Patch Notes: Difference between revisions
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Not to be confused with [[Development Patch Notes]] or [[Modding Patch Notes]] | Not to be confused with [[Development Patch Notes]] or [[Modding Patch Notes]] | ||
== | ==Release Notes== | ||
{| class="mw-collapsible" | {| class="mw-collapsible mw-collapsed" | ||
| '''V1. | | '''V1.5.8.1 - ''' | ||
|- | |||
| | |||
* Fixed previous Frontiers not showing | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.8 - ''' | |||
|- | |||
| | |||
* Fixed bug when stackbot direct building delivery was interrupted by road post placement | |||
* When setting lumberjack priority tiles different graphics are shown depending on whether the tile is occupied by a tree or not | |||
* Tweaked tree opacity values when setting priority tiles so it's easier to see tiles | |||
* Fixed bug on Screen Settings window with setting and saving 'Cursor Constrained' | |||
* Fixed Screen Settings window 'applyable' state not always initiating correctly | |||
* Fixed edge panning in Windowed mode | |||
* Fixed being able to click through an alert window (e.g. closing game menu when showing save game warning) | |||
* Fixed warning icon not showing up on fields tab for Vegetable Farm and Wheat Farm | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.7 - ''' | |||
|- | |||
| | |||
* It's that time of year again! Christmas trees, snowbots and presents are back! | |||
* Added option to hold [Shift] when adding Whitelist/Blacklist buildings to keep panel open | |||
* You can now remove the Colony Ship road post if you have 'free road post placement' setting active | |||
* Fixed workshops being dismantled showing up as idle | |||
* Fixed water-breaking bug when destroying a harbour or boatyard on water above sea level and game loading issue after that | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.6 - ''' | |||
|- | |||
| | |||
* Game is now available in Spanish! :flag_es: | |||
* Fixed some UI overlapping on blacklist/whitelist rules panels | |||
* Fixed offset of chocolate factory rollover info | |||
* Fixed one island entry not displaying beer count correctly on Beer Challenge | |||
* Fixed medal times not showing for challenges | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.5 - ''' | |||
|- | |||
| | |||
* '''NEW''' Chocolate Factory and Cocoa Farm! Supply your Level 3 Residences with chocolate | |||
* Fixed some issues with tooltips not showing up when hovering over farm fields | |||
* Fixed watchtower not resetting priority target after being captured | |||
* Added help section to research panel | |||
* Fixed tooltip staying open when right-clicking to close window whilst hovering over 'all resource' rule on a vehicle transport stop | |||
* Fixed right-clicking to close window whilst hovering over resource still opening the resource panel | |||
* Added tech icons to construction and upgrade panels | |||
* Better messages when farmbot is idle and waiting for something to grow | |||
* Steam achievements are reapplied on opening game, in case they didn't didn't register with Steam at time of achievement | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.4.2 - ''' | |||
|- | |||
| | |||
* Fixed resource tracking count in mission info panel for October's Frontier incorrectly including resources en route | |||
* Tweaked pumpkin create LODs | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.4.1 - ''' | |||
|- | |||
| | |||
* Fixed bug with loading a savegame of the new Frontier | |||
* Fixed an edge case where it'd trigger a game loss after capturing a second colony ship | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.4 - ''' | |||
|- | |||
| | |||
* It's Harvest Time - Pumpkins and the Pumpkin Farm are back! | |||
* Players now can replay old Frontiers but their times won't be recorded | |||
* Added tracking information for Challenges in the mission info panel | |||
* Increased max train speed by 25% | |||
* Added skippable warning to deleting savegame in load game window | |||
* Added beer to alcohol category preset | |||
* Fixed stored SFX volume not being applied on game open | |||
* Fixed deconstructing workshops counting as idle | |||
* Fixed an instance of possible space port ship freeze | |||
* Fixed visual ui bug with resource rules overflowing on boat/station stops | |||
* Fixed bug with being able to place train tracks below sea level | |||
* Fixed import building selection sometimes including irrelevant building types | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.3 - ''' | |||
|- | |- | ||
| | | | ||
|} | * Enabled deconstruction for buildings under construction | ||
* Added 'Tiny' option to random map generation options | |||
* Fixed shaft mines on random maps occasionally blocking each other | |||
* Additional tweaks to proc gen to reduce chances of getting inaccessible shaft mines | |||
* Fixed storage yard still demanding resources after dismantling has started | |||
* Added overlay to watchtowers under construction to indicate territory gain | |||
* Fixed surface mine construction storage only being 4 resources instead of usual 8 | |||
* Fixed incorrect mission names showing for some campaign missions in info panel | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| '''V1. | | '''V1.5.2.1 - ''' | ||
|- | |- | ||
| | | | ||
*Fixed | * Fixed dismantling workshop and production buildings not stopping resource demand sometimes | ||
