ModAnimals: Difference between revisions
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} | } | ||
=Icon= | |||
image file naming convention: ''animal_200.png''<br> | image file naming convention: ''animal_200.png''<br> | ||
placeholder on size and info - is input panel only?<br> | placeholder on size and info - is input panel only?<br> | ||
Example file: [[File:TBD.png|64px|TBD]] | Example file: [[File:TBD.png|64px|TBD]] | ||
=3D Models= | |||
[https://github.com/codebyfire/mod-content-creator Github3DModels]<br> | [https://github.com/codebyfire/mod-content-creator Github3DModels]<br> | ||
See [[ModsUnityAssetBundles]] for general information.<br> | See [[ModsUnityAssetBundles]] for general information.<br> | ||
For animal selection, a collider should be appropriately sized and placed on Layer 9 (Content) <br> | For animal selection, a collider should be appropriately sized and placed on Layer 9 (Content) <br> | ||
Latest revision as of 00:59, 20 December 2022
Mod Animals Translation.csv
List of fields used in translation.csv for Animals
placeholder for now - to link to translation.csv for Animals
Add other Animals specific info later
Mod Animals
JSON
{
"animals": [
{
"typeId": 201,
"componentInfos": [
{
"$type": "EntityLocomotorDataInfo, Game",
"maxSpeed": 0.01, //unused?
"accelerationFactor": 1.0, //unused?
"typeId": 6
}
]
}
]
}
Icon
image file naming convention: animal_200.png
placeholder on size and info - is input panel only?
Example file: TBD
3D Models
Github3DModels
See ModsUnityAssetBundles for general information.
For animal selection, a collider should be appropriately sized and placed on Layer 9 (Content)