StructureFloorCoordDict: Difference between revisions
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Stlnegril9 (talk | contribs) Created page with "placeholder - explanation of structures footprint shown for structures(fields, etc.) - relative to floor_buildings.png file" |
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placeholder - explanation of structures footprint shown for structures(fields, etc.) - relative to floor_buildings.png file | placeholder - explanation of structures footprint shown for structures(fields, etc.) - relative to floor_buildings.png file | ||
Footprint shown relative to floor_buildings.png file (currently using tiles in the x=29 to 31 and y=0 to 4. Game may calculate offsets from coords based on adjacent plot/field condition)<br> | |||
Example entry in render.json<br> | |||
{ | |||
"structureFloorCoordDict": { | |||
"201": { // mod structure ID | |||
"x": 29, | |||
"y": 0 | |||
}, | |||
"202": { // mod structure ID | |||
"x": 27, | |||
"y": 0 | |||
} | |||
}, | |||
} | |||
Revision as of 18:16, 3 September 2021
placeholder - explanation of structures footprint shown for structures(fields, etc.) - relative to floor_buildings.png file
Footprint shown relative to floor_buildings.png file (currently using tiles in the x=29 to 31 and y=0 to 4. Game may calculate offsets from coords based on adjacent plot/field condition)
Example entry in render.json
{
"structureFloorCoordDict": {
"201": { // mod structure ID
"x": 29,
"y": 0
},
"202": { // mod structure ID
"x": 27,
"y": 0
}
},
}