* Fixed workshops being dismantled showing up in research panel | |||
*Fixed | |||
|-} | |-} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| '''V1. | | '''V1.5.2.1 - ''' | ||
|- | |- | ||
| | | | ||
*Fixed | * Fixed dismantling workshop and production buildings not stopping resource demand sometimes | ||
* Fixed workshops being dismantled showing up in research panel | |||
*Fixed | |||
|-} | |-} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| '''V1. | | '''V1.5.2 - ''' | ||
|- | |- | ||
| | | | ||
* | * '''NEW!''' Frontiers Mode - Compete against each players on a new map each month! | ||
*Fixed | * '''NEW!''' Dismantle Ability - Dismantle building and recover construction resources | ||
* | * Adjusted market prices for resources to better reflect production costs | ||
* Added Continue Game option to main menu | |||
* Minor optimisations to rocks and carrybot animations - large colonies may see a small performance boost | |||
* Fixed new trains not have upgraded storage after Steam Engines II is researched | |||
* Added warning when upgrading a building with import rules | |||
* Fixed shaft mine deposits placed precisely at sea level not being usable | |||
* Fixed counts of adjacent natural resource surface deposits of different types displaying incorrectly on the map | |||
|-} | |-} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| '''V1. | | '''V1.5.1.1 - ''' | ||
|- | |- | ||
| | | | ||
*Fixed bug where | * Fixed bug where completing construction of a large harbour created by an expedition wasn't granting you territory | ||
|-} | |-} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| '''V1. | | '''V1.5.1 - ''' | ||
|- | |- | ||
| | | | ||
*Fixed | * Improved Key Bindings window usability | ||
* Random map generation tweaks: a little more space around colony ship; fixed bug where mountain mine could be located in invalid position in the sea; a little more landing space on shorelines generally. | |||
* Fixed sandbox games not being recognised as sandbox games | |||
* Fixed not being able to create a road over a flat section of train track | |||
* Fixed monument boost not applying to workshops | |||
* Fixed bug where placing a building right next to a shaft mine could incorrectly adjust a tile on the mine track | |||
* Fixed expedition resources not showing on a harbour's 'en route' panels | |||
* Fixed bug related to destroying a road post at a expedition-created harbour and it not calculating path directions correctly | |||
* Fixed input resource rates for buildings not being displayed correctly when building has a monument boost | |||
* Fixed incorrect idle message for road layer when they're waiting for resources | |||
* Fixed bakery, flour mill and harbour not having correct destruction models and effects | |||
* Game no longer lets you draw paths over broken terrain that it can't autoadjust | |||
* Tweaked large harbour footprint so it can't be placed where there's no room for the queueing location | |||
* Source and destination buildings are now clickable on an individual resource's journey panel | |||
* Bots will now (mostly) return to a printer when their building or road is destroyed | |||
* Made some fish more accessible on campaign map 8 | |||
* Tweaks to some steep shoreline in campaign map 5 | |||
|-} | |-} | ||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.0.1 - ''' | |||
|- | |||
| | |||
* Fixed loading a random map savegame which had a non-standard size map | |||
|-} | |||
{| class="mw-collapsible" | {| class="mw-collapsible" | ||
| '''V1. | | '''V1.5.0 - ''' | ||
|- | |- | ||
| | | | ||
* | * Random Map Generator! Procedurally generate maps with various settings in either main random map mode or in sandbox mode | ||
*''' | * '''New''' mission info panel - better contextual information about the mission or map you're playing, including an option to edit sandbox settings mid-game | ||
* Fixed some instance of auto terrain adjustment not working correctly when placing road and paths over broken terrain | |||
* Fixed placing harbours over existing roads causing issues | |||
* Top left buttons now have a selected state | |||
* Few more localisation fixes | |||
|-} | |||
*Fixed | |||
*Fixed | |||
* | |||
* | |||
|} | |||
Revision as of 05:38, 20 January 2021
Not to be confused with Development Patch Notes or Modding Patch Notes
Release Notes
| V1.5.8.1 - |
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| V1.5.8 - |
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| V1.5.7 - |
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| V1.5.6 - |
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| V1.5.5 - |
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| V1.5.4.2 - |
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| V1.5.4.1 - |
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| V1.5.4 - |
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| V1.5.3 - |
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| V1.5.2.1 - |
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| V1.5.2.1 - |
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| V1.5.2 - |
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| V1.5.1.1 - |
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| V1.5.1 - |
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| V1.5.0.1 - |
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| V1.5.0 - |
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