ModsFileNamingConventions: Difference between revisions

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=3D Model Files=
=3D Model Files=
:xyz.assetbundle
:[[ModsUnityAssetBundles|xyz.assetbundle]]

Revision as of 15:35, 22 December 2021

The Colonists Mod file naming conventions

The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.

Special Files

translation.csv
ui.json
render.json
bot_names.txt
global.json

Object Specific Files

animals.json
boats.json
buildings.json
flora.json
global.json
market.json
natural_resources.json
projectiles.json
resources.json
structures.json
techs.json
trains.json
units.json

Image Files

xyz.png (xyz matches the object name in the mod, e.g. "building_200_L2.png")
floor_buildings.png
floor_base.png
floor_extra.png

3D Model Files

xyz.assetbundle