Patch Notes: Difference between revisions
Jump to navigation
Jump to search
Hi5bboy-Pi (talk | contribs) m →1.3: Added the rest of V1.3 |
Hi5bboy-Pi (talk | contribs) m →1.2: Reordered the patch notes |
||
| Line 826: | Line 826: | ||
===1.2=== | ===1.2=== | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| '''V1.2. | | '''V1.2.1.4 - 3512914 - 2019-01-29''' | ||
|- | |- | ||
| | | | ||
* | * Fixed Forester bots taking twice as long to plant trees as they should in non-snowy terrain | ||
* | * Fixed building import list not being updated when target building destroyed | ||
* | * Fixed instances where a road could become broken due to adjacent building placement | ||
* | * Fixed edge case where stackbots for wells and shaft mines might not collect production resources | ||
* | * Fixed bug where boats would create very long back and forth routes when trying to navigate onto the same tile | ||
* Fixed bug where loading a game could cause astackbot to be unassigned from its task and potentially lead to a production stall | |||
* Fixed | * Fixed effects and production progress not showing up for production buildings when loading a game | ||
* | * Fixed bug with road or path tile becoming unupgradeable if road layer bot cancelled whilst working on it | ||
* Fixed | * Road Layer bot now has a maximum range of 100 tiles | ||
* Fixed AI where reloading an AI game could incorrectly result in more pacifist behaviour | |||
* Fixed not | * Fixed difficulty toggles not working on scenario screen | ||
* | * AI now builds Charcoal Burners | ||
* | * Construction demands now dynamically update maximum demand per resource type once another resource type has completed | ||
* | * Fixed text on Mining research | ||
|-} | |-} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| '''V1.2. | | '''V1.2.1.2 - 3499914 - 2019-01-24''' | ||
|- | |- | ||
| | | | ||
* Fixed | * Fixed tooltips not showing up on some interface icons | ||
* | * Increased maximum length of a building connection to a road post to 20 | ||
* Fixed | * Improved messaging on the building connections panel when you have no road post connections | ||
* Fixed | * Clicking on unconnected icon above building takes you to the building connections panel | ||
* | * Fixed building panel switching to construction whilst adding fields | ||
* Fixed building connections not being updated when a building is destroyed | |||
* You can no longer select a building as an import building to itself | |||
|-} | |-} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| '''V1.2. | | '''V1.2.1.1 - 3494151 - 2019-01-23''' | ||
|- | |- | ||
| | | | ||
* Fixed | * Fixed an issue where you couldn't save after loading an old AI savegame | ||
* Fixed | * Fixed issue where a building's connections were incorrect up due to an error caused by a en route resource was affected | ||
* Fixed being able to sculpt a tile with a path on | |||
* Fixed | |||
|-} | |-} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| Line 884: | Line 879: | ||
|-} | |-} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| '''V1.2. | | '''V1.2.0.4 - 3388452 - 2018-12-11''' | ||
|- | |||
| | |||
* Fixed bug when loading a game could sometimes cause a Stackbot to lose their assignment and a resource may become stuck | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.2.0.2 - 3375683 - 2018-12-07''' | |||
|- | |- | ||
| | | | ||
* Fixed | * Fixed Stackbots of Fuel-consuming buildings sometimes getting stuck | ||
* Fixed | * Fixed smoke animation and footprint boundaries of Glassworks | ||
* | * Improved Market UI a little | ||
|-} | |-} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| '''V1.2.1 | | '''V1.2.0.1 - 3366114 - 2018-12-04''' | ||
|- | |- | ||
| | | | ||
* Fixed | * Fixed loading a sandbox market-enabled game not showing Space Port as in the construction options | ||
* Fixed not being able to re-order Fuel building priorities | |||
