ModNatural Resources: Difference between revisions
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image file naming convention: ''naturalresource_200.png''<br> | image file naming convention: ''naturalresource_200.png''<br> | ||
image file should be 128x128 pixel size with transparent background.<br> | |||
Used in mine output panels and bottom left menus<br> | |||
Example file: [[File:TBD.png|64px|TBD]] | Example file: [[File:TBD.png|64px|TBD]] | ||
===3D Models=== | ===3D Models=== | ||
See [[ModsUnityAssetBundles]] for general information.<br> | See [[ModsUnityAssetBundles]] for general information.<br> | ||
Revision as of 20:26, 20 December 2022
Mod Natural Resources Translation.csv
List of fields used in translation.csv for Natural Resources
placeholder for now - to link to translation.csv for Natural Resources
Add other Natural Resources specific info later
Mod Natural Resources
JSON
"naturalResources": [
{
"maxAmount": 10, // max number on same tile (in Map editor) usually 10
"heightLeeway": 8, // height needed by elevated train tracks to pass over
"typeId": 201, // mod ID
"outputItemTypeId": 5, // ID of [[Resource|resource]] created when mined
"componentInfos": []
}
]
Icon
image file naming convention: naturalresource_200.png
image file should be 128x128 pixel size with transparent background.
Used in mine output panels and bottom left menus
Example file: TBD
3D Models
See ModsUnityAssetBundles for general information.