LandRouteFloor: Difference between revisions
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The rendering of each type (Dirt, Stone, Brick, or a new mod type) of Road and Path is controlled by an image file.<br> | The rendering of each type (Dirt, Stone, Brick, or a new mod type) of Road and Path is controlled by an image file.<br> | ||
The file should be a 2048 x 272 pixel sized file, with each of the 25 possible permutations of Path and/or Road for that type of LandRoute, on 2 rows. <br> | |||
19 of the tiles have a road centered on the tile and the 6 remaining have a path.<br> | |||
Each possible tile is represented by 128x128 pixels plus a 4 pixel "bleed" on all 4 sides.<br> | Each possible tile is represented by 128x128 pixels plus a 4 pixel "bleed" on all 4 sides.<br> | ||
File naming is: '''landroutefloor_xxx.png''' where xxx= the ID of the mod's LandRoute type.<br> | File naming is: '''landroutefloor_xxx.png''' where xxx= the ID of the mod's LandRoute type.<br> | ||
Example file for Dirt Paths and Roads.<br> | Existing Land Routes (Dirt, Stone, Brick) can be overridden by using respective Path IDs: <br> | ||
'''landroutefloor_0.png''' (Dirt) <br> | |||
'''landroutefloor_2.png''' (Stone) <br> | |||
'''landroutefloor_4.png''' (Brick) <br> | |||
Example file for Dirt Paths and Roads (note without the needed transparency).<br> | |||
[[File:Floor Paths 04 dirt flat.jpg|1300px|Dirt RoadAndPath]] | [[File:Floor Paths 04 dirt flat.jpg|1300px|Dirt RoadAndPath]] | ||
Example file for mod of Yellow Brick Paths and Roads.<br> | Example file for mod of Yellow Brick Paths and Roads.<br> | ||
[[File:Landroutefloor 200.png|1300px|Yellow Brick RoadAndPath]] | [[File:Landroutefloor 200.png|1300px|Yellow Brick RoadAndPath]] | ||
Revision as of 01:17, 10 December 2022
placeholder - explanation of footprint shown for LandRoutes.
LandRoutes mean Paths or Roads
The rendering of each type (Dirt, Stone, Brick, or a new mod type) of Road and Path is controlled by an image file.
The file should be a 2048 x 272 pixel sized file, with each of the 25 possible permutations of Path and/or Road for that type of LandRoute, on 2 rows.
19 of the tiles have a road centered on the tile and the 6 remaining have a path.
Each possible tile is represented by 128x128 pixels plus a 4 pixel "bleed" on all 4 sides.
File naming is: landroutefloor_xxx.png where xxx= the ID of the mod's LandRoute type.
Existing Land Routes (Dirt, Stone, Brick) can be overridden by using respective Path IDs:
landroutefloor_0.png (Dirt)
landroutefloor_2.png (Stone)
landroutefloor_4.png (Brick)
Example file for Dirt Paths and Roads (note without the needed transparency).