ModTechs: Difference between revisions

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'''Mod Techs '''
'''Mod Techs '''
=JSON=
=JSON=
Note that a research can be enabled at game start by using the flag "isPreResearched": true, <br>
The full definition of the existing research must be included or it will be overwritten. <br>
<br>
Techs can unlock other Tech and/or Buildings. Some also have unique fields.<br>
Techs can unlock other Tech and/or Buildings. Some also have unique fields.<br>
Unique fields in techs.json
Unique fields in techs.json

Revision as of 15:36, 15 November 2021

Mod Techs Translation.csv

List of fields used in translation.csv for Techs (Research)

Techs Translation

placeholder for now - to link to translation.csv for Techs

Add other Techs/Research specific info later

Mod Techs

JSON

Note that a research can be enabled at game start by using the flag "isPreResearched": true,
The full definition of the existing research must be included or it will be overwritten.

Techs can unlock other Tech and/or Buildings. Some also have unique fields.
Unique fields in techs.json

Field Description Used In Notes
speedIncreaseMultiplier increase hopper capacity Steam Engines I, II Steam Engines I = 1.0
processReductionFactor decrease time Mining Speed I, II, III, Printing II, Science I, II, III, is 0 in some other Techs
multiplier increase speed Repair I, II, III, Construction Speed I, II, III,
vehicleSpeedIncreaseMultiplier vehicle speed Engineering I, II
growthSpeedBonus increase tree growth speed Coppicing I, II, III
damageMultiplier increase projectile damage Arrows I, II, III, Cannonballs I, II, III
damageReductionFactor decrease incoming projectile damage Armour I, II, III
extraSheepFields dubious Breadmaking, Brewing, Wheat Farming
extraCowFields dubious Breadmaking, Brewing, Wheat Farming