Understanding Energy: Difference between revisions

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Energy is the most important resource in the game.<br>  
[[File: ColonyShipPanel.png|Colony Ship|right]]Energy is the most important resource in the game.<br>
Workerbots need it to chop [[Tree|trees]], mine [[Natural Resource|mineable resources]] and carry out [[research]]. Energy is generated at [[Residence L1|residences]] by housebots.
<br>
 
There are three levels of the Energy resource (a 4th is added in the [[DLC-NL|DLC New Lands]]). <br>
[[File:Resource_EnergyL1.png]][[File:Resource_EnergyL2.png]][[File:Resource_EnergyL3.png]]<br>
You will need higher levels of Energy when you use higher-level buildings.<br>


{| class="wikitable"
For example a [[Workshop L2|Level 2 Workshop]] will require [[Energy L2|Level 2 Energy]] which can only be made by a [[Residence L2|Level 2 Residence]].
|-
| Workerbots need it to chop [[Tree|trees]], mine [[Natural Resource|Mineable Resources]] and carry out [[research]]. Energy is generated at [[Residence L1|residences]] by housebots.
<br>
<br>
There are three levels of Energy resource. When you upgrade a [[Lumberjack Hut L1|Lumberjack Hut]],
 
[[Surface Mine L1|Surface Mine]], [[Shaft Mine L1|Shaft Mine]], or [[Workshop L1|Workshop]], they will require a higher level of Energy.<br>
[[Residence L1|Residences]] can but [[Miscellaneous_Tools#Building_Upgrades|upgraded]] to produce higher-level Energy, but they will require additional [[Resource|resources]].<br>
<br>For example a [[Workshop L2|Level 2 Workshop]] will require [[Energy L2|Level 2 Energy]] which can only be made by a [[Residence L2|Level 2 Residence]].
 
<br><br>
Your [[Colony Ship]] provides a slow supply of [[Energy L1|Level 1 Energy]] to ensure you never run out.<br>
Your [[Colony Ship]] provides a slow supply of [[Energy L1|Level 1 Energy]] to ensure you never run out.<BR>
==Energy Pods==
{| class="wikitable sortable" style="text-align: center"
|-
! Icon !! Name !! Generated At !! Used By Process !! Used By Research !! Note
|-
| style="white-space: nowrap" | [[File:Resource_EnergyL1.png|64px|Energy L1]]
| [[Energy L1]]
| [[Residence L1]]
| [[Lumberjack_Hut_L1]] <br> [[Surface Mine L1]] <br> [[Workshop L1]]
| All research done in [[Workshop L1]]
|
|-
| style="white-space: nowrap" | [[File:Resource_EnergyL2.png|64px|Energy L2]]
| [[Energy L2]]
| [[Residence L2]]
|  style="white-space: nowrap" | [[Lumberjack Hut L2]] <br> [[Surface Mine L2]] <br> [[Workshop L2]] <br> [[Shaft Mine L1]]
| All research done in [[Workshop L2]]
|
|-
| style="white-space: nowrap" | [[File:Resource_EnergyL3.png|64px|Energy L3]]
| [[Energy L3]]
| [[Residence L3]]
| [[Lumberjack Hut L3]] <br> [[Surface Mine L3]] <br> [[Workshop L3]] <br> [[Shaft Mine L2]]
| All research done in [[Workshop L3]]
|-
| style="white-space: nowrap" | [[File:Sacred Energy.png|64px|Holy Energy]]
| [[Sacred Energy | Holy Energy]]
| [[Church]]
| [[Missionary Outpost]]
|
|*[[DLC-NL|DLC Only]]
|-
|}
|[[File: ColonyShipPanel.png|Colony Ship]]
|-
|}

Revision as of 09:42, 22 September 2024

Colony Ship
Colony Ship

Energy is the most important resource in the game.

Workerbots need it to chop trees, mine mineable resources and carry out research. Energy is generated at residences by housebots.

There are three levels of the Energy resource (a 4th is added in the DLC New Lands).

You will need higher levels of Energy when you use higher-level buildings.

For example a Level 2 Workshop will require Level 2 Energy which can only be made by a Level 2 Residence.

Residences can but upgraded to produce higher-level Energy, but they will require additional resources.

Your Colony Ship provides a slow supply of Level 1 Energy to ensure you never run out.

Energy Pods