Boats-Harbours-Expeditions: Difference between revisions
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NOTE: see [[ModExpeditions]] for relating Expedition ID (e.g. 201) to Building ID (e.g. 200) | |||
=Boats assigned to Expeditions (placeholder) <br>= | =Boats assigned to Expeditions (placeholder) <br>= | ||
Latest revision as of 16:26, 20 December 2023
Relationship between Boats, Harbours, and Expeditions
Boats docking at Harbour (placeholder)
In a harbour-type building add the types of boats allowed to dock:
"componentInfos": [
{
"$type": "BuildingPortDataInfo, Game",
"supportedBoatTypeHash": [
1, // clipper
2 // lugger
]
}
]
Expeditions gathered at a Harbour (placeholder)
In a harbour-type building add the types of expeditions that can be gathered:
"componentInfos": [
{
"$type": "BuildingPortExpeditionDataInfo, Game",
"supportedExpeditionIds": [
0, // expedition for Harbour
1, // expedition for Large Harbour
201 // 201 = customExpedition
],
}
]
NOTE: see ModExpeditions for relating Expedition ID (e.g. 201) to Building ID (e.g. 200)
Boats assigned to Expeditions (placeholder)
In boats add the types of expeditions it can be assigned:
{
"boats": [
{
"validExpeditionBuildingHash": [
63, // building ID for Large Harbour
200 // add building ID for Custom Building (a Harbour Type)
],
}
]
}
(placeholder - notes on "boattype too small", "boattype too large" )
If a boat type is not in the Harbour's supportedBoatTypeHash but _is_
If a boat type is not in the Harbour's supportedBoatTypeHash but _is not_