ModTechs: Difference between revisions
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'''Mod Techs ''' | '''Mod Techs ''' | ||
=JSON= | =JSON= | ||
Note that a research can be enabled at game start by using the flag "isPreResearched": true, <br> | |||
The full definition of the existing research must be included or it will be overwritten. <br> | |||
<br> | |||
Techs can unlock other Tech and/or Buildings. Some also have unique fields.<br> | Techs can unlock other Tech and/or Buildings. Some also have unique fields.<br> | ||
Unique fields in techs.json | Unique fields in techs.json | ||
Revision as of 15:36, 15 November 2021
Mod Techs Translation.csv
List of fields used in translation.csv for Techs (Research)
placeholder for now - to link to translation.csv for Techs
Add other Techs/Research specific info later
Mod Techs
JSON
Note that a research can be enabled at game start by using the flag "isPreResearched": true,
The full definition of the existing research must be included or it will be overwritten.
Techs can unlock other Tech and/or Buildings. Some also have unique fields.
Unique fields in techs.json
| Field | Description | Used In | Notes |
|---|---|---|---|
| speedIncreaseMultiplier | increase hopper capacity | Steam Engines I, II | Steam Engines I = 1.0 |
| processReductionFactor | decrease time | Mining Speed I, II, III, Printing II, Science I, II, III, | is 0 in some other Techs |
| multiplier | increase speed | Repair I, II, III, Construction Speed I, II, III, | |
| vehicleSpeedIncreaseMultiplier | vehicle speed | Engineering I, II | |
| growthSpeedBonus | increase tree growth speed | Coppicing I, II, III | |
| damageMultiplier | increase projectile damage | Arrows I, II, III, Cannonballs I, II, III | |
| damageReductionFactor | decrease incoming projectile damage | Armour I, II, III | |
| extraSheepFields | dubious | Breadmaking, Brewing, Wheat Farming | |
| extraCowFields | dubious | Breadmaking, Brewing, Wheat Farming |