Patch Notes: Difference between revisions
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Hi5bboy-Pi (talk | contribs) mNo edit summary |
Hi5bboy-Pi (talk | contribs) re-added V1.1 |
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* Fixed crash bug caused by creating parallel roads between the same two road posts | * Fixed crash bug caused by creating parallel roads between the same two road posts | ||
* Fixed boundaries of brewery and wheat farm footprints | * Fixed boundaries of brewery and wheat farm footprints | ||
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* Fixed padlock icon not showing on level 1 tab for locked buildings | * Fixed padlock icon not showing on level 1 tab for locked buildings | ||
* Fixed trader reputation display sometimes stopping working on market panel | * Fixed trader reputation display sometimes stopping working on market panel | ||
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* Fixed Luggers not recognising that all their expedition resources had been loaded | * Fixed Luggers not recognising that all their expedition resources had been loaded | ||
* Fixed being able to create invalid roads by being able to set a waypoint on an invalid tile | * Fixed being able to create invalid roads by being able to set a waypoint on an invalid tile | ||
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* Fixed help button showing on panels when it shouldn't | * Fixed help button showing on panels when it shouldn't | ||
* Fixed a few localization issues | * Fixed a few localization issues | ||
-} | |-} | ||
===1.1=== | |||
{| class="mw-collapsible" | {| class="mw-collapsible" | ||
| '''V1.1.0 - | | '''V1.1.0 - ''' | ||
|- | |- | ||
| | | | ||
*'''[NEW]''' Sandbox Phase 1 - Explore layouts and experiment with your Colonists on any map with customisable options including auto-research, optional fog of war, optional territory and free construction mode. | *'''[NEW]''' Sandbox Phase 1 - Explore layouts and experiment with your Colonists on any map with customisable options including auto-research, optional fog of war, optional territory and free construction mode. | ||
*'''[NEW]''' Harbour/Station Rules - Apply blacklisting and whitelisting rules to harbours and train stations in the same way you can with road posts. | *'''[NEW]''' Harbour/Station Rules - Apply blacklisting and whitelisting rules to harbours and train stations in the same way you can with road posts. | ||
*Improved resource routing along roads - routing now takes better into account blocked carrybots and busyness of road posts. | * Improved resource routing along roads - routing now takes better into account blocked carrybots and busyness of road posts. | ||
*Implemented 'collapsing' watchtower state - once captured, watchtower repairs must start within a certain time or building will be lost. | * Implemented 'collapsing' watchtower state - once captured, watchtower repairs must start within a certain time or building will be lost. | ||
*Fixed weaponry and repair demands not being flagged as urgent on occasion. | * Fixed weaponry and repair demands not being flagged as urgent on occasion. | ||
*Fixed repair demands not showing up on resource demand list. | * Fixed repair demands not showing up on resource demand list. | ||
*Increased watchtower projectile range. | * Increased watchtower projectile range. | ||
*Fixed bug where destroying a road without affecting road posts was not clearing formerly attached building's routes to road posts. | * Fixed bug where destroying a road without affecting road posts was not clearing formerly attached building's routes to road posts. | ||
*Increased stackbot path delivery distance, preventing issue where resources were assigned along long paths but not delivered. | * Increased stackbot path delivery distance, preventing issue where resources were assigned along long paths but not delivered. | ||
*Fixed error where savegame would not load. | * Fixed error where savegame would not load. | ||
*Fixed edge case where stackbot fetching a resource from a building when the destination building is destroyed. | * Fixed edge case where stackbot fetching a resource from a building when the destination building is destroyed. | ||
*Fixed issue where you could end up with an unremovable solitary flag if it was connected to a harbour on the starting island. | * Fixed issue where you could end up with an unremovable solitary flag if it was connected to a harbour on the starting island. | ||
*Fixed bug where direct delivery of expedition resources from storage yard were not being delivered. | * Fixed bug where direct delivery of expedition resources from storage yard were not being delivered. | ||
*Fixed boat and train names force-including worker bot name. | * Fixed boat and train names force-including worker bot name. | ||
