ModsFileNamingConventions: Difference between revisions
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:''Files that match the object name in the mod'' | :''Files that match the object name in the mod'' | ||
::e.g. "animal_200.png" | ::e.g. "animal_200.png" | ||
::e.g. "boat_200.png" | |||
::e.g. "building_200_L2.png" | |||
::e.g. "resource_200.png" | ::e.g. "resource_200.png" | ||
:misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel) | :misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel) | ||
:category_201.png (image for a resource category , e.g. [[File:Resource_Category_Alcohol.png|64px|alcohol]]) | |||
:tech_200.png (image for new research technology in Technology Panel) | :tech_200.png (image for new research technology in Technology Panel) | ||
:floor_buildings.png | :floor_buildings.png | ||
Revision as of 16:51, 18 January 2022
The Colonists Mod file naming conventions
The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.
Special Files
- translation.csv
- ui.json
- render.json
- bot_names.txt
- global.json
Object Specific Files
- animals.json
- boats.json
- buildings.json
- flora.json
- global.json
- market.json
- natural_resources.json
- projectiles.json
- resources.json
- structures.json
- techs.json
- trains.json
- units.json
Image Files
- Files that match the object name in the mod
- e.g. "animal_200.png"
- e.g. "boat_200.png"
- e.g. "building_200_L2.png"
- e.g. "resource_200.png"
- misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel)
- category_201.png (image for a resource category , e.g.
) - tech_200.png (image for new research technology in Technology Panel)
- floor_buildings.png
- floor_base.png
- floor_extra.png