StructureFloorCoordDict: Difference between revisions

From The Colonists
Jump to navigation Jump to search
No edit summary
No edit summary
Line 20: Line 20:
}
}


Note currently using tiles in the x=29 to 31 and y=0 to 4 range. Game may calculate offsets from coords based on adjacent plot/field condition.<br>
Note currently using tiles in the x=29 to 31 and y=0 to 4 range. <br>
Example image showing (from bottom to top),
The X coordinate is offset by -2. E.g. if the base structure plot is at 0,0, use -2,0.<br>
The game will calculate offsets from Y coordinate based on adjacent plot/field condition.<br>
<br>
Example image showing (from bottom to top): <br>
All 4 sides adjacent to plots<br>
All 4 sides adjacent to plots<br>
2 corners adjacent to plots<br>
2 corners adjacent to plots<br>

Revision as of 22:41, 21 December 2021

placeholder - explanation of structures footprint shown for structures(fields, etc.


Footprint shown relative to floor_buildings.png, floor_base.png, or floor_base.png files

See SheepField, CowField & OrchardPlot and VegetablePlot, WheatField & CocoaPlot.
Example entry in render.json
{

 "structureFloorCoordDict": {
   "201": {  // mod structure ID
     "x": 29, // lighter green - see SheepField/ID=3, CowField/ID=4, OrchardPlot/ID=7
     "y": 0
   },
   "202": {   // mod structure ID
     "x": 27, // darker brown - see WheatField/ID=1, VegetablePlot/ID=2, CocoaPlot,/ID=9
     "y": 0
   }
 },

}

Note currently using tiles in the x=29 to 31 and y=0 to 4 range.
The X coordinate is offset by -2. E.g. if the base structure plot is at 0,0, use -2,0.
The game will calculate offsets from Y coordinate based on adjacent plot/field condition.

Example image showing (from bottom to top):
All 4 sides adjacent to plots
2 corners adjacent to plots
3 sides adjacent to plots
2 opposite sides adjacent to plots
1 side adjacent to plots

Plot