StructureFloorCoordDict: Difference between revisions
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Note currently using tiles in the x=29 to 31 and y=0 to 4 range. | Note currently using tiles in the x=29 to 31 and y=0 to 4 range. <br> | ||
Example image showing (from bottom to top) | The X coordinate is offset by -2. E.g. if the base structure plot is at 0,0, use -2,0.<br> | ||
The game will calculate offsets from Y coordinate based on adjacent plot/field condition.<br> | |||
<br> | |||
Example image showing (from bottom to top): <br> | |||
All 4 sides adjacent to plots<br> | All 4 sides adjacent to plots<br> | ||
2 corners adjacent to plots<br> | 2 corners adjacent to plots<br> | ||
Revision as of 22:41, 21 December 2021
placeholder - explanation of structures footprint shown for structures(fields, etc.
Footprint shown relative to floor_buildings.png, floor_base.png, or floor_base.png files
See SheepField, CowField & OrchardPlot and VegetablePlot, WheatField & CocoaPlot.
Example entry in render.json
{
"structureFloorCoordDict": {
"201": { // mod structure ID
"x": 29, // lighter green - see SheepField/ID=3, CowField/ID=4, OrchardPlot/ID=7
"y": 0
},
"202": { // mod structure ID
"x": 27, // darker brown - see WheatField/ID=1, VegetablePlot/ID=2, CocoaPlot,/ID=9
"y": 0
}
},
}
Note currently using tiles in the x=29 to 31 and y=0 to 4 range.
The X coordinate is offset by -2. E.g. if the base structure plot is at 0,0, use -2,0.
The game will calculate offsets from Y coordinate based on adjacent plot/field condition.
Example image showing (from bottom to top):
All 4 sides adjacent to plots
2 corners adjacent to plots
3 sides adjacent to plots
2 opposite sides adjacent to plots
1 side adjacent to plots
