ModcomponentInfos: Difference between revisions
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| BuildingPriorityLayersDataInfo | | BuildingPriorityLayersDataInfo | ||
| Can highlight tiles | | Can highlight tiles for bot priority | ||
| LumberjackHut, Forestry, Surface Mine, RoadLayer | | LumberjackHut, Forestry, Surface Mine, RoadLayer | ||
|- | |- | ||
| Line 42: | Line 42: | ||
| BuildingStorageIncomingDataInfo | | BuildingStorageIncomingDataInfo | ||
| Storage location for incoming resources | | Storage location for incoming resources | ||
| Any production building, except Well and Farms | | Any production building, except Well, Fishhut, and Farms | ||
|- | |- | ||
| BuildingStorageOutgoingDataInfo | | BuildingStorageOutgoingDataInfo | ||
Revision as of 20:59, 5 October 2022
place holder under construction.
List of all the componentInfos and examples of buildings using them.
Mod Building.json componentInfos
Table of componentInfos building.json entries:
| Entry | Description | Used In |
|---|---|---|
| BuildingBoatyardDocksDataInfo | Dock | Harbour, Large Harbour, Boatyard |
| BuildingBotCreationDataInfo | Bot Printer | ColonyShip, Large Storage Yard, Harbour, Large Harbour, TrainStation |
| BuildingPierDataInfo | Desc | Harbour, Large Harbour, Boatyard |
| BuildingPortDataInfo | Desc | Harbour, Large Harbour |
| BuildingPriorityLayersDataInfo | Can highlight tiles for bot priority | LumberjackHut, Forestry, Surface Mine, RoadLayer |
| BuildingStorageConstructionDataInfo | Location for construction resources | All buildings (even Spaceport and ColonyShip) |
| BuildingStorageConstructionIncomingDataInfo | Location for delivery of construction resources | All buildings except ColonyShip |
| BuildingStorageHarbourExpeditionDataInfo | Storage location for expedition resources | Harbour, Large Harbour |
| BuildingStorageIncomingDataInfo | Storage location for incoming resources | Any production building, except Well, Fishhut, and Farms |
| BuildingStorageOutgoingDataInfo | Storage location for outgoing resources | Any production building |
| BuildingStorageProductionDataInfo | Location of processing of resources | xx |
| BuildingStorageProductionIncomingDataInfo | Location of production resources before processing | xx |
| BuildingStorageSpecialDataInfo | Starting resources - will delvier to Outgoing Storage if space exists | ColonyShip |
| BuildingStorageTemporaryDataInfo | Resource storage locations | Small StorageYard, StorageYard, Large StorageYard, |
| BuildingStorageTradeShipPurchaseDataInfo | Location for purchased resources to appear | Space Port |
| BuildingStorageTradeShipSaleDataInfo | Location for sold resources to be delivered | Space Port |
| BuildingStorageTransportBufferDataInfo | Buffer for transit buildings - if Storage is full | Harbour, Large Harbour, Train Station |
| BuildingStorageTransportIncomingDataInfo | Storage location of outgoing resources - transit buildings | Harbour, Large Harbour, Train Station |
| BuildingStorageTransportOutgoingDataInfo | Storage location of incoming resources - transit buildings | Harbour, Large Harbour, Train Station |
| BuildingTradeTerminalDataInfo | Controls Spaceport ship animation and timings | Space Port |
| BuildingTrainStationDataInfo | Train Platform | Train Station |