Development Patch Notes: Difference between revisions

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Note: This page is for the Live Game Patch Notes only, and should not be confused with Development Patch Notes or Modding Patch Notes. Date and time is in the order of YYYY-MM-DD.
'' '''Note:''' This page is for the Development Patch Notes only, and should not be confused with [[Patch Notes|Live Patch Notes]] or [[Modding Patch Notes]]. Date and time is in the order of YYYY-MM-DD.''


==1.3.0a16==
==1.3.0a16==

Revision as of 03:31, 10 August 2021

Note: This page is for the Development Patch Notes only, and should not be confused with Live Patch Notes or Modding Patch Notes. Date and time is in the order of YYYY-MM-DD.

1.3.0a16

2019-04-29, 14:34 UTC+0

  • Fixed error when creating free boats
  • Fixed issue with clearing boat route not triggering route refresh for items at harbours
  • Fixed issue with boat not being removed from queue when clearing route
  • Fixed bug with ordering boats queueing
  • Fixed idle boat notification not triggering after clearing route
  • Added limit for amount of boats that can stop at a harbour

1.3.0a15

2019-04-29, 01:07 UTC+0

  • (Temporarily) removed building level from victory conditions [you may need to delete any maps saved in ==1.3.0a15]

1.3.0a14

2019-04-28, 23:38 UTC+0

  • Fixed searching by text in map browser
  • Fixed victory conditions not showing up correctly in map browser
  • Added building level option to construction victory condition
  • Fixed deleting rail bridges with destroy tool
  • Fixed bug with free boat construction in sandbox
  • Added darker flora and rock palettes
  • Added limits to number of players and amount of flora/rocks in a map

1.3.0a13

2017-09-03, 09:02 UTC+0

  • Added market option for custom maps

1.3.0a12

2019-04-27, 18:43 UTC+0

  • Fixed deleting a map
  • Fixed Exit Game button not exiting
  • Boats are now free in free construction mode
  • Escape now brings up menu in map editor

1.3.0a11

2019-04-27, 12:18 UTC+0

  • Added sorting options for map browser
  • Fixed verification bug with maps with no victory conditions
  • Fixed saving bug with maps with no thumbnail
  • Palm trees can now be planted in the desert

1.3.0a10

2019-04-26, 23:52 UTC+0

  • Fixed setting victory conditions
  • Fixed Large Harbour entrance land adjustments
  • Fixed Large Harbour interior pathing (please rebuild any existing Large Harbours!)
  • Fixed Large Harbour expeditions (please rebuild any existing Large Harbours!)
  • Fixed postcard mode issues
  • Fixed bug with selecting Clipper in Boatyard
  • Implemented icons for boats, Large Harbour and Large Storage Yard
  • Proper floor graphics for Large Storage Yard
  • Added verification for domination victory when not enough players

1.3.0a9

2019-04-25, 18:17 UTC+0

  • New Lugger boat - carry more resources!
  • New Large harbour - supports multiple docking boats!
  • New boat captain bot - awesome hat!
  • New model for Large Storage Yard
  • Improved screenshot/postcard mode [F12]
  • Removed irrelevant buildings from map editor victory conditions
  • New icons for flora, rocks and palettes in map editor
  • Fixed not showing other users' maps preview images/author names in Workshop map browser

1.3.0a8

2019-04-23, 22:36 UTC+0

  • Fixed some issues with publishing and unpublishing custom maps
  • Added Postcard Mode for taking interface-free snaps of your colony

1.3.0a7

2019-04-19, 09:40 UTC+0

  • Fixed bug with publishing a map which doesn't have a victory condition
  • Added image and title to map verification
  • Default map visibility is now 'public'
  • Fixed map editor play start marker not updating on first click

1.3.0a6

2019-04-18, 00:37 UTC+0

  • Fixed bug with 'playable' player toggle not saving in map editor
  • Fixed existing scenarios not being listed in save scenario panel if going straight into new map
  • Fixed camera hotkeys still active when editing title and description in map editor
  • Fixed UI bug in map manager caused by selected a map without victory conditions

1.3.0a5

2019-04-17, 23:48 UTC+0

  • Fixed bug from previous build with carrybot generation
  • Fixed bug from previous build with buildings sourcing resources when not connected to a road post

