ModcomponentInfos: Difference between revisions

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|-
|-
| BuildingPriorityLayersDataInfo
| BuildingPriorityLayersDataInfo
| Can highlight tiles
| Can highlight tiles for bot priority
| LumberjackHut, Forestry, Surface Mine, RoadLayer
| LumberjackHut, Forestry, Surface Mine, RoadLayer
|-
|-
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| BuildingStorageIncomingDataInfo   
| BuildingStorageIncomingDataInfo   
| Storage location for incoming resources
| Storage location for incoming resources
| Any production building, except Well and Farms
| Any production building, except Well, Fishhut, and Farms
|-
|-
| BuildingStorageOutgoingDataInfo     
| BuildingStorageOutgoingDataInfo     

Revision as of 20:59, 5 October 2022

place holder under construction.

List of all the componentInfos and examples of buildings using them.

Mod Building.json componentInfos

Table of componentInfos building.json entries:

Entry Description Used In
BuildingBoatyardDocksDataInfo Dock Harbour, Large Harbour, Boatyard
BuildingBotCreationDataInfo Bot Printer ColonyShip, Large Storage Yard, Harbour, Large Harbour, TrainStation
BuildingPierDataInfo Desc Harbour, Large Harbour, Boatyard
BuildingPortDataInfo Desc Harbour, Large Harbour
BuildingPriorityLayersDataInfo Can highlight tiles for bot priority LumberjackHut, Forestry, Surface Mine, RoadLayer
BuildingStorageConstructionDataInfo Location for construction resources All buildings (even Spaceport and ColonyShip)
BuildingStorageConstructionIncomingDataInfo Location for delivery of construction resources All buildings except ColonyShip
BuildingStorageHarbourExpeditionDataInfo Storage location for expedition resources Harbour, Large Harbour
BuildingStorageIncomingDataInfo Storage location for incoming resources Any production building, except Well, Fishhut, and Farms
BuildingStorageOutgoingDataInfo Storage location for outgoing resources Any production building
BuildingStorageProductionDataInfo Location of processing of resources xx
BuildingStorageProductionIncomingDataInfo Location of production resources before processing xx
BuildingStorageSpecialDataInfo Starting resources - will delvier to Outgoing Storage if space exists ColonyShip
BuildingStorageTemporaryDataInfo Resource storage locations Small StorageYard, StorageYard, Large StorageYard,
BuildingStorageTradeShipPurchaseDataInfo Location for purchased resources to appear Space Port
BuildingStorageTradeShipSaleDataInfo Location for sold resources to be delivered Space Port
BuildingStorageTransportBufferDataInfo Buffer for transit buildings - if Storage is full Harbour, Large Harbour, Train Station
BuildingStorageTransportIncomingDataInfo Storage location of outgoing resources - transit buildings Harbour, Large Harbour, Train Station
BuildingStorageTransportOutgoingDataInfo Storage location of incoming resources - transit buildings Harbour, Large Harbour, Train Station
BuildingTradeTerminalDataInfo Controls Spaceport ship animation and timings Space Port
BuildingTrainStationDataInfo Train Platform Train Station