StructureFloorCoordDict: Difference between revisions

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Footprint shown relative to floor_buildings.png, floor_base.png, or floor_base.png files <br>
Footprint shown relative to floor_buildings.png, floor_base.png, or floor_base.png files <br>
(currently using tiles in the x=29 to 31 and y=0 to 4 range. Game may calculate offsets from coords based on adjacent plot/field condition).<br>
 
See SheepField, CowField & OrchardPlot and VegetablePlot, WheatField & CocoaPlot.<br>
See SheepField, CowField & OrchardPlot and VegetablePlot, WheatField & CocoaPlot.<br>
Example entry in render.json<br>
Example entry in render.json<br>
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}
}
Note currently using tiles in the x=29 to 31 and y=0 to 4 range. Game may calculate offsets from coords based on adjacent plot/field condition.<br>
Example image showing (from bottom to top),
All 4 sides adjacent to plots<br>
2 corners adjacent to plots<br>
3 sides adjacent to plots<br>
2 opposite sides adjacent to plots<br>
1 side adjacent to plots<br>
[[File:Floor_buildings_Plot_Example.png|Plot]]

Revision as of 19:39, 20 December 2021

placeholder - explanation of structures footprint shown for structures(fields, etc.


Footprint shown relative to floor_buildings.png, floor_base.png, or floor_base.png files

See SheepField, CowField & OrchardPlot and VegetablePlot, WheatField & CocoaPlot.
Example entry in render.json
{

 "structureFloorCoordDict": {
   "201": {  // mod structure ID
     "x": 29, // lighter green - see SheepField/ID=3, CowField/ID=4, OrchardPlot/ID=7
     "y": 0
   },
   "202": {   // mod structure ID
     "x": 27, // darker brown - see WheatField/ID=1, VegetablePlot/ID=2, CocoaPlot,/ID=9
     "y": 0
   }
 },

}

Note currently using tiles in the x=29 to 31 and y=0 to 4 range. Game may calculate offsets from coords based on adjacent plot/field condition.
Example image showing (from bottom to top), All 4 sides adjacent to plots
2 corners adjacent to plots
3 sides adjacent to plots
2 opposite sides adjacent to plots
1 side adjacent to plots

Plot