Patch Notes: Difference between revisions
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Hi5bboy-Pi (talk | contribs) m Fixed some parts, Broke others, Gonna work on it more later |
Hi5bboy-Pi (talk | contribs) m →1.3: Added the rest of V1.3 |
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{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| '''V1.3 | | '''V1.3.4.6 - ''' | ||
|- | |- | ||
| | | | ||
* | * Fixed bug from previous patch where Colony Ships couldn't be captured | ||
* | * Fixed building resource statistics panel not opening | ||
* | * Fixed a few localization/resizing issues | ||
* | |-} | ||
* | {| class="mw-collapsible mw-collapsed" | ||
* | | '''V1.3.4.4 - ''' | ||
* | |- | ||
* | | | ||
* Fixed ' | * Change your colony colour at any time with a new panel on your Colony Ship! | ||
* Fixed | * Harbours can now be an export target for buildings holding or producing expedition resources. | ||
* Fixed | * Fixed one off selling rules not working. | ||
* Fixed destroying | * Fixed issue with printed bots sometimes going cross-country to their destination. | ||
* Fixed | * Fixed game defaulting to languages still in development (Russian and Italian). | ||
* | * Fixed bug in tutorial if you close the Lumberjack Hut construction panel. | ||
* Fixed | * Fixed some font inconsistencies with accented characters. | ||
* Fixed | * Fixed a few localization entries. | ||
* Fixed | * Improved a couple of icons. | ||
* Fixed notification | |-} | ||
* | {| class="mw-collapsible mw-collapsed" | ||
* | | '''V1.3.4.3 - ''' | ||
|- | |||
| | |||
* Fixed "Resource Export Rules" and "Resource Import Rules" panel headers being the wrong way round | |||
* Fixed some German typos | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.4.2 - ''' | |||
|- | |||
| | |||
* Fixed Planks being incorrectly labelled as Vegetables and Sawmill as Vegetable Farm. (These are in development) | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.4 - ''' | |||
|- | |||
| | |||
* Localized game into German, French, Chinese and Korean. Big thanks to all the community translators! | |||
* Monument Bonuses - a monument will now give a speed boost to all nearby bots increasing building productivity and road throughput. Monuments are limited to one each (unless victory conditions state otherwise) so use them wisely! | |||
* Added Resource Statistics panel - click on any incoming or recently arrival resource to show its route through your colony. Panel also allows you to individually destroy incoming resources. | |||
* Improved Destroy mode - you can now destroy resources in this mode and there are better highlights to indicate what you're hovering over. | |||
* New Sandbox options - unlimited monuments and unlimited space ports. | |||
* Resource demands are now rechecked upon harbour and train station completion. | |||
* Fixed occasional bug where building may not request as many resources at one time as it should. | |||
* Fixed bug where boats wouldn't sail under railway bridges in game that had been reloaded. | |||
* Fixed bug when clearing a docked boat's route and then assigning to an expedition at the docked harbour. | |||
* Fixed occasional issue where carry bot printed at large harbour or large storage yard would go the wrong road post and not be able to make it to their assigned road. | |||
* Added different message for when trying to assigning a clipper to an expedition at a large harbour. | |||
* Fixed being able to use Full Sculpt in elevated water (lakes) | |||
* Added error highlighting and tooltip when using Full Sculpt | |||
* Brewery now has an extra utility bot to help out. | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.3.3 - ''' | |||
|- | |||
| | |||
* Stopped resources trying to be transported through under construction harbours and train stations | |||
* Fixed Import filtering for storage yards, workshops and space ports | |||
* Fixed Export filtering for fuel resources | |||
* Fixed back button on import whitelist lists | |||
* Buildbots now recycle when upgrade cancelled | |||
* Improved error messaging when entrance layer invalid | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.3.2 - ''' | |||
|- | |||
| | |||
* Fixed expedition boat not sailing off after dropping off resources at expedition harbour | |||
* Fixed 'en route' resources section not showing up in resources panel for buildings | |||
* Fixed Shaft Mine SFX hanging around when a Shaft Mine is destroyed | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.3.1 - ''' | |||
|- | |||
| | |||
* Fixed storage yard not showing correct buildings for export options | |||
* Building overlay icons no longer interrupt mouse wheel zooming | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.3 - ''' | |||
|- | |||
| | |||
* Selecting an import or export building now shows the route between the buildings | |||
* Filtered buildings that are available to set for import & export | |||
* Added building categories to import and export selection list | |||
* Fixed bug with changing transport route when boat or train is docked and some affected resources weren't tidied up correctly | |||
* Fixed rare timing issue where resource would get stuck at a destination building's road post if path to building was destroyed and resource was not yet being collected and no other path available | |||
* Fixed bug where more resources were sent to space port than could be handled potentially leading to stuck bots | |||
* Fixed consumption stats not being removed when cancelling upgrade | |||
* Consumption stats now update when construction is paused and resumed | |||
* Fixed issue when setting new route for train would create detached train hoppers | |||
* Fixed trader reputation boundaries not always displaying correctly | |||
* Fixed campaign names in sandbox screen | |||
* Fixed rare bug where campaign screen could potentially not load correctly | |||
* Fixed being able to set same resource on both whitelist sections of a rules panel | |||
* Harbour's water layers now count as occupied to avoid conflicts between harbours | |||