1.3.0a4

2019-04-17, 23:12 UTC+0

  • New Large Storage Yard - includes additional entrance! (placeholder graphics)
  • Added option to turn on free road post placement (automatically happens if you've already completed campaign mission 2)

1.3.0a3

2019-04-16, 16:35 UTC+0

  • Added verification system for publishing and playing custom maps
  • Improved some map editor UI

1.3.0a2

2019-04-15, 17:50 UTC+0

  • Fixed bug with expedition boat not returning properly after dropping off resources at new harbour

1.3.0a1

2019-04-15, 09:32 UTC+0

  • Create, share and play maps using Steam Workshop!
  • Refactored boat and train stops - you can apply rules to each stop on the vehicle's route
  • Harbours and Train Stations now support incoming and outgoing rules
  • Map editor now supports victory conditions [placeholder UI graphics]
  • Trains are now colour of your colony
  • Fixed carrybot's pickup and drop off animations when on steep slope

1.2.2a7

2019-03-22, 00:35 UTC+0

  • Train Stations can now have several trains call at station
  • Trains now block each other on track
  • Train speed now affected by amount of resources that it is carrying
  • Further fixes to elevated rail construction
  • New train driver bot

1.2.2a6

2019-03-19, 20:26 UTC+0

  • Trains can now stop at multiple stations
  • Map improvements: Fixed black lines, double-click to go to location, more accurate panning, zoom uses mouse position, map clamped to edge of window
  • Fixed some elevated track construction edge-cases

1.2.2a5

2019-03-18, 00:50 UTC+0

  • Finished arch and supports for all bridge sections
  • Fixed issue with starting/ending road and paths under bridges

1.2.2a4

2019-03-17, 01:23 UTC+0

  • Fixed issue with placing shaft mines in map editor
  • Fixed error with AI tile checking
  • Added snow palette for rocks

1.2.2a3

2019-03-15, 23:19 UTC+0

  • Trains can now transport construction materials to stations under construction

1.2.2a2

2019-03-15, 23:19 UTC+0

  • Fixed issue which created problems with bridge overlapping and land sculpting

1.2.2a1

2019-03-14, 21:40 UTC+0

  • Train Track Bridge System - create train routes in the air over water, buildings and obstacles
  • New individual research icons
  • Improved icons over boats
  • New SFX for blacksmith and wheat farmers

1.2.1.5a2

2019-02-02, 01:23 UTC+0

  • Fixed bug from last patch with playing sandbox mode and auto research

1.2.1.5

2019-02-01, 00:47 UTC+0

  • Added notification icons when a new building or a new level of a building is unlocked
  • Fixed bug with cancelling research whilst Research bot was heading to work
  • Road post now has a darker colour if it has any transport rules
  • Improved Forester bot animation

1.2.1.4

2019-01-29, 12:25 UTC+0

  • Fixed effects and production progress not showing up for production buildings when loading a game

1.2.1.3

2019-01-29, 02:11 UTC+0

  • Fixed issue where loading a game could potentially interfere with a stackbot in the middle of fetching a resource

1.2.1.3a3

2019-01-29, 02:11 UTC+0

  • Fixed edge case where well and mountain mine stackbots could ignore production resources that needed collecting
  • Fixed bug where boat would create a very long back and forth route when calculating a route to the tile it was currently on
  • Construction demands adjust a bit more intelligently when multiple resources no longer required
  • Fixed buildings potentially demanding resources when destroyed

1.2.1.3a2

2019-01-27, 02:28 UTC+0

  • Fixed AI player not prioritising military research if game had been reloaded after their initial workshop had been built
  • AI Players now always build charcoal burners
  • Fixed difficulty toggles on scenario selection screen
  • Fixed issue of road tile never getting upgraded if road layer had been cancelled whilst in the middle of upgrading it
  • Road Layers now have a maximum range of 100 tiles
  • Fixed copy for Mining I and Mining II

1.2.1.3a1

2019-01-26, 02:30 UTC+0

  • Fixed edge-case placing building would break roads when tile had been manually raised
  • Fixed Foresterbots taking twice as long to plant trees as they should have in non-snow terrain
  • Reduced Palm Trees planting times
  • Fixed building not being removed from another buildings's import list if destroyed
  • Fixed potential AI bug when allocating layers near the edge of the map