*Fixed bug where road tile would not be removed correctly if sharing a track tile leading to prevention of building placement. | * Fixed bug where road tile would not be removed correctly if sharing a track tile leading to prevention of building placement. | ||
*Fixed error with orchard field being lost leading to watchtower capture failing. | * Fixed error with orchard field being lost leading to watchtower capture failing. | ||
*Fixed Weaponsmith sometimes causing a game freeze. | * Fixed Weaponsmith sometimes causing a game freeze. | ||
*Fixed error when placing wheat field on edge of map. | * Fixed error when placing wheat field on edge of map. | ||
*Fixed burning VFX on residences. | * Fixed burning VFX on residences. | ||
*Removing track now longer has the possibility of deforming roads. | * Removing track now longer has the possibility of deforming roads. | ||
*When placing buildings, switching level of building remembers rotation and flippedness. | * When placing buildings, switching level of building remembers rotation and flippedness. | ||
*Added underground Coal Mine to Mission 2. | * Added underground Coal Mine to Mission 2. | ||
*Enabled unusual aspect ratios. | * Enabled unusual aspect ratios. | ||
|} | |} | ||
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*Fixed camera going to last notification on middle mouse down, rather than on click (action is rebindable in settings) | * Fixed camera going to last notification on middle mouse down, rather than on click (action is rebindable in settings) | ||
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| | | | ||
*Fixed bug where clearing a boat route while boat is docked could prevent it from moving after new route is applied. | * Fixed bug where clearing a boat route while boat is docked could prevent it from moving after new route is applied. | ||
*Fixed bug where Harbour stackbots could become stuck if delivering resources to a boat whose route is cleared. | * Fixed bug where Harbour stackbots could become stuck if delivering resources to a boat whose route is cleared. | ||
*Fixed bug where direct delivery of Harbour expedition resources from a Storage Yard could stall. | * Fixed bug where direct delivery of Harbour expedition resources from a Storage Yard could stall. | ||
*Fixed bug where road post rules were ignored if road post was first node on route. | * Fixed bug where road post rules were ignored if road post was first node on route. | ||
*Trains now wait until fully unloaded (if possible) before leaving station. | * Trains now wait until fully unloaded (if possible) before leaving station. | ||
*When a Storage Yard's export building is destroyed, it is now automatically removed. | * When a Storage Yard's export building is destroyed, it is now automatically removed. | ||
*Fixed incorrect Mission 10 scenario goal (applies to existing games). | * Fixed incorrect Mission 10 scenario goal (applies to existing games). | ||
*Fixed water not being navigable in Mission 10 (new games). | * Fixed water not being navigable in Mission 10 (new games). | ||
*Fixed camera angle for Large Monument mission completion. | * Fixed camera angle for Large Monument mission completion. | ||
*Added ability to customise last notification hotkey (middle mouse button). | * Added ability to customise last notification hotkey (middle mouse button). | ||
*Added Road Post advice when several roads are blocked. | * Added Road Post advice when several roads are blocked. | ||
*Added Steel to global resource icons. | * Added Steel to global resource icons. | ||
*Fixed [No Resources] displaying on global Food and Alocohol resource icons. | * Fixed [No Resources] displaying on global Food and Alocohol resource icons. | ||
|-} | |-} | ||
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|- | |- | ||
| | | | ||
*Fixed harbour bug where boats would leave while stackbots might be loading resources which could lead the stackbots getting stuck. | * Fixed harbour bug where boats would leave while stackbots might be loading resources which could lead the stackbots getting stuck. | ||
*Fixed cancelling expedition resource collection not resetting resources en route correctly. | * Fixed cancelling expedition resource collection not resetting resources en route correctly. | ||
*Mission 6 Savegames started in V1 will now auto-update their scenario goal when loaded. | * Mission 6 Savegames started in V1 will now auto-update their scenario goal when loaded. | ||
|-} | |-} | ||
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| | | | ||
*Fixed issue with listing savegames with PCs running certain regional calendar systems. | * Fixed issue with listing savegames with PCs running certain regional calendar systems. | ||
*Fixed bug with storage yard being placed with shared path to harbour and then expedition resources being sourced from there. | * Fixed bug with storage yard being placed with shared path to harbour and then expedition resources being sourced from there. | ||
