ModUI: Difference between revisions
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| techCategoryOrderIds | | techCategoryOrderIds | ||
| Tech [[ModTechs| category]] | | Tech [[ModTechs| category]] | ||
| Defines order of [[Research|research]] | | Defines order of [[Research|research]] category panels in research window | ||
|- | |- | ||
|} | |} | ||
* note itemCategory is used when itemTypeId=254 to refer to a [[Resource_Categories|category]] (e.g. "Food", "Luxury Food", "Fuel"), otherwise itemCategory=0. | * note itemCategory is used when itemTypeId=254 to refer to a [[Resource_Categories|category]] (e.g. "Food", "Luxury Food", "Fuel"), otherwise itemCategory=0. | ||
Revision as of 19:01, 2 December 2022
The ui.json file may be used to change the game interface.
JSON fields
| Name | Entry | Description |
|---|---|---|
| constructionGridBuildingIds | building ID | Defines order, not the menu, of buildings in the building selection (bottom right) |
| resourceCategoriesDict | id itemTypeId itemCategory |
Defines grouping, categorisation, and order of resources show in the bottom left menu id should be unique from other resources in this file itemTypeId matches the value of typeId in resources.json |
| techCategoryOrderIds | Tech category | Defines order of research category panels in research window |
- note itemCategory is used when itemTypeId=254 to refer to a category (e.g. "Food", "Luxury Food", "Fuel"), otherwise itemCategory=0.