Colony Intelligence: Difference between revisions
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For example: if you have a [[Understanding_Energy#Energy_Pods|L1 Energy Pod]] and it is producing Energy that has immediate demand at various buildings, then you could achieve 100% Colony Productivity (if that was all that was going on). However, what happens if there is no more Energy demand? Then the [[Residence_L1|residence's]] [[Local_Storage_Buffers|outgoing queues]] will be full and overall Colony Productivity will go to 0%.<br> | For example: if you have a [[Understanding_Energy#Energy_Pods|L1 Energy Pod]] and it is producing Energy that has immediate demand at various buildings, then you could achieve 100% Colony Productivity (if that was all that was going on). However, what happens if there is no more Energy demand? Then the [[Residence_L1|residence's]] [[Local_Storage_Buffers|outgoing queues]] will be full and overall Colony Productivity will go to 0%.<br> | ||
Understanding each [[Building|building's]] needs will help you optimize your Colony's Productivity. Here are some examples:<br> | |||
* [[Chocolate_Factory|Chocolate Factories]] need [[Milk|milk]] and [[Cocoa_Beans|cocoa beans]]. If you build a [[Cow_Farm|Cow Farm]] and produce [[Milk|milk]] before the [[Chocolate_Factory|Chocolate Factory]] is demanding it, then your Colony's Productivity will be negatively impacted. | * [[Chocolate_Factory|Chocolate Factories]] need [[Milk|milk]] and [[Cocoa_Beans|cocoa beans]]. If you build a [[Cow_Farm|Cow Farm]] and produce [[Milk|milk]] before the [[Chocolate_Factory|Chocolate Factory]] is demanding it, then your Colony's Productivity will be negatively impacted. | ||
* [[Sawmill|Sawmill's]] need [[Logs|logs]]. As soon as the [[Sawmill|Sawmill]] has a demand it will look for next available [[Logs|log]] to place in its [[Local_Storage_Buffers|outgoing queues]] from the nearest routable Lumberjack or Storage Yard. This is set. If the travel distance (time) of a [[Logs|logs]] to the [[Sawmill|Sawmill]] | * [[Sawmill|Sawmill's]] need [[Logs|logs]]. As soon as the [[Sawmill|Sawmill]] has a demand it will look for next available [[Logs|log]] to place in its [[Local_Storage_Buffers|outgoing queues]] from the nearest routable Lumberjack or Storage Yard. This is set. If the travel distance (time) of a [[Logs|logs]] to the [[Sawmill|Sawmill]] takes longer than when [[Sawmill|Sawmill]] is ready for that resource, then the Colony's Productivity will be negatively impacted. | ||
==Resource Delivery== | ==Resource Delivery== | ||
Revision as of 21:03, 22 September 2024
Coming soon
Colony Statistics Panel
Colony Productivity
Colony Productivity gives you a percentage of resource production verses resource consumption. Lower Productivity is a good indicator that buildings are waiting for resources, however, it can also mean that buildings are producing more resources that are being demanded.
Optimal productivity is that when a resource is available (from production or storage) there is an immediate demand. Think Supply and Demand.
For example: if you have a L1 Energy Pod and it is producing Energy that has immediate demand at various buildings, then you could achieve 100% Colony Productivity (if that was all that was going on). However, what happens if there is no more Energy demand? Then the residence's outgoing queues will be full and overall Colony Productivity will go to 0%.
Understanding each building's needs will help you optimize your Colony's Productivity. Here are some examples:
- Chocolate Factories need milk and cocoa beans. If you build a Cow Farm and produce milk before the Chocolate Factory is demanding it, then your Colony's Productivity will be negatively impacted.
- Sawmill's need logs. As soon as the Sawmill has a demand it will look for next available log to place in its outgoing queues from the nearest routable Lumberjack or Storage Yard. This is set. If the travel distance (time) of a logs to the Sawmill takes longer than when Sawmill is ready for that resource, then the Colony's Productivity will be negatively impacted.
Resource Delivery
Filter "On Time", "Warnings", "Alerts"

