ModUI: Difference between revisions
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Stlnegril9 (talk | contribs) add example JSON |
Stlnegril9 (talk | contribs) placeholder for change to globalStorageUISpec |
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The '''ui.json''' file may be used to change the game interface. | The '''ui.json''' file may be used to change the game interface.<br> | ||
'''pending change. resourceCategoriesDict obsolete and change to globalStorageUISpec'''.<br> | |||
==JSON fields== | ==JSON fields== | ||
Revision as of 01:51, 8 January 2023
The ui.json file may be used to change the game interface.
pending change. resourceCategoriesDict obsolete and change to globalStorageUISpec.
JSON fields
| Name | Entry | Description |
|---|---|---|
| constructionGridBuildingIds | building ID | Defines order, not the menu, of buildings in the building selection (bottom right) |
| resourceCategoriesDict | id itemTypeId itemCategory |
Defines grouping, categorisation, and order of resources show in the bottom left menu id should be unique from other resources in this file itemTypeId matches the value of typeId in resources.json |
| techCategoryOrderIds | Tech category | Defines order of research category panels in research window |
- note itemCategory is used when itemTypeId=254 to refer to a category (e.g. "Food", "Luxury Food", "Fuel"), otherwise itemCategory=0.
Example JSON
{
"constructionGridBuildingIds": [
41,
19,
38
],
"resourceCategoriesDict": {
"0": [
{
"id": 0,
"itemTypeId": 43,
"itemCategory": 0
},
{
"id": 1,
"itemTypeId": 45,
"itemCategory": 0
},
{
"id": 2,
"itemTypeId": 46,
"itemCategory": 0
}
],
"1": [
{
"id": 9,
"itemTypeId": 6,
"itemCategory": 0
},
{
"id": 10,
"itemTypeId": 2,
"itemCategory": 0
}
],
"2": [
{
"id": 20,
"itemTypeId": 12,
"itemCategory": 0
},
{
"id": 21,
"itemTypeId": 254, // 254 for item category
"itemCategory": 2 // item category 2 = simple food
},
{
"id": 24,
"itemTypeId": 254, // 254 for item category
"itemCategory": 4 // item category 4 = alcohol
}
]
}
"techCategoryOrderIds": [
0,
6,
4,
]
}