StructureFloorCoordDict: Difference between revisions
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Footprint shown relative to floor_buildings.png file (currently using tiles in the x=29 to 31 and y=0 to 4. Game may calculate offsets from coords based on adjacent plot/field condition)<br> | Footprint shown relative to floor_buildings.png file (currently using tiles in the x=29 to 31 and y=0 to 4. Game may calculate offsets from coords based on adjacent plot/field condition).<br> | ||
See Sheep & Cow Farms, Orchard and CocoaFarm, Wheat and Cocoa Farms.<br> | |||
Example entry in render.json<br> | Example entry in render.json<br> | ||
{ | { | ||
Revision as of 18:36, 3 September 2021
placeholder - explanation of structures footprint shown for structures(fields, etc.) - relative to floor_buildings.png file
Footprint shown relative to floor_buildings.png file (currently using tiles in the x=29 to 31 and y=0 to 4. Game may calculate offsets from coords based on adjacent plot/field condition).
See Sheep & Cow Farms, Orchard and CocoaFarm, Wheat and Cocoa Farms.
Example entry in render.json
{
"structureFloorCoordDict": {
"201": { // mod structure ID
"x": 29,
"y": 0
},
"202": { // mod structure ID
"x": 27,
"y": 0
}
},
}