* Fixed being able to navigate expedition boat before expedition resources had been fully loaded, leading to incomplete harbours | |||
* | * Fixed destroying a harbour with a single unconnected road post not resetting tile properly which could lead to future issues with building roads | ||
* Fixed | * Fixed Cow Farm production rates (now maxes correctly at 6/day) and fixed location of initial field when flipped | ||
* Fixed | |||
* | |||
|-} | |-} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| '''V1.2. | | '''V1.2.0 - 3358954 - 2018-12-02''' | ||
|- | |- | ||
| | | | ||
* | * '''NEW''' Endless Sandbox Mode - Buy and sell resources at the Space Port building, increase your Trader Reputation and create ongoing colonies in Sandbox Mode | ||
* | * '''NEW''' Charcoal Burner - Convert Logs into Fuel as an alternative to Coal for all Coal-fired buildings | ||
* | * '''NEW''' Additional landscaping tools which allow you to tweak the terrain to your own aesthetics | ||
* | * '''NEW''' Custom Colour - In Sandbox Mode choose a custom colour for your colony | ||
* Fixed | * Removed slope restrictions for building placement | ||
* Fixed | * Construction and Research processes now consume resources by their delivery date resulting in more balanced resource demands | ||
* Fixed | * Fixed Export building not being removed when it's destroyed | ||
* Fixed | * Fixed Road Layer bot getting stuck sometimes | ||
* Fixed landscaping bug when removing Harbour | |||
* Fixed | * Fixed natural resources sometimes appearing dark | ||
* Fixed | * Fixed not being able to set individual storage rule to 'any' | ||
* | * Fixed a couple of incorrect L3 road/path junction tiles | ||
* | * Improved notification UI | ||
* Improved storage rule icon UI | |||
|-} | |-} | ||
{| <!-- This is to make formating work --> |} | {| <!-- This is to make formating work --> |} | ||
===1.1=== | ===1.1=== | ||
Revision as of 18:08, 28 January 2021
Note: This page is for the Live Game Patch Notes only, and should not be confused with Development Patch Notes or Modding Patch Notes. Date and time is in the order of YYYY-MM-DD, HH-MM (rounded to the nearest 10th) @ UCT
Versions History
1.5
| V1.5.8.1 - 2021-01-01, 01:00 UTC+0 |
|
| V1.5.8 - 2020-12-31, 22:20 UTC+0 |
|
| V1.5.7 - 2020-12-18, 16:30 UTC+0 |
|
| V1.5.6 - 2020-11-26, 12:10 UTC+0 |
|
| V1.5.5 - 2020-10-31 23:50 UTC+0 |
|
| V1.5.4.2 - 2020-10-02, 15:50 UTC+0 |
|
| V1.5.4.1 - 2020-10-01, 08:50 UTC+0 |
|
| V1.5.4 - 2020-09-30, 13:30 UTC+0 |
|
| V1.5.3 - |
|
| V1.5.2.1 - |
|
| V1.5.2.1 - |
|
| V1.5.2 - |
|
| V1.5.1.1 - |
|
| V1.5.1 - |
|
| V1.5.0.1 - |
|
| V1.5.0 - |
|
1.4
| V1.4.3.6 - |
|
| V1.4.3.5 - |
|
| V1.4.3.4 - |
|
| V1.4.3.3 - |
|
| V1.4.3.2 - |
|
| V1.4.3.1 - |
|
| V1.4.3 - |
|
| V1.4.2.1 - |
|
| V1.4.2 - |
|
| V1.4.1.3 - |
|
| V1.4.1.2 - |
|
| V1.4.1 - |
|
| V1.4.0.1 - |
|
| V1.4.0 - |
|
1.3
| V1.3.6.4 - |
|
| V1.3.6.3 - |
|
| V1.3.6.2 - |
|
| V1.3.6.1 - |
|
| V1.3.6 - |
|
| V1.3.5.5 - |
|
| V1.3.5.4 - |
|
| V1.3.5.3 - |
|
| V1.3.5.2 - |
|
| V1.3.5 - |
|
| V1.3.4.6 - |
|
| V1.3.4.4 - |
|
| V1.3.4.3 - |
|
| V1.3.4.2 - |
|
| V1.3.4 - |
|
| V1.3.3.3 - |
|
| V1.3.3.2 - |
|
| V1.3.3.1 - |
|
| V1.3.3 - |
|
| V1.3.2.2 - |
|
| V1.3.2.1 - |
|
| V1.3.3.2 - |
|
| V1.3.2 - |
|
| V1.3.1.1 - |
|
| V1.3.1 - |
|
| V1.3.0.13 - |
|
| V1.3.0.12 - |
|
| V1.3.0.11 - |
|
| V1.3.0.8 - |
|
| V1.3.0.7 - |
|
| V1.3.0.6 - |
|
| V1.3.0.5 - |
|
| V1.3.0.4 - |
|
| V1.3.0.3 - |
|
| V1.3.0.2 - |
|
| V1.3.0.1 - |
|
| V1.3.0 - |
|
1.2
| V1.2.1.4 - 3512914 - 2019-01-29 |
|
| V1.2.1.2 - 3499914 - 2019-01-24 |
|
| V1.2.1.1 - 3494151 - 2019-01-23 |
|
| V1.2.1 - 3492556 - 2019-01-22 |
|
| V1.2.0.4 - 3388452 - 2018-12-11 |
|
| V1.2.0.2 - 3375683 - 2018-12-07 |
|
| V1.2.0.1 - 3366114 - 2018-12-04 |
|
| V1.2.0 - 3358954 - 2018-12-02 |
|
1.1
| V1.1.1 - |
|
1.0
| V1.0.3.1 - |
|
| V1.0.3 - |
|
| V1.0.2.3 - |
|
| V1.0.2.1 - |
|
| V1.0.1 - |
|