Understanding Energy: Difference between revisions
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| Workerbots need it to chop [[Tree|trees]], mine [[Resource|resources]] and carry out [[research]]. Energy is generated at [[Residence L1|residences]] by housebots. | | Workerbots need it to chop [[Tree|trees]], mine [[Resource|resources]] and carry out [[research]]. Energy is generated at [[Residence L1|residences]] by housebots. | ||
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There are three levels of Energy resource. When you upgrade a [[Lumberjack Hut L1|Lumberjack Hut]], | There are three levels of Energy resource. When you upgrade a [[Lumberjack Hut L1|Lumberjack Hut]], | ||
[[Surface Mine L1|Surface Mine]], [[Shaft Mine L1|Shaft Mine]], or [[Workshop L1|Workshop]], they will require a higher level of Energy.<br> | [[Surface Mine L1|Surface Mine]], [[Shaft Mine L1|Shaft Mine]], or [[Workshop L1|Workshop]], they will require a higher level of Energy.<br> | ||
For example a [[Workshop L2|Level 2 Workshop]] will require [[Energy L2|Level 2 Energy]] which can only be made by a [[Residence L2|Level 2 Residence]]. | <br>For example a [[Workshop L2|Level 2 Workshop]] will require [[Energy L2|Level 2 Energy]] which can only be made by a [[Residence L2|Level 2 Residence]]. | ||
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Your [[Colony Ship]] provides a slow supply of [[Energy L1|Level 1 Energy]] to ensure you never run out.<BR> | Your [[Colony Ship]] provides a slow supply of [[Energy L1|Level 1 Energy]] to ensure you never run out.<BR> | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
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| [[Missionary Outpost]] | | [[Missionary Outpost]] | ||
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|*DLC Only | |*[[DLC-NL|DLC Only]] | ||
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Revision as of 12:18, 15 September 2024
Energy is the most important resource in the game.
| Workerbots need it to chop trees, mine resources and carry out research. Energy is generated at residences by housebots.
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