StructureFloorCoordDict: Difference between revisions
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Footprint shown relative to floor_buildings.png, floor_base.png, or floor_base.png files <br> | Footprint shown relative to floor_buildings.png, floor_base.png, or floor_base.png files <br> | ||
See SheepField, CowField & OrchardPlot and VegetablePlot, WheatField & CocoaPlot.<br> | See SheepField, CowField & OrchardPlot and VegetablePlot, WheatField & CocoaPlot.<br> | ||
Example entry in render.json<br> | Example entry in render.json<br> | ||
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} | } | ||
Note currently using tiles in the x=29 to 31 and y=0 to 4 range. Game may calculate offsets from coords based on adjacent plot/field condition.<br> | |||
Example image showing (from bottom to top), | |||
All 4 sides adjacent to plots<br> | |||
2 corners adjacent to plots<br> | |||
3 sides adjacent to plots<br> | |||
2 opposite sides adjacent to plots<br> | |||
1 side adjacent to plots<br> | |||
[[File:Floor_buildings_Plot_Example.png|Plot]] | |||
Revision as of 19:39, 20 December 2021
placeholder - explanation of structures footprint shown for structures(fields, etc.
Footprint shown relative to floor_buildings.png, floor_base.png, or floor_base.png files
See SheepField, CowField & OrchardPlot and VegetablePlot, WheatField & CocoaPlot.
Example entry in render.json
{
"structureFloorCoordDict": {
"201": { // mod structure ID
"x": 29, // lighter green - see SheepField/ID=3, CowField/ID=4, OrchardPlot/ID=7
"y": 0
},
"202": { // mod structure ID
"x": 27, // darker brown - see WheatField/ID=1, VegetablePlot/ID=2, CocoaPlot,/ID=9
"y": 0
}
},
}
Note currently using tiles in the x=29 to 31 and y=0 to 4 range. Game may calculate offsets from coords based on adjacent plot/field condition.
Example image showing (from bottom to top),
All 4 sides adjacent to plots
2 corners adjacent to plots
3 sides adjacent to plots
2 opposite sides adjacent to plots
1 side adjacent to plots
