ModBoats: Difference between revisions
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== Mod boats.json== | == Mod boats.json== | ||
'''JSON'''<br> | '''JSON'''<br> | ||
typeId - The mod ID for the boat <br> | ''typeId'' - The mod ID for the boat <br> | ||
buildCosts - The resource requirements for building the boat <br> | ''buildCosts'' - The resource requirements for building the boat <br> | ||
requirements - The tech requirements for building the boat <br> | ''requirements'' - The tech requirements for building the boat <br> | ||
buildTime - Time to construct the boat <br> | ''buildTime'' - Time to construct the boat <br> | ||
breadth - Width of the boat <br> | ''breadth'' - Width of the boat <br> | ||
length- Length of the boat <br> | ''length''- Length of the boat <br> | ||
defaultMaximumDockedLength - Maximum time the boat will sty docked even if more resources loading <br> | ''defaultMaximumDockedLength'' - Maximum time the boat will sty docked even if more resources loading <br> | ||
validExpeditionBuildingHash - Expedition the boat can load and build <br> | ''validExpeditionBuildingHash'' - Expedition the boat can load and build <br> | ||
componentInfos / EntityStorageDataInfo - storage location(s) <br> | ''componentInfos / EntityStorageDataInfo'' - storage location(s) <br> | ||
componentInfos / BoatLocomotorDataInfo - maximum boat speed and acceleration <br> | ''componentInfos / BoatLocomotorDataInfo'' - maximum boat speed and acceleration <br> | ||
===Icon=== | ===Icon=== | ||
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[https://github.com/codebyfire/mod-content-creator Github3DModels]<br> | [https://github.com/codebyfire/mod-content-creator Github3DModels]<br> | ||
For boat selection. a collider should be appropriately sized and located on the prefab and placed on layer 9. To allow selection of resources on the boat, the collider should avoid overlapping the resource storage location(s).<br> | For boat selection. a collider should be appropriately sized and located on the prefab and placed on layer 9. <br> | ||
To allow selection of resources on the boat, the collider should avoid overlapping the resource storage location(s).<br> | |||
Revision as of 15:23, 9 March 2022
Mod BoatsTranslation.csv
List of fields used in translation.csv for Boats
Boats Translation
Mod boats.json
JSON
typeId - The mod ID for the boat
buildCosts - The resource requirements for building the boat
requirements - The tech requirements for building the boat
buildTime - Time to construct the boat
breadth - Width of the boat
length- Length of the boat
defaultMaximumDockedLength - Maximum time the boat will sty docked even if more resources loading
validExpeditionBuildingHash - Expedition the boat can load and build
componentInfos / EntityStorageDataInfo - storage location(s)
componentInfos / BoatLocomotorDataInfo - maximum boat speed and acceleration
Icon
image file naming convention: boat_200.png
image file should be 128x128 pixel size with transparent background
Example file:
3D Models
Github3DModels
For boat selection. a collider should be appropriately sized and located on the prefab and placed on layer 9.
To allow selection of resources on the boat, the collider should avoid overlapping the resource storage location(s).