Development Patch Notes: Difference between revisions

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* Significantly improved issue of being able to zoom through the terrain
* Significantly improved issue of being able to zoom through the terrain


{| class="mw-collapsible mw-collapsed"
==V1.5.12a1==
| '''V1.5.12a1 - 2021-05-03, 17:01 UTC+0 '''
2021-05-03, 17:01 UTC+0
|-
 
|
 
* Fixed bug from V1.5.10 where a resource might not head to a building for construction if the building's production incoming resource stack is full (e.g. flour mill full of wheat)
* Fixed bug from V1.5.10 where a resource might not head to a building for construction if the building's production incoming resource stack is full (e.g. flour mill full of wheat)
* Fixed invalid queuing locations being generated for harbours in tight spots which could cause problems when multiple ships using the harbour
* Fixed invalid queuing locations being generated for harbours in tight spots which could cause problems when multiple ships using the harbour
* Bots will now work in clearance mode when the outgoing resource stack is full
* Bots will now work in clearance mode when the outgoing resource stack is full
* Fixed the game not applying saved UI text size option when opening the game
* Fixed the game not applying saved UI text size option when opening the game
|-}
 
{| class="mw-collapsible mw-collapsed"
==V1.5.12a2==
| '''V1.5.12a2 - 2021-05-25, 17:11 UTC+0 '''
2021-05-25, 17:11 UTC+0
|-
 
|
 
* Rewrote auto terrain adjust system when placing roads and paths over broken terrain to fix edge cases breaking roads and building entrances
* Rewrote auto terrain adjust system when placing roads and paths over broken terrain to fix edge cases breaking roads and building entrances
* Fixed train station not creating track when placed on edge of map
* Fixed train station not creating track when placed on edge of map
* Significantly improved issue of being able to zoom through the terrain
* Significantly improved issue of being able to zoom through the terrain
|-}


<br>
==V1.5.11==
===1.5.11 :===
2021-03-31, 22:59 UTC+0
 


<br>
{| class="mw-collapsible mw-collapsed"
| '''V1.5.11 - 2021-03-31, 22:59 UTC+0 '''
|-
|
* Fixed bug with watchtowers firing on destroyed or lost watchtowers
* Fixed bug with watchtowers firing on destroyed or lost watchtowers
* Fixed Guardbot not animating when reloading
* Fixed Guardbot not animating when reloading
|-}
 
{| class="mw-collapsible mw-collapsed"
==V1.5.11a2==
| '''V1.5.11a2 - 2021-03-29, 13:12 UTC+0 '''
2021-03-29, 13:12 UTC+0
|-
 
|
 
* Fixed water displaying slightly wrong after destroying boatyard
* Fixed water displaying slightly wrong after destroying boatyard
* Fixed boat captain bot sometimes disappearing if origin boatyard is destroyed
* Fixed boat captain bot sometimes disappearing if origin boatyard is destroyed
* Fixed dismantling of watchtower not recalculating available watchtower tiles
* Fixed dismantling of watchtower not recalculating available watchtower tiles
* Fix camera hotkeys not updating if changed mid-game
* Fix camera hotkeys not updating if changed mid-game
|-}
 
{| class="mw-collapsible mw-collapsed"
==V1.5.11a1==
| '''V1.5.11a1 - 2021-03-28, 00:38 UTC+0 '''
2021-03-28, 00:38 UTC+0
|-
 
|
 
* Added clearance mode for lumberjack huts and surface mines
* Added clearance mode for lumberjack huts and surface mines
* Added option to destroy all resources at a storage yard
* Added option to destroy all resources at a storage yard
Line 91: Line 86:
* Fixed roads ever having negative traffic costs
* Fixed roads ever having negative traffic costs
* Increased max edge pan speed
* Increased max edge pan speed
|-}


<br>
==V1.5.10.1a2==
===1.5.10 :===
2021-03-01, 19:46 UTC+0
 


<br>
{| class="mw-collapsible mw-collapsed"
| '''V1.5.10.1a2 - 2021-03-01, 19:46 UTC+0 '''
|-
|
* Fixed territory issue from previous build
* Fixed territory issue from previous build
|-}
 