* Tooltip messaging now indicates which obstacle is obstructing if build placement is invalid | |||
* If train station has no additional track attached it'll destroy the track sections when train station is destroyed | |||
* Fixed recalculation every frame when height-adjusting placement of train station | |||
* On boat/train panels 'Clear Route' button now only visible when there is an existing route | |||
* Improved custom height validation in build state | |||
* Increased minimum size of load game window scrollbar | |||
* Added 'Rate Map' link to in-game menu when playing Steam Workshop map | |||
* Fixed scrollbar dragging in Map panel | |||
* Fixed long-standing graphical glitch with walls | |||
* Added snow fringe on walls | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.2.2 - ''' | |||
|- | |||
| | |||
* Fixed issue when trying to destroy sheep farms | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.2.1 - ''' | |||
|- | |||
| | |||
* Fixed bug where sometimes pausing and then resuming construction would result in the production resources not being sourced | |||
* Minor tweaks to new missions (8 & 11) | |||
* Fixed bug when capturing enemy Colony Ship entrance tile but not any of its building tiles | |||
* Fixed cash victory condition bar graphic overflowing | |||
* Fixed initial sheep farm tile not showing correctly | |||
* Improved loading time if offline | |||
* Fixed camera tracking trains when going over bridges | |||
* Fixed order and numbering of campaign missions in sandbox map selection screen | |||
* Added tips for transporting construction resources to train station and using unsupported bridgesanel for buildings | |||
* Fixed Shaft Mine SFX hanging around when a Shaft Mine is destroyed | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.3.2 - ''' | |||
|- | |||
| | |||
* Fixed expedition boat not sailing off after dropping off resources at expedition harbour | |||
* Fixed 'en route' resources section not showing up in resources panel for buildings | |||
* Fixed Shaft Mine SFX hanging around when a Shaft Mine is destroyed | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.2 - ''' | |||
|- | |||
| | |||
* Added two new single player missions to campaign | |||
* Added leaderboards to custom maps in the Steam Workshop | |||
* Added leaderboard section to map victory screen | |||
* Added territory toggle setting for custom maps | |||
* Map editor: shaft mine usability checks | |||
* Map editor: trees and resources auto destroy when underwater | |||
* Map editor: added option to clear all fish | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.1.1 - ''' | |||
|- | |||
| | |||
* Fixed issue with constructing fishing huts on steep slopes from previous build | |||
* Lumberbots and Minerbots take more sensible routes home | |||
* Fixed idle train notification not disappearing when destroying train | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.1 - ''' | |||
|- | |||
| | |||
* Fixed journey time costs for boats and trains, improving resource route calculations | |||
* Journey times for each vehicle stop now display on boat and train panels | |||
* Fixed potential stuck station stackbot if train hoppers weren't lined up | |||
* Fixed sandbox panel not resetting fog of war toggle when territory toggle changed | |||
* Added whitelist exporting to space port | |||
* Fixed bug where resources which were rerouted to a different destination could potentially cause original destination buildings not to * request a new resource and construction/production processes could stall | |||
* Fixed bug which causes a train to become stuck when destroying a train station the train has a stop at | |||
* Fixed Space Port ship getting stuck if game was reloaded whilst a stackbot was loading a resource to sell | |||
* Fixed terrain weirdness when destroying track | |||
* Fixed idle train notification not showing up correctly | |||
* Added ability to pause and resume construction | |||
* Builder bot now returns to printer when they complete construction | |||
* You can now destroy a single road post outside a harbour if 'free road post placement' is turned on | |||
* Added maximum tile adjustments when placing building (no more extreme walls) | |||
* Added maximum slopes for farm fields | |||
* Added warning if you try to upgrade Workshop L2 without yet researching Bread Making | |||
* When destroying farm fields terrain is no longer auto-adjusted | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.0.13 - ''' | |||
|- | |||
| | |||
* Fixed issue where savegame created in V1.3.0.12 couldn't be loaded | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.0.12 - ''' | |||
|- | |||
| | |||
* Fixed Space Port not showing as available for custom maps which have the market enabled | |||
* Fixed bug where, while editing a route, removing a harbour stop that a boat is currently heading to does not clear it from the harbour's expected list and can cause other boats to get stuck at queueing location | |||
* Fixed visual glitch on Mac & Linux where bot names were overlapping other text | |||
* Miners and Lumberbots no longer go up steep slopes | |||
* Fixed Surface Miners not always going to exactly the closest resource | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.0.11 - ''' | |||
|- | |||
| | |||
* Added support for OSX and Linux | |||
* Fixed issue where you could create a terrain kink in a road with certain building placements leading to bot being repeatedly printed as * they cannot find route | |||
* Fixed bug where a captured watchtower was not removing any direct connections to other buildings and could cause subsequent game freezes | |||
* Fixed bug where clearing a boat's route or destroying a boat whilst it was queueing at a harbour would leave 'ghost' resources which * * would never reach their destination buildings | |||
* Fixed issue when starting a sandbox game from a saved scenario | |||
* Fixed occasional issue when switching between destroy mode and road/path modes using hotkeys | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.0.8 - ''' | |||
