ModsFileNamingConventions: Difference between revisions

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The Colonists Mod File naming conventions
The Colonists Mod file naming conventions


These filenames will be "read" and processed
The ollowing filenames in a mod folder will be "read" and processed. <br> The file "custom_log.txt" should show results of processing each file.
=Special Files=
=Special Files=
:translation.csv
:translation.csv
:'''[[ModUI|ui.json]]'''
:[[ModUI|ui.json]]
:render.json
:render.json
:bot_names.txt
:bot_names.txt


=Object Specific Files=
=Object Specific Files=
:animals.json
:[[ModAnimals|animals.json]]
:boats.json
:boats.json
:buildings.json
:buildings.json
:flora.json
:flora.json
:global.json
:market.json
:market.json
:natural_resources.json
:natural_resources.json
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=Image Files=
=Image Files=
:xyz.png ''(xyz match object name in mod, e.g. "building_200_L2.png")''
:xyz.png ''(xyz matches the object name in the mod, e.g. "building_200_L2.png")''
:floor_buildings.png
:floor_buildings.png
:floor_base.png
:floor_extra.png


=3D Model Files=
=3D Model Files=
:xyz.assetbundle
:xyz.assetbundle

Revision as of 16:06, 25 November 2021

The Colonists Mod file naming conventions

The ollowing filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.

Special Files

translation.csv
ui.json
render.json
bot_names.txt

Object Specific Files

animals.json
boats.json
buildings.json
flora.json
global.json
market.json
natural_resources.json
projectiles.json
resources.json
structures.json
techs.json
trains.json
units.json

Image Files

xyz.png (xyz matches the object name in the mod, e.g. "building_200_L2.png")
floor_buildings.png
floor_base.png
floor_extra.png

3D Model Files

xyz.assetbundle