{| class="mw-collapsible mw-collapsed"
==V1.5.10.1a1==
| '''V1.5.10.1a1 - 2021-03-01, 16:33 UTC+0 '''
2021-03-01, 16:33 UTC+0
|-
 
|
 
* Fixed bug with standalone road post placement on roads
* Fixed bug with standalone road post placement on roads
|-}
 
{| class="mw-collapsible mw-collapsed"
==V1.5.10==
| '''V1.5.10 - 2021-03-01, 00:03 UTC+0 '''
2021-03-01, 00:03 UTC+0
|-
 
|
 
* Support for new frontier
* Support for new frontier
|-}

Revision as of 06:02, 17 June 2021

V1.5.12.1

2021-06-01, 18:52 UTC+0

  • Fixed bug from V.1.5.12 causing construction to fail at the tannery

V1.5.12

2021-06-01, 00:05 UTC+0

  • Balancing tweaks for Weaponsmith
  • Reverted Workshop tweaks for now

V1.5.12a5 (2)

2021-05-31, 16:30 UTC+0

  • Balancing tweaks for Sawmill, Blast Furnace, Blacksmith, Brickyard, Tannery, Paper Mill, Printing Press, Steel Mill, Glassworks, Fletcher

V1.5.12a5

2021-05-30, 12:30 UTC+0

  • Workshop balancing tweaks
  • Fixed hang when opening Info panel on Colony Ship in game with territory disabled

V1.5.12a4

2021-05-29, 14:13 UTC+0

  • First set of balancing tweaks
  • Fixed Orchard production rate displaying incorrectly in construction UI

V1.5.12a3

2021-05-28, 08:56 UTC+0

  • Fixed bug from V1.5.12a1 where generation of a resource that is needed at a harbour expedition causes an error

V1.5.12a2

2021-05-25, 17:11 UTC+0


  • Rewrote auto terrain adjust system when placing roads and paths over broken terrain to fix edge cases breaking roads and building entrances
  • Fixed train station not creating track when placed on edge of map
  • Significantly improved issue of being able to zoom through the terrain

V1.5.12a1

2021-05-03, 17:01 UTC+0


  • Fixed bug from V1.5.10 where a resource might not head to a building for construction if the building's production incoming resource stack is full (e.g. flour mill full of wheat)
  • Fixed invalid queuing locations being generated for harbours in tight spots which could cause problems when multiple ships using the harbour
  • Bots will now work in clearance mode when the outgoing resource stack is full
  • Fixed the game not applying saved UI text size option when opening the game

V1.5.12a2

2021-05-25, 17:11 UTC+0


  • Rewrote auto terrain adjust system when placing roads and paths over broken terrain to fix edge cases breaking roads and building entrances
  • Fixed train station not creating track when placed on edge of map
  • Significantly improved issue of being able to zoom through the terrain

V1.5.11

2021-03-31, 22:59 UTC+0


  • Fixed bug with watchtowers firing on destroyed or lost watchtowers
  • Fixed Guardbot not animating when reloading

V1.5.11a2

2021-03-29, 13:12 UTC+0


  • Fixed water displaying slightly wrong after destroying boatyard
  • Fixed boat captain bot sometimes disappearing if origin boatyard is destroyed
  • Fixed dismantling of watchtower not recalculating available watchtower tiles
  • Fix camera hotkeys not updating if changed mid-game

V1.5.11a1

2021-03-28, 00:38 UTC+0


  • Added clearance mode for lumberjack huts and surface mines
  • Added option to destroy all resources at a storage yard
  • Fixed shaft mine not stopping demand for Energy when production halted
  • Fixed crash in certain situations on random map generation
  • Fixed roads not get monument boost when placed after monument is complete
  • Fixed roads ever having negative traffic costs
  • Increased max edge pan speed

V1.5.10.1a2

2021-03-01, 19:46 UTC+0


  • Fixed territory issue from previous build

V1.5.10.1a1

2021-03-01, 16:33 UTC+0


  • Fixed bug with standalone road post placement on roads

V1.5.10

2021-03-01, 00:03 UTC+0


  • Support for new frontier