Development Patch Notes: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
| Line 5: | Line 5: | ||
===1.5.12=== | ===1.5.12=== | ||
<br> | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.12.1 - 2021-06-01, 18:52 UTC+0 ''' | |||
|- | |||
| | |||
* Fixed bug from V.1.5.12 causing construction to fail at the tannery | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| '''V1.5.12 - 2021-06-01, 00:05 UTC+0 ''' | | '''V1.5.12 - 2021-06-01, 00:05 UTC+0 ''' | ||
| Line 25: | Line 31: | ||
* Workshop balancing tweaks | * Workshop balancing tweaks | ||
* Fixed hang when opening Info panel on Colony Ship in game with territory disabled | * Fixed hang when opening Info panel on Colony Ship in game with territory disabled | ||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.12a4 - 2021-05-29, 14:13 UTC+0 ''' | |||
|- | |||
| | |||
* First set of balancing tweaks | |||
* Fixed Orchard production rate displaying incorrectly in construction UI | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.12a3 - 2021-05-28, 08:56 UTC+0 ''' | |||
|- | |||
| | |||
* Fixed bug from V1.5.12a1 where generation of a resource that is needed at a harbour expedition causes an error | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.12a2 - 2021-05-25, 17:11 UTC+0 ''' | |||
|- | |||
| | |||
* Rewrote auto terrain adjust system when placing roads and paths over broken terrain to fix edge cases breaking roads and building entrances | |||
* Fixed train station not creating track when placed on edge of map | |||
* Significantly improved issue of being able to zoom through the terrain | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.12a1 - 2021-05-03, 17:01 UTC+0 ''' | |||
|- | |||
| | |||
* Fixed bug from V1.5.10 where a resource might not head to a building for construction if the building's production incoming resource stack is full (e.g. flour mill full of wheat) | |||
* Fixed invalid queuing locations being generated for harbours in tight spots which could cause problems when multiple ships using the harbour | |||
* Bots will now work in clearance mode when the outgoing resource stack is full | |||
* Fixed the game not applying saved UI text size option when opening the game | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.12a2 - 2021-05-25, 17:11 UTC+0 ''' | |||
|- | |||
| | |||
* Rewrote auto terrain adjust system when placing roads and paths over broken terrain to fix edge cases breaking roads and building entrances | |||
* Fixed train station not creating track when placed on edge of map | |||
* Significantly improved issue of being able to zoom through the terrain | |||
|-} | |||
===1.5.11=== | |||
<br> | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.11 - 2021-03-31, 22:59 UTC+0 ''' | |||
|- | |||
| | |||
* Fixed bug with watchtowers firing on destroyed or lost watchtowers | |||
* Fixed Guardbot not animating when reloading | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.11a2 - 2021-03-29, 13:12 UTC+0 ''' | |||
|- | |||
| | |||
* Fixed water displaying slightly wrong after destroying boatyard | |||
* Fixed boat captain bot sometimes disappearing if origin boatyard is destroyed | |||
* Fixed dismantling of watchtower not recalculating available watchtower tiles | |||
* Fix camera hotkeys not updating if changed mid-game | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.11a1 - 2021-03-28, 00:38 UTC+0 ''' | |||
|- | |||
| | |||
* Added clearance mode for lumberjack huts and surface mines | |||
* Added option to destroy all resources at a storage yard | |||
* Fixed shaft mine not stopping demand for Energy when production halted | |||
* Fixed crash in certain situations on random map generation | |||
* Fixed roads not get monument boost when placed after monument is complete | |||
* Fixed roads ever having negative traffic costs | |||
* Increased max edge pan speed | |||
|-} | |||
===1.5.10=== | |||
<br> | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.10.1a2 - 2021-03-01, 19:46 UTC+0 ''' | |||
|- | |||
| | |||
* Fixed territory issue from previous build | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.10.1a1 - 2021-03-01, 16:33 UTC+0 ''' | |||
|- | |||
| | |||
* Fixed bug with standalone road post placement on roads | |||
|-} | |||
{| class="mw-collapsible mw-collapsed" | |||
| '''V1.5.10 - 2021-03-01, 00:03 UTC+0 ''' | |||
|- | |||
| | |||
* Support for new frontier | |||
|-} | |-} | ||
Revision as of 18:22, 1 June 2021
Versions History
1.5
1.5.12
| V1.5.12.1 - 2021-06-01, 18:52 UTC+0 |
|
| V1.5.12 - 2021-06-01, 00:05 UTC+0 |
|
| V1.5.12a5 (2) - 2021-05-31, 16:30 UTC+0 |
|
| V1.5.12a5 - 2021-05-30, 12:30 UTC+0 |
|
| V1.5.12a4 - 2021-05-29, 14:13 UTC+0 |
|
| V1.5.12a3 - 2021-05-28, 08:56 UTC+0 |
|
| V1.5.12a2 - 2021-05-25, 17:11 UTC+0 |
|
| V1.5.12a1 - 2021-05-03, 17:01 UTC+0 |
|
1.5.11
| V1.5.12a2 - 2021-05-25, 17:11 UTC+0 |
|
| V1.5.11 - 2021-03-31, 22:59 UTC+0 |
|
| V1.5.11a2 - 2021-03-29, 13:12 UTC+0 |
|
1.5.10
| V1.5.11a1 - 2021-03-28, 00:38 UTC+0 |
|
| V1.5.10.1a2 - 2021-03-01, 19:46 UTC+0 |
|
| V1.5.10.1a1 - 2021-03-01, 16:33 UTC+0 |
|
| V1.5.10 - 2021-03-01, 00:03 UTC+0 |
|