Colony Intelligence: Difference between revisions

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* [[Chocolate_Factory|Chocolate Factories]] need [[Milk|milk]] and [[Cocoa_Beans|cocoa beans]]. If you build a [[Cow_Farm|Cow Farm]] and produce [[Milk|milk]] before the [[Chocolate_Factory|Chocolate Factory]] is demanding it, then your Colony's Productivity will be negatively impacted.
* [[Chocolate_Factory|Chocolate Factories]] need [[Milk|milk]] and [[Cocoa_Beans|cocoa beans]]. If you build a [[Cow_Farm|Cow Farm]] and produce [[Milk|milk]] before the [[Chocolate_Factory|Chocolate Factory]] is demanding it, then your Colony's Productivity will be negatively impacted.
* [[Lumberjack_Hut_L1|Lumberjack's]] need [[Logs|logs]].  As soon as the [[Lumberjack_Hut_L1|Lumberjack's]] If the travel distance (time) of a [[Logs|logs]]
* [[Sawmill|Sawmill's]] need [[Logs|logs]].  As soon as the [[Sawmill|Sawmill]] has a demand it will look for next available [[Logs|log]] to place in its [[Local_Storage_Buffers|outgoing queues]] from the nearest routable Lumberjack or Storage Yard. This is set. If the travel distance (time) of a [[Logs|logs]] to the [[Sawmill|Sawmill]] take longer than when [[Sawmill|Sawmill]] is ready for that resource, then the Colony's Productivity will be negatively impacted.


==Resource Delivery==
==Resource Delivery==

Revision as of 21:00, 22 September 2024

Coming soon

Colony Statistics Panel

Colony Productivity

File:ColonyProductivity.png

File:ColonyProductivityPanel.png



Colony Productivity gives you a percentage of resource production verses resource consumption. Lower Productivity is a good indicator that buildings are waiting for resources, however, it can also mean that buildings are producing more resources that are being demanded.

Optimal productivity is that when a resource is available (from production or storage) there is an immediate demand. Think Supply and Demand.

For example: if you have a L1 Energy Pod and it is producing Energy that has immediate demand at various buildings, then you could achieve 100% Colony Productivity (if that was all that was going on). However, what happens if there is no more Energy demand? Then the residence's outgoing queues will be full and overall Colony Productivity will go to 0%.

Understand each building's needs will help you optimize your Colony's Productivity. Here are some examples:

Resource Delivery

Filter "On Time", "Warnings", "Alerts"

Tech Research Stats

Resource Storage Panel

Potential Surplus Panel