1.2.1.2

2019-01-25, 00:22 UTC+0

  • Fixed tooltips not showing up on some interface icons
  • You can no longer select a building as an import building to itself

1.2.1.2a2

2019-01-24, 20:46 UTC+0

  • Reverted changed from previous build that was sometimes causing road connection issues when destroying a building
  • Fixed issue where destroying a building wasn't removing it from buildings it was connected to

1.2.1.2a1

2019-01-24, 20:46 UTC+0

  • Fixed issue where harbour's connection to road post could potentially become detached when destroying nearby building
  • Increased valid building connection length from 15 to 20
  • Clicking on the unconnected building icon now open the building's connections panel

1.2.1.1

2019-01-23, 12:03 UTC+0

  • Fixed an issue where you couldn't save after loading an old AI savegame
  • Fixed issue where a building's connections were incorrect up due to an error caused by a en route resource was affected
  • Fixed being able to sculpt a tile with a path on

1.2.1a12

2019-01-22, 19:15 UTC+0

  • and Surface Miners no longer pass through rocks (and potentially get stuck on slopes) on their way to gather resources
  • Scenario construction victory requirements now clearer when more than one building required
  • Improved prompts for Level 2 building unlocks on Mission 2

1.2.1a11

2019-01-22, 11:35 UTC+0

  • Fixed issue with AI calculating flag connections from buildings. Should no longer create crazy path matrices

1.2.1a10

2019-01-22, 00:15 UTC+0

  • Map Editor - Fixed issue when saving over existing file

1.2.1a9

2019-01-21, 23:06 UTC+0

  • Fixed being able to play user maps in sandbox mode
  • Map Editor - fixed error when trying to place fish outside map

1.2.1a8

2019-01-21, 16:42 UTC+0

  • Map Editor - added starting height option for new scenarios
  • Fixed issue with building connections being made when path next to road but no connection - mainly affected AI
  • Minor tutorial fixes

1.2.1a7

2019-01-20, 16:07 UTC+0

  • Fixed mesh clean error in Map Editor to do with shaft mines

1.2.1a6

2019-01-20, 02:45 UTC+0

  • Can now play user scenarios in sandbox mode
  • Forestry building visuals now change based on tree type
  • Correct icons for Forestry tree selection
  • Increased reputation per dollar in the Market

1.2.1a4

2019-01-14, 17:28 UTC+0

  • Fixed error when creating a new game
  • Fixed error when placing Forestry
  • Fixed direct building connections not being created sometimes

1.2.1a3

2019-01-14, 00:18 UTC+0

  • Added ability to choose which tree Forester plants
  • Improved Wheat Farmer animations and tweaked Wheat Farm/Flour Mill/Bakery numbers
  • Improved high score listings
  • Map Editor - fixed error on fish mode

1.2.1a2

2019-01-06, 02:35 UTC+0

  • Map Editor - fixed bug with placing underground mine
  • Map Editor - fixed error when removing player with no starting location

1.2.1.0

2019-01-05, 17:45 UTC+0

  • First version of Map Editor (#custom-maps)
  • First version of leaderboards for economic campaign missions
  • Recoded calculation of building's connections to paths and other buildings - no more lag and new UI panel where each one is listed
  • New 3D models and animations for Forester bot, Smith and Furnace bot and Baker bot
  • No longer adds incorrect building types to priority menu on game load

1.2.0.4

2018-12-11, 22:44 UTC+0

  • Fixed bug where loading a game would sometimes cause a stackbot to cancel job and potentially leave a resource stuck

1.2.0.2a2

2018-12-06, 21:03 UTC+0

  • Should have fixed Fuel building (Blast Furnace etc) Stackbots sometimes getting stuck (also reboots them on game load)
  • Fixed Glassworks smoke and building footprint boundaries
  • Improved Market panel UI a bit

1.2.0a25

2018-11-30, 22:43 UTC+0

  • Fixed Charcoal Burner not having enough incoming storage
  • Fixed tab switching if building was under construction
  • Added 'Create Fuel' advice
  • Added building limit info on construction panel for Space Port
  • Added notification for increasing trader reputation