|- | |||
| | |||
* Added option of free upgraded road and path placement in sandbox mode | |||
* Fixed bug with the train station's import and export rules not being taken into account | |||
* Fixed issue where some bridge sections could be illegally placed over road and paths causing it to block valid bot routes. | |||
* Fixed resource not rerouting correctly if route to original destination building is broken | |||
* Fixed bug with bridge supports graphics on game load | |||
* Fixed bug with incorrect 'Curve Right' bridge support graphics | |||
* Boat and train rules now show up in an resource's rules panel | |||
* Added arrow to indicate whether a rule is an import or export rule | |||
* Fixed issue where AI might not upgrade a Watchtower when it should | |||
* Fixed contour mode unpleasantness on flat terrain | |||
* Contour lines should now equal one in-game height value | |||
* Fixed building amount and type selections not working correctly in map editor victory conditions | |||
* Fixed description on building transport rules panel | |||
* Weaponsmith now requires Cannonball I | |||
* Tweaked postcard mode interface | |||
* Fixed bug with game time display stopping after being in postcard mode | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.0.7 - ''' | |||
|- | |||
| | |||
* Fixed bug which could cause a boat to get stuck at a harbour | |||
* Fixed bug where placing a new road directly over a building's entrance was not refreshing the building's road post connections | |||
* Fixed bug where large harbour entrance paths were not being created if too close to sea | |||
* Large harbour created by expedition now creates road posts in the correct locations | |||
* Fixed stuck train notification message not updating when destroying a stuck train | |||
* Fixed Space Port ship not always showing up and landing effects timing | |||
* Under construction harbours and stations now only unload resources for their own construction rather than resources to pass through | |||
* Hid money tab on colony stats panel when market is not enabled | |||
* Landing bot now correct colour in sandbox | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.0.6 - ''' | |||
|- | |||
| | |||
* Added end graphics graphics in track construction mode | |||
* Fixed bug where particular connecting track sections were not allowing train to find route over | |||
* Improved tile colour highlights in track construction mode | |||
* Fixed road post colour not being darkened if it has rules when loading game | |||
* Glassworks now requires bricks and Construction II | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.0.5 - ''' | |||
|- | |||
| | |||
* Fixed bug from previous build where expedition harbours weren't printing their stackbots | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.0.4 - ''' | |||
|- | |||
| | |||
* Fixed bots not being printed if their building is only connected by a path to a single road post outside a harbour | |||
* Fixed bug where joining a track section to the end of a curved section was not connecting the tracks (train would not run over it) | |||
* Fixed newly created train not moving if creating station is second station on new route | |||
* Added notification alert if a train cannot find a route to its next station | |||
* Fixed bug with destroying unconstructed bot printing building causing "ghost bots" | |||
* Fixed road post not changing colour when rules are removed | |||
* Zoom hotkeys no longer affected by mouse sensitivity | |||
* Fixed error caused by map file with dot in filename | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.0.3 - ''' | |||
|- | |||
| | |||
* Fixed bug where bridge options were not being shown in track editor | |||
* Fixed bug with clearing train routes | |||
* Fixed bug with large storage yard printing bots for buildings that aren't connected to a road post | |||
* Added hotkeys for zooming the camera | |||
* Secondary large storage yard entrance no longer connects to invalid (mismatched height) tiles | |||
* Secondary large storage yard entrance now automatically creates entrance path after sculpt to matched height | |||
* Added aspect ratio option for interface to help players on squarer aspect ratios | |||
* Fixed close button on map changenotes window | |||
* Fixed bug with watchtower repeatedly firing at rubble | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.0.2 - ''' | |||
|- | |||
| | |||
* Fixed bug with large harbour footprint's furthest outgoing storage tile sometimes causing resources to disappear | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.0.1 - ''' | |||
|- | |||
| | |||
* Fixed bug with campaign screen | |||
* Fixed bug with track created by train station placed at minimum sea level height | |||
* Fixed bug with train creation checks incorrectly showing blocked if another station was occupied | |||
* You can now select your own maps and workshop maps in sandbox setup | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.3.0 - ''' | |||
|- | |||
| | |||
* Map Editor - create, share and play custom maps using Steam Workshop. Sculpt land and sea, place trees, rocks and resources, and set your own victory conditions. | |||
* El Train - free your train network with elevated rail system that can span channels of water and glide over the top of buildings. | |||
* Transport Improvements - you can now apply rules to individual stops for boats and trains, harbours and stations now have separate rule * lists for importing and exporting, trains block each other and stations support multiple train stops, trains can now transport construction materials to stations under construction. | |||
* New Large Harbour - supports three boats stopping simultaneously and has two entrances. | |||
* New Lugger Boat - a larger boat that can carry more resources. | |||
* New Large Storage Yard - can store more resources, has two entrances and has a bot printer. | |||
* Postcard Mode - create snappy screenshots of your colony. | |||