*Fixed bug when Residence completes upgrade and the stackbot happened to be delivering a resource into the residence, creating a chance it could stall later on. | * Fixed bug when Residence completes upgrade and the stackbot happened to be delivering a resource into the residence, creating a chance it could stall later on. | ||
*HQ and Cow Farm that were broken by previously fixed ratio slider bug now auto fix when loading an old savegame from V1. | * HQ and Cow Farm that were broken by previously fixed ratio slider bug now auto fix when loading an old savegame from V1. | ||
*Fixed harbour construction resources being incorrectly delivered to outgoing storage if delivered directly from another building. | * Fixed harbour construction resources being incorrectly delivered to outgoing storage if delivered directly from another building. | ||
*Fixed edge case where boat would leave whilst harbour bot was on way to unload a resource, which could lead to issues. | * Fixed edge case where boat would leave whilst harbour bot was on way to unload a resource, which could lead to issues. | ||
*Fixed Road Layer bot getting stuck sometimes when conflicting with another Road Layer bot. | * Fixed Road Layer bot getting stuck sometimes when conflicting with another Road Layer bot. | ||
*Fixed Road Layer bot idle pose so it resets correctly after worker animation. | * Fixed Road Layer bot idle pose so it resets correctly after worker animation. | ||
*Fixed Salt description which had incorrect mine levels. | * Fixed Salt description which had incorrect mine levels. | ||
*Fixed savegame not loading for people with unusual calendars. | * Fixed savegame not loading for people with unusual calendars. | ||
*Fixed situation where boat could stick. | * Fixed situation where boat could stick. | ||
*Reduced maximum boat wait time. | * Reduced maximum boat wait time. | ||
|-} | |-} | ||
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| | | | ||
* Fixed HQ resource ratio slider bug. | * Fixed HQ resource ratio slider bug. | ||
*Fixed issue where game wouldn't load if you were on a OS with an unusual calendar (e.g. Thai). | * Fixed issue where game wouldn't load if you were on a OS with an unusual calendar (e.g. Thai). | ||
*Fixed Mission 3 location where harbour would not have enough room for queue buoys. | * Fixed Mission 3 location where harbour would not have enough room for queue buoys. | ||
*Fixed incorrect Mission 6 goal. | * Fixed incorrect Mission 6 goal. | ||
*Fixed edge case bug where boatyard stackbot would not deliver the last Planks to the boat construction. | * Fixed edge case bug where boatyard stackbot would not deliver the last Planks to the boat construction. | ||
*Fixed colony boat not immediately leaving boatyard if target harbour has only one boat and that boat is en route. | * Fixed colony boat not immediately leaving boatyard if target harbour has only one boat and that boat is en route. | ||
*Fixed sea animation speed carrying over from previous game. | * Fixed sea animation speed carrying over from previous game. | ||
*Fixed 'Find Coal' and 'Research Mining I' advice items not disappearing once completed. | * Fixed 'Find Coal' and 'Research Mining I' advice items not disappearing once completed. | ||
|-} | |-} | ||
Revision as of 04:39, 21 January 2021
Note: This page is for the Live Game Patch Notes only, and should not be confused with Development Patch Notes or Modding Patch Notes. Date and time is in the order of YYYY-MM-DD, HH-MM (rounded to the nearest 10th) @ UCT
Versions History
1.5
| V1.5.8.1 - 2021-01-01, 01:00 UTC+0 |
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| V1.5.8 - 2020-12-31, 22:20 UTC+0 |
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| V1.5.7 - 2020-12-18, 16:30 UTC+0 |
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| V1.5.6 - 2020-11-26, 12:10 UTC+0 |
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| V1.5.5 - 2020-10-31 23:50 UTC+0 |
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| V1.5.4.2 - 2020-10-02, 15:50 UTC+0 |
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| V1.5.4.1 - 2020-10-01, 08:50 UTC+0 |
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| V1.5.4 - 2020-09-30, 13:30 UTC+0 |
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| V1.5.2.1 - |
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| V1.5.2.1 - |
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| V1.5.2 - |
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| V1.5.1 - |
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| V1.5.0 - |
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1.4
| V1.4.3.6 - |
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1.3
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1.1
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