1.2.0a23

2018-11-29, 00:53 UTC+0

  • Converted Blast Furnace, Blacksmith and Brickyard to use Fuel (i.e. accepts Charcoal)
  • Increased Charcoal Burner requirements
  • Trader Reputation now gained when buying resources
  • Added notification for Trader Reputation increase
  • Fixed a couple of brick road/path combination tiles displaying incorrectly

1.2.0a22

2018-11-28, 13:05 UTC+0

  • Removed slope restrictions when placing buildings. I.e. Buildings can now be placed anywhere, as long as tiles is free and above water
  • Fixed unparsed text on natural resource notification
  • Fixed not being able to set to any on existing storage rule
  • Improved UI for existing storage rules
  • Improved UI for resource journey

1.2.0a21

2018-11-27, 00:35 UTC+0

  • Construction process should now keep a more even track of resources needed and request resources more efficiently
  • Research and Construction now use the oldest resource in the resource queue, avoiding problem of requesting the same resource over other resources
  • Fixed minor graphical issue where surface deposits might incorrectly be in faded or darkened mode

1.2.0a20

2018-11-26, 01:00 UTC+0

  • Fallback water shader

1.2.0a19

2018-11-24, 01:54 UTC+0

  • NEW Additional landscaping tools allowing freer modification of the terrain
  • Made notifications look a bit nicer

1.2.0a17

2018-11-22, 00:57 UTC+0

  • NEW - You can now buy natural resources at the Space Port (commission applies)
  • Added graph panel to show income rate over time
  • Fixed bug when destroying Harbour did not reset docking tiles properly and could lead to not being able to rebuild Harbour in same location
  • Fixed some tile icons that were accidentally removed in previous dev build
  • Fixed listings on Fuel Resource production tab
  • Clicking on a building under construction will always take you to construction tab now
  • Added Charcoal Burner icon and proper floor graphic
  • Improved floor graphics for train tracks

1.2.0a16

2018-11-21, 00:40 UTC+0

  • Added $ income rate per day in colony stats for market enabled games
  • Fixed bug with Forestry from previous version
  • Fixed colour label in Sandbox setup panel

1.2.0a15

2018-11-20, 17:49 UTC+0

  • NEW - Charcoal Burner building - produce Charcoal from Logs to fuel Bakery
  • NEW - Choose your colony colour in sandbox mode
  • New model and animation for Researchbot
  • Fixed building not being removed from other building's export list if destroyed
  • Fixed Road Layer unit getting stuck sometimes
  • Fixed error on load when resource's destination is destroyed and game is saved while resource is still in transit

1.2.0a14

2018-11-16, 13:49 UTC+0

  • NEW Added ability to set import and export whitelists for production buildings
  • Fixed laying train track breaking road or paths in certain situations
  • Improved messaging and tile visuals when track can't be placed or removed
  • Road and paths are no longer allowed consecutive tiles along train track
  • Resource Transport Rules panel now updates correctly when adding/removing transport rules. Also number in tab now matches up to number of affecting rules
  • Fixed harbour/station overlay icons breaking when the resource transport rules panel is closed if it was showing a harbour/station entry

1.2.0a11

2018-11-14, 11:24 UTC+0

  • Fixed some issues with destroying buildings changing the landscape in unhelpful ways
  • NEW Added autosave iteration and interval settings

1.2.0a9

2018-11-11, 21:57 UTC+0

  • Fixed existing Surface Mines throwing error when trying to head to work

1.2.0a8

2018-11-11, 19:37 UTC+0

  • NEW Priority Mining Tiles for Surface Mines
  • Fixed bug with resources potentially being accepted by destroyed building which was sometimes causing problems, especially with watchtower captures
  • Disabled sculpt and destroy hotkeys for start of Mission 1

1.2.0a6

2018-11-11, 00:53 UTC+0

  • Fixed bug with Road Layer bots upgrading the same tile and sometimes getting stuck
  • Fixed bug where higher level mines would not show in the production listings for a resources
  • Fixed bug with destroying wheat fields sometimes and not burning when lost
  • Road Layer bots now retriggered when a new path is built
  • Sandbox - added ability for military maps to change the AI difficulty level or turn them off completely

