ModsFileNamingConventions: Difference between revisions

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=Image Files=
=Image Files=
:xyz.png ''(xyz matches the object name in the mod, e.g. "building_200_L2.png")''
:''Files that match the object name in the mod''
::e.g. "animal_200.png"
::e.g. "resource_200.png"
::e.g. "building_200_L2.png"
:misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel)
:floor_buildings.png
:floor_buildings.png
:floor_base.png
:floor_base.png
:floor_extra.png
:floor_extra.png
 


=3D Model Files=
=3D Model Files=
:[[ModsUnityAssetBundles|xyz.assetbundle]]
:[[ModsUnityAssetBundles|xyz.assetbundle]]

Revision as of 16:25, 17 January 2022

The Colonists Mod file naming conventions

The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.

Special Files

translation.csv
ui.json
render.json
bot_names.txt
global.json

Object Specific Files

animals.json
boats.json
buildings.json
flora.json
global.json
market.json
natural_resources.json
projectiles.json
resources.json
structures.json
techs.json
trains.json
units.json

Image Files

Files that match the object name in the mod
e.g. "animal_200.png"
e.g. "resource_200.png"
e.g. "building_200_L2.png"
misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel)
floor_buildings.png
floor_base.png
floor_extra.png


3D Model Files

xyz.assetbundle