations Small StorageYard, StorageYard, Large StorageYard,
BuildingStorageTradeShipPurchaseDataInfo Location for purchased resources to appear Space Port
BuildingStorageTradeShipSaleDataInfo Location for sold resources to be delivered Space Port
BuildingStorageTransportBufferDataInfo Buffer for transit buildings - if Storage is full Harbour, Large Harbour, Train Station
BuildingStorageTransportIncomingDataInfo Storage location of outgoing resources - transit buildings Harbour, Large Harbour, Train Station
BuildingStorageTransportOutgoingDataInfo Storage location of incoming resources - transit buildings Harbour, Large Harbour, Train Station
BuildingTradeTerminalDataInfo Controls Spaceport ship animation and timings Space Port
BuildingTrainStationDataInfo Train Platform Train Station

a Obsolete. See Expeditions


List of StorageTypes used in buildings' componentInfos .

Mod Building.json componentInfos StorageTypes

Table of StorageTypes Values:

ID Enum Description
0 DEFAULT default
1 INCOMING Incoming for Production
2 OUTGOING Outgoing from Production/Transport
3 SPECIAL ???
4 PRODUCTION Post Production Resources Location
5 CONSTRUCTION Construction Resource Delivery
6 TEMPORARY Storage
7 CONSTRUCTION_INCOMING Incoming Construction Resources
8 PRODUCTION_INCOMING Production Resource Delivery
9 TRADE_SHIP_SALE Resource To Be Sold
10 TRADE_SHIP_PURCHASE Resource Purchased
11 TRANSPORT_OUTGOING ???
12 TRANSPORT_INCOMING Resource Transported In - Boat/Train
13 HARBOUR_EXPEDITION Resource For Expedition
14 TRANSPORT_BUFFER Resource Temp Buffer if Transport In is full (+ Out?)



List of StorageTypes used in buildings.

Mod Building.json StorageTypes

Table of StorageTypes Values in Buildings:

Building 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Bakery x x x x x x
Blast Furnace x x x x x x
Boatyard x x x x
Brewery x x x x x x
Brickyard x x x x x x
Charcoal Burner x x x x x x
Chocolate Factory x x x x x x
Cider Press x x x x x x
Cocoa Farm x x x x x x
Cow Farm x x x x
Fishing Hut x x x x
Fletcher x x x x x x
Flour Mill x x x x x x
Forestry x x x
Glassworks x x x x x x
Harbour x x x x x x
Large Harbour x x x x x x
Colony Ship x x x x
Lumberjack Hut x x x x x x x
Blacksmith x x x x x x
Large Monument x x
Medium Monument x x
Small Monument x x
Orchard x x x x
Paper Mill x x x x x x
Printing Press x x x x x x
Residence x x x x x
Surface Mine x x x x x x x
Road Layer x x x x x x
Sawmill x x x x x x
Shaft Mine x x x x x x
Sheep Farm x x x x
Spaceport x x x x x x x
Train Station x x x x x
SteelWorks x x x x x x
Storage Yard x x x
Large Storage Yard x x x
Small Storage Yard x x x
Tannery x x x x x x
Vegetable Farm x x x x x x
Watchtower x x x x
Weaponsmith x x x x x x
Well x x x x
Wheat Farm x x x x
Workshop x x x x x