1.2.0a5

2018-11-09, 17:02 UTC+0

  • Fixed error when building destruction leads to resource trying to reroute to that building
  • Fixed bug where it was possible for expedition boat to leave before all expedition resources fully loaded
  • Removed trade ship logging
  • Fixed boat construction notification icon

1.2.0a4

2018-11-08, 23:22 UTC+0

  • Fixed bug where resources were ignoring harbour rules once they reached the previous harbour in the route
  • Resource selling now only on mineable resources
  • Added Clay to Mission 4

1.2.0a3

2018-11-08, 16:25 UTC+0

  • Fixed stackbot getting stuck if resource is manually destroyed during pickup phase
  • Fixed animations of space port ship
  • Fixed inaccessible fish locations in Mission 6

1.2.0a2

2018-11-08, 03:38 UTC+0

  • NEW Sell your resources for cash at the new Space Port building in the first draft of the endless sandbox mode (resources market prices not yet balanced)
  • Fixed error when destroying orchard field
  • Fixed error when trying to save game in AI game
  • Fixed inaccessible Salt Mine in Mission 11 draft
  • Changed in-game game time display method to 'X years X months X days'

1.1.1.1a1

2018-11-07, 14:21 UTC+0

  • Fixed not being able to place fishing huts side-by-side sometimes (maybe have to rebuild any existing fishing huts)
  • Fixed destroying boatyard not resetting tiles correctly
  • Destroying buildings should clear up tiles more cleanly now

1.1.1a2

2018-11-06, 13:24 UTC+0

  • Added Import Whitelist functionality to Storage Yards
  • Fixed error caused by destroying storage yard and it trying to relocate resources to itself
  • Fixed Engineering displaying negative numbers
  • Removed mention of road posts on harbour's rules panel

1.1.1a1

2018-11-06, 01:45 UTC+0

  • First draft of Mission 11 added to sandbox (biggest map yet)
  • Halved Bakery's Coal consumption
  • Fixed resources waiting at harbours not being rerouted when their route is removed
  • Fixed bug where loading a game with a new expedition harbour with no watchtower yet would not let you place a watchtower
  • Fixed error caused by loading a game where a bot printer was in middle of printing cancelled bots
  • Fixed error caused by loading a game where the original harbour of an expedition had been destroyed and then new harbour was built
  • Fixed potential error caused by loading game where building was burning
  • Fixed best time display on scenario screen
  • Added hotkey for skipping destroy warning [LeftAlt]
  • Can no longer 'remove' train platform, allowing you to erroneously delete track at station
  • Game Complete no longer shows medals for military games
  • Added more Stone to starting Mission 3 island
  • Added more Stone and Gold to Mission 5
  • Added Casual mode to Mission 6
  • Added more Coal to Mission 7
  • Added more fertile land and resources to Mission 9
  • Added Casual mode to Mission 10 and added Infinite Stone resource for AI

1.1.0a13

2018-11-03, 20:36 UTC+0

  • Fixed boat route ordering
  • Fixed boat and train renaming

1.1.0a12

2018-11-03, 20:00 UTC+0

  • Fixed issue with loading game after setting harbour rules
  • Harbours and Train Stations now show up in resource banned list
  • Road Post connections to buildings are now sorted by distance

1.1.0a11

2018-11-03, 16:42 UTC+0

  • Added whitelist and blacklist rules for harbours and train stations
  • Improved route calculation to avoid busy or blocked roads
  • Fixed bug where destroying a road without a flag was not clearing attached building's routes to road posts
  • Fixed edge case where stackbot could get stuck if resource deleted during pick-up

1.1.0a9

2018-11-02, 18:49 UTC+0

  • Implemented 'collapse' system for watchtowers. Once captured, repairs need to be started within a certain time otherwise the building will collapse
  • Increased Watchtower projectile range a little
  • Increased stackbot export path distance, fixes resources being assigned but not delivered on very long paths
  • Fixed ammunition and repair resources not being flagged as urgent sometimes
  • Fixed repair resource demands not showing up in correct places sometimes
  • Fixed error with orchard field being lost at particular time
  • Fixed Weaponsmith causing a freeze sometimes
  • Fixed null ref when placing wheat field on edge of map
  • Fixed bug where road tile would not be removed correctly on a track tile
  • Fixed production building that was exporting directly to harbour for transport causing resources to disappear
  • Fixed burning VFX on residences
  • AI enabled on AI sandbox maps
  • When placing buildings, switching Level remember rotation and flippedness
  • Enabled unusual aspect ratios
  • Resolution refresh rate should be applied now

