StructureFloorCoordDict: Difference between revisions
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Footprint shown relative to floor_buildings.png file (currently using tiles in the x=29 to 31 and y=0 to 4. Game may calculate offsets from coords based on adjacent plot/field condition).<br> | Footprint shown relative to floor_buildings.png file (currently using tiles in the x=29 to 31 and y=0 to 4 range. Game may calculate offsets from coords based on adjacent plot/field condition).<br> | ||
See | See SheepFarm, CowFarm & Orchard and VegetableFarm, WheatFarm & CocoaFarm.<br> | ||
Example entry in render.json<br> | Example entry in render.json<br> | ||
{ | { | ||
"structureFloorCoordDict": { | "structureFloorCoordDict": { | ||
"201": { // mod structure ID | "201": { // mod structure ID | ||
"x": 29, | "x": 29, // lighter green - see SheepFarm, CowFarm, Orchard | ||
"y": 0 | "y": 0 | ||
}, | }, | ||
"202": { // mod structure ID | "202": { // mod structure ID | ||
"x": 27, | "x": 27, // darker brown - see WheatFarm, VegetableFarm, CocoaFarm, | ||
"y": 0 | "y": 0 | ||
} | } | ||
Revision as of 18:42, 3 September 2021
placeholder - explanation of structures footprint shown for structures(fields, etc.) - relative to floor_buildings.png file
Footprint shown relative to floor_buildings.png file (currently using tiles in the x=29 to 31 and y=0 to 4 range. Game may calculate offsets from coords based on adjacent plot/field condition).
See SheepFarm, CowFarm & Orchard and VegetableFarm, WheatFarm & CocoaFarm.
Example entry in render.json
{
"structureFloorCoordDict": {
"201": { // mod structure ID
"x": 29, // lighter green - see SheepFarm, CowFarm, Orchard
"y": 0
},
"202": { // mod structure ID
"x": 27, // darker brown - see WheatFarm, VegetableFarm, CocoaFarm,
"y": 0
}
},
}