ModProjectiles: Difference between revisions
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* note mapping of projectile name to 3D assets in [[Global.json|global.json]] | * note mapping of projectile name to 3D assets in [[Global.json|global.json]] | ||
=JSON= | =JSON= | ||
"projectiles": [ | |||
{ | |||
"speed": 0.01, // speed through air? effects animation? | |||
"damage": 10, // damage amount dealt to enemy target | |||
"typeId": 201, // mod ID of projectile | |||
"componentInfos": [ | |||
{ | |||
"$type": "EntityDirectLocomotorDataInfo, Game", | |||
"speed": 0.16, // ?? | |||
"accelerationFactor": 1.0, //? | |||
"typeId": 8 | |||
} | |||
] | |||
} | |||
] | |||
Revision as of 21:18, 18 January 2022
Mod Projectiles Translation.csv
List of fields used in translation.csv for Projectiles
placeholder for now - to link to translation.csv for Projectiles
Add other Projectiles specific info later
Mod Projectiles
- note mapping of projectile name to 3D assets in global.json
JSON
"projectiles": [
{
"speed": 0.01, // speed through air? effects animation?
"damage": 10, // damage amount dealt to enemy target
"typeId": 201, // mod ID of projectile
"componentInfos": [
{
"$type": "EntityDirectLocomotorDataInfo, Game",
"speed": 0.16, // ??
"accelerationFactor": 1.0, //?
"typeId": 8
}
]
}
]