ModsFileNamingConventions: Difference between revisions

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The Colonists Mod file naming conventions
The Colonists Mod file naming conventions


The ollowing filenames in a mod folder will be "read" and processed. <br> The file "custom_log.txt" should show results of processing each file.
The following filenames in a mod folder will be "read" and processed. <br> The file "custom_log.txt" should show results of processing each file.
=Special Files=
=Special Files=
:translation.csv
:[[ModTranslation.Csv|translation.csv]]
:[[ModUI|ui.json]]
:[[ModUI|ui.json]]
:render.json
:render.json
:bot_names.txt
:bot_names.txt
:[[global.json|global.json]]


=Object Specific Files=
=Object Specific Files=

Revision as of 19:25, 21 December 2021

The Colonists Mod file naming conventions

The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.

Special Files

translation.csv
ui.json
render.json
bot_names.txt
global.json

Object Specific Files

animals.json
boats.json
buildings.json
flora.json
global.json
market.json
natural_resources.json
projectiles.json
resources.json
structures.json
techs.json
trains.json
units.json

Image Files

xyz.png (xyz matches the object name in the mod, e.g. "building_200_L2.png")
floor_buildings.png
floor_base.png
floor_extra.png

3D Model Files

xyz.assetbundle