ModBuildings: Difference between revisions
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[https://github.com/codebyfire/mod-content-creator Github3DModels]<br> | [https://github.com/codebyfire/mod-content-creator Github3DModels]<br> | ||
For building selection. a collider should be sized appropriately, | For building selection. a collider should be sized appropriately, placed on Layer 9 (Content), and placed on the building top level, usually, to allow selection but not cover any resources inside the building that may need selection. <br> | ||
For buildings that adjust unit vertical location (such as Watchtowers), a collider should be added within the game object for the building level and placed on Layer 8 (Floor). The unit should path to the top of the collider. | For buildings that adjust unit vertical location (such as Watchtowers), a collider should be added within the game object for the building level and placed on Layer 8 (Floor). The unit should path to the top of the collider. | ||
Revision as of 14:19, 16 July 2022
Mod Buildings Translation.csv
List of fields used in translation.csv for Buildings
placeholder for now - to link to translation.csv for Buildings
Add other Building specific info later
Mod Building
JSON
Table of main building.json entries:
| Value | Type | Description |
|---|---|---|
| typeId | integer | building ID |
| ageComponentsDict | array | by level 1 to 3, see link ... |
| baseOffsets | array | building tile information - see link ... |
| doesHeightRequireModulus2 | boolean | some type of terrain height adjustment? |
| customEntranceDirections | array | alternate entrance(s) to 0,-1 tile |
| maxAmount | integer | number of building limiter (used by Trading Ships) |
| unitPositions | array | worker, repair, and stackbots - see link ... |
| requirements | array | see Table of requirements values |
| isAvailable | boolean | deprecated? used to hide buildings |
| constructionSiteIdleLoc | array | location of BuilderBot when idle |
| constructionSiteWorkerSubLocs | array | location(s) of BuilderBot when building |
| doesRequireLandOwnership | boolean | within existing player territory, always TRUE? |
| componentInfos | array | building components - see ... |
| category | integer | Menu category for the building - see BuildingCatModIds |
Assets
Icon
image file naming convention: building_200_L1.png, building_200_L2.png
image file should be 128x128 pixel size with transparent background
Example file:
3D Models
Github3DModels
For building selection. a collider should be sized appropriately, placed on Layer 9 (Content), and placed on the building top level, usually, to allow selection but not cover any resources inside the building that may need selection.
For buildings that adjust unit vertical location (such as Watchtowers), a collider should be added within the game object for the building level and placed on Layer 8 (Floor). The unit should path to the top of the collider.