ModUI: Difference between revisions
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| Line 18: | Line 18: | ||
| globalStorageUISpec | | globalStorageUISpec | ||
| category<br>entries | | category<br>entries | ||
| Defines [[ | | Defines the order and content of [[Resource|resources]] and [[Resource_Categories|'''categories''']] shown in the bottom left menu | ||
|- | |- | ||
| '''OBSOLETE''' | | '''OBSOLETE''' | ||
| Line 26: | Line 26: | ||
| resourceCategoriesDict | | resourceCategoriesDict | ||
| id<br>itemTypeId<br>itemCategory | | id<br>itemTypeId<br>itemCategory | ||
| Defines [[ResourceCatModIds|'''grouping''']], [[Resource_Categories|'''categorisation''']], and order of [[Resource|resources]] | | Defines [[ResourceCatModIds|'''grouping''']], [[Resource_Categories|'''categorisation''']], and order of [[Resource|resources]] shown in the bottom left menu<br>id should be unique from other resources in this file<br>itemTypeId matches the value of typeId in resources.json | ||
|- | |- | ||
|} | |} | ||
Revision as of 18:21, 11 January 2023
The ui.json file may be used to change the game interface.
pending change. resourceCategoriesDict obsolete and change to globalStorageUISpec.
JSON fields
| Name | Entry | Description |
|---|---|---|
| constructionGridBuildingIds | building ID | Defines order, not the menu, of buildings in the building selection (bottom right) |
| techCategoryOrderIds | Tech category | Defines order of research category panels in research window |
| globalStorageUISpec | category entries |
Defines the order and content of resources and categories shown in the bottom left menu |
| OBSOLETE | OBSOLETE | OBSOLETE |
| resourceCategoriesDict | id itemTypeId itemCategory |
Defines grouping, categorisation, and order of resources shown in the bottom left menu id should be unique from other resources in this file itemTypeId matches the value of typeId in resources.json |
- note resourceCategoryId is used when resourceId=254 to refer to a category (e.g. "Food", "Luxury Food", "Fuel"), otherwise resourceCategoryId=0.
- note globalStorageUISpec superceded resourceCategoriesDict. Left in for history.
Example JSON
{
"constructionGridBuildingIds": [
41,
19,
38
],
{
"globalStorageUISpec": {
"groupSpecs": [
{
"category": 0,
"entries": [
{
"resourceId": 43,
"resourceCategoryId": 0
},
{
"resourceId": 45,
"resourceCategoryId": 0
},
{
"resourceId": 46,
"resourceCategoryId": 0
}
]
},
{
"category": 2,
"entries": [
{
"resourceId": 12,
"resourceCategoryId": 0
},
{
"resourceId": 254, // 254 = use Resource Group
"resourceCategoryId": 2 // Simple Food Group
},
{
"resourceId": 0,
"resourceCategoryId": 0
},
{
"resourceId": 254, // 254 = use Resource Group
"resourceCategoryId": 4 // Alcohol Group
},
{
"resourceId": 9,
"resourceCategoryId": 0
},
{
"resourceId": 10,
"resourceCategoryId": 0
},
{
"resourceId": 48,
"resourceCategoryId": 0
},
{
"resourceId": 49,
"resourceCategoryId": 0
},
{
"resourceId": 254, // 254 = use Resource Group
"resourceCategoryId": 3 // Luxury Food Group
}
]
}
]
}
}
"techCategoryOrderIds": [
0,
6,
4,
]
}