Local Storage Buffers: Difference between revisions

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[[File:YourColonyStats.png|right]]One of the most common issues that can impact Productivity and Resource Delivery statistics is how far resources have to travel to reach their destination.
[[File:YourColonyStats.png|right]]
 
=How It Works=
One of the most common issues that can impact [[Colony_Intelligence|Productivity and Resource Delivery]] statistics is how far resources have to travel to reach their destination.


Local Storage Buffers are specific to each building and fall into two categories: 1) Production Queue, and 2) Outgoing Queue.  If the Production Queue is empty or waiting for resources then production stops until resources arrive.  If the Outgoing Queue is full then production stops until there is room.  When production is stopped the overall colony's Productivity goes down.
Local Storage Buffers are specific to each building and fall into two categories: 1) Production Queue, and 2) Outgoing Queue.  If the Production Queue is empty or waiting for resources then production stops until resources arrive.  If the Outgoing Queue is full then production stops until there is room.  When production is stopped the overall colony's Productivity goes down.

Latest revision as of 14:44, 22 September 2024

How It Works

One of the most common issues that can impact Productivity and Resource Delivery statistics is how far resources have to travel to reach their destination.

Local Storage Buffers are specific to each building and fall into two categories: 1) Production Queue, and 2) Outgoing Queue. If the Production Queue is empty or waiting for resources then production stops until resources arrive. If the Outgoing Queue is full then production stops until there is room. When production is stopped the overall colony's Productivity goes down.

The objective would be to have needed resources for production always arriving just-in-time and the output being exported to meet other building's demands just-in-time.

Example

For example, a Lumberjack Hut L2 requires 1 Energy per day and if Energy is taking several days to arrive, then there won't be enough of a supply to keep the Lumberbot working all of the time.

1) By default, Storage Yard's export to any building demanding its stored resources, so other buildings could pull the Energy from the storage yard that you've intended for the L2 lumberjack hut's. The solution is to assign the Lumberjack Hut L2 to the Storage Yard's Export Whitelist on the Resources panel so no other building will pull that Energy.

2) The same principal applies to the Lumberjack Hut L2, by default it searches still outwards across your colony until it finds a free Energy (Resource Routing). So if your Storage Yard is temporarily out of Energy for any reason, you may not want it looking elsewhere in case it sources from a long way away, so you can assign the Storage Yard to the Lumberjack Hut L2 import whitelist.

Using this system can really help keep your production buildings working. There are more general ways to prevent resources to unwanted places in your colony, you can find these in the Transport Rules page.