ModsFileNamingConventions: Difference between revisions
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The Colonists Mod | The Colonists Mod file naming conventions | ||
The ollowing filenames in a mod folder will be "read" and processed. <br> The file "custom_log.txt" should show results of processing each file. | |||
=Special Files= | =Special Files= | ||
:translation.csv | :translation.csv | ||
: | :[[ModUI|ui.json]] | ||
:render.json | :render.json | ||
:bot_names.txt | :bot_names.txt | ||
=Object Specific Files= | =Object Specific Files= | ||
:animals.json | :[[ModAnimals|animals.json]] | ||
:boats.json | :boats.json | ||
:buildings.json | :buildings.json | ||
:flora.json | :flora.json | ||
:global.json | |||
:market.json | :market.json | ||
:natural_resources.json | :natural_resources.json | ||
| Line 23: | Line 24: | ||
=Image Files= | =Image Files= | ||
:xyz.png ''(xyz | :xyz.png ''(xyz matches the object name in the mod, e.g. "building_200_L2.png")'' | ||
:floor_buildings.png | :floor_buildings.png | ||
:floor_base.png | |||
:floor_extra.png | |||
=3D Model Files= | =3D Model Files= | ||
:xyz.assetbundle | :xyz.assetbundle | ||
Revision as of 16:06, 25 November 2021
The Colonists Mod file naming conventions
The ollowing filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.
Special Files
- translation.csv
- ui.json
- render.json
- bot_names.txt
Object Specific Files
- animals.json
- boats.json
- buildings.json
- flora.json
- global.json
- market.json
- natural_resources.json
- projectiles.json
- resources.json
- structures.json
- techs.json
- trains.json
- units.json
Image Files
- xyz.png (xyz matches the object name in the mod, e.g. "building_200_L2.png")
- floor_buildings.png
- floor_base.png
- floor_extra.png
3D Model Files
- xyz.assetbundle