1.1.0a8

2018-10-31, 15:56 UTC+0

  • Fixed bug with error logging causing savegame not to load
  • Fixed edge case scenario where stackbot fetching a resource from a building whhen the target destination was invalidated case the resource to stay registered with the export road causing a potential subsequent error where another bot delivering to that road post could get stuck
  • Fixed middle mouse button going to last notification on 'down' instead of 'click'
  • Fixed issue where you could end up with an unremovable solitary flag if it was connected to a harbour on the starting island

1.1.0a7

2018-10-30, 17:39 UTC+0

  • Fixed bug where direct delivery of expedition resources from storage yard were not being delivered
  • Fixed bug when clearing a boat route while boat was docked would result on the boat not moving when a route was reassigned
  • Fixed bug where clearing a boat route while boat was having resources loaded onto it would result in stuck Harbour stackbots
  • Fixed train timings so train doesn't leave before being fully unloaded
  • Fixed bug with recent update where Meat might not get delivered to a Residence if sharing the same path
  • Added refresh rate options to resolution selection screen

1.1.0a6

2018-10-30, 02:49 UTC+0

  • Fixed incorrect game time display on game complete screen
  • Added Steel to bottom left section
  • Added Free Construction mode to sandbox
  • Road Post Rules now apply correctly for the first road post on a route
  • Fixed camera angle for large monument
  • Building is now removed from Storage Yard's Export list if destroyed
  • Removed tutorial elements from sandbox
  • Disabled AI in sandbox
  • Stop under construction ports being selectable for route
  • Prevent boats from having same stop twice in a row
  • Ability to change last notification Hotkey (middle mouse)
  • Fixed [No Resources] in Resource icon tooltip for Food and Alcohol

1.1.0a4

2018-10-29, 01:59 UTC+0

  • Fixed mission goal for Mission 10 (will fix in existing saves)
  • Changed Mission 10 water in the west (won't fix in existing saves)

1.1.0a3

2018-10-29, 00:52 UTC+0

  • Fixed saving a sandbox game
  • Fixed close buttons on sandbox windows
  • Disabled AI for military maps for now

1.1.0a1

2018-10-28, 12:25 UTC+0

  • First iteration of sandbox mode - play an existing map, with options for research, fog of war and territory. More soon!

1.0.2.2

2018-10-27, 21:24 UTC+0

  • Fixed bug with harbour stackbots getting stuck

1.0.2a1

2018-10-26, 16:47 UTC+0

  • Fixed bug with storage yard being placed with shared path to harbour and then expedition resources being sourced from there
  • Fixed bug when Residence completes upgrade and the stackbot happened to be delivering a resource into the residence, chance it could stall later on
  • Buildings broken by previous ratio slider bug before are now Fixed if loading and old savegame
  • Fixed harbour construction resources being delivered directly incorrectly to outgoing storage
  • Fixed edge case where boat would leave whilst harbour bot was on way to unload a resource, which could lead to issues
  • Fixed road layer getting stuck sometimes when conflicting with another road layer
  • Fixed Road Layer Idle pose so it resets correctly
  • Fixed Salt description which had incorrect mine building levels

1.0.1

2018-10-25, 22:44 UTC+0

  • Fixed HQ resource ratio slider bug
  • Fixed issue where game wouldn't load if you were on a OS with an unusual calendar (e.g. Thai)
  • Fixed Mission 3 location where harbour would not have enough room for queue buoys
  • Fixed incorrect Mission 6 goal
  • Fixed edge case bug where boatyard stackbot would not deliver the last Planks to the boat construction
  • Fixed colony boat not immediately leaving boatyard if target harbour has only one boat and that boat is en route
  • Fixed sea animation speed carrying over from previous game
  • Fixed 'Find Coal' and 'Research Mining I' advice items not disappearing once completed