ModsFileNamingConventions: Difference between revisions
Jump to navigation
Jump to search
Stlnegril9 (talk | contribs) No edit summary |
Stlnegril9 (talk | contribs) No edit summary |
||
| Line 31: | Line 31: | ||
=3D Model Files= | =3D Model Files= | ||
:xyz.assetbundle | :[[ModsUnityAssetBundles|xyz.assetbundle]] | ||
Revision as of 15:35, 22 December 2021
The Colonists Mod file naming conventions
The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.
Special Files
- translation.csv
- ui.json
- render.json
- bot_names.txt
- global.json
Object Specific Files
- animals.json
- boats.json
- buildings.json
- flora.json
- global.json
- market.json
- natural_resources.json
- projectiles.json
- resources.json
- structures.json
- techs.json
- trains.json
- units.json
Image Files
- xyz.png (xyz matches the object name in the mod, e.g. "building_200_L2.png")
- floor_buildings.png
- floor_base.png
- floor_extra.png