* Map Improvements - fixed black lines, added double-click to go to location, more accurate panning and zoom uses mouse position. | |||
* Each research technology now has its own icon. | |||
* Road posts now have a darker colour if a rule is applied. | |||
* Added notification icons when a new building or a new level of a building is unlocked. | |||
|-} | |-} | ||
{| <!-- This is to make formating work --> |} | {| <!-- This is to make formating work --> |} | ||
===1.2=== | ===1.2=== | ||
RORDER | RORDER | ||
Revision as of 16:54, 28 January 2021
Note: This page is for the Live Game Patch Notes only, and should not be confused with Development Patch Notes or Modding Patch Notes. Date and time is in the order of YYYY-MM-DD, HH-MM (rounded to the nearest 10th) @ UCT
Versions History
1.5
| V1.5.8.1 - 2021-01-01, 01:00 UTC+0 |
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| V1.5.8 - 2020-12-31, 22:20 UTC+0 |
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| V1.5.7 - 2020-12-18, 16:30 UTC+0 |
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| V1.5.6 - 2020-11-26, 12:10 UTC+0 |
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| V1.5.5 - 2020-10-31 23:50 UTC+0 |
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| V1.5.4.2 - 2020-10-02, 15:50 UTC+0 |
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| V1.5.4.1 - 2020-10-01, 08:50 UTC+0 |
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| V1.5.4 - 2020-09-30, 13:30 UTC+0 |
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| V1.5.3 - |
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| V1.5.2.1 - |
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| V1.5.2.1 - |
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| V1.5.2 - |
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| V1.5.1.1 - |
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| V1.5.1 - |
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| V1.5.0.1 - |
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| V1.5.0 - |
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1.4
| V1.4.3.6 - |
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| V1.4.3.5 - |
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| V1.4.3.4 - |
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| V1.4.3.3 - |
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| V1.4.3.2 - |
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| V1.4.3.1 - |
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| V1.4.3 - |
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| V1.4.2.1 - |
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| V1.4.2 - |
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| V1.4.1.3 - |
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| V1.4.1.2 - |
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| V1.4.1 - |
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| V1.4.0.1 - |
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| V1.4.0 - |
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1.3
| V1.3.6.4 - |
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| V1.3.6.3 - |
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| V1.3.6.2 - |
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| V1.3.6.1 - |
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| V1.3.6 - |
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| V1.3.5.5 - |
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| V1.3.5.3 - |
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| V1.3.5.2 - |
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| V1.3.5 - |
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| V1.3.4.6 - |
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| V1.3.4.4 - |
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| V1.3.4.2 - |
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| V1.3.4 - |
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| V1.3.3.3 - |
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| V1.3.3.2 - |
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| V1.3.3.1 - |
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| V1.3.2.2 - |
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| V1.3.2.1 - |
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| V1.3.3.2 - |
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| V1.3.2 - |
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| V1.3.1.1 - |
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| V1.3.1 - |
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| V1.3.0.13 - |
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| V1.3.0.12 - |
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| V1.3.0.11 - |
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| V1.3.0.8 - |
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| V1.3.0.7 - |
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| V1.3.0.6 - |
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| V1.3.0.5 - |
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1.2
RORDER
| V1.2.0 - 3358954 - 2018-12-02 |
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| V1.2.0.1 - 3366114 - 2018-12-04 |
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| V1.2.0.2 - 3375683 - 2018-12-07 |
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| V1.2.0.4 - 3388452 - 2018-12-11 |
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| V1.2.1 - 3492556 - 2019-01-22 |
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| V1.2.1.1 - 3494151 - 2019-01-23 |
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| V1.2.1.2 - 3499914 - 2019-01-24 |
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| V1.2.1.4 - 3512914 - 2019-01-29 |
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1.1
| V1.1.1 - |
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1.0
| V1.0.3.1 - |
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| V1.0.3 - |
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| V1.0.2.3 - |
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| V1.0.2.1 - |
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| V1.0.1 - |
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