BuildingFloorCoordDict: Difference between revisions
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placeholder - explanation of building footprint shown during construction - relative to floor_buildings.png, floor_base.png, or | placeholder - explanation of building footprint shown during construction - relative to '''floor_buildings.png''', '''floor_base.png''', or '''floor_extra.png''' files<br> | ||
Note that some buildings (BoatYard, Harbour, Large Harbour, FishingHut, probably any building using PIER - "layerTypeToCreate": 3) will ignore buildingFloorCoordDict. <br> "Floor" is built into the 3D assets. <br> | Note that some buildings (BoatYard, Harbour, Large Harbour, FishingHut, probably any building using PIER - "layerTypeToCreate": 3) will ignore buildingFloorCoordDict. <br> "Floor" is built into the 3D assets. <br> | ||
Example entry in render.json<br> | Example entry in render.json<br> | ||
Revision as of 16:15, 24 July 2022
placeholder - explanation of building footprint shown during construction - relative to floor_buildings.png, floor_base.png, or floor_extra.png files
Note that some buildings (BoatYard, Harbour, Large Harbour, FishingHut, probably any building using PIER - "layerTypeToCreate": 3) will ignore buildingFloorCoordDict.
"Floor" is built into the 3D assets.
Example entry in render.json
{
"buildingFloorCoordDict": {
"201": { // building ID
"LEVEL_1": { // level 1, 2, or 3
"x": 2, // x coord
"y": 0 // y coord
},
"LEVEL_2": { // level 1, 2, or 3
"x": 0, // x coord
"y": 13 // y coord
}
}
}
}