ModageComponentsDicts: Difference between revisions
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| BuildingMilitaryDataInfo | | BuildingMilitaryDataInfo | ||
| | | Tile ownership and Military info | ||
| | | Watchtower [[Watchtower_L1|L1]], [[Watchtower_L2|L2]], [[Watchtower_L3|L3]], [[Harbour]],[[Large Harbour]], [[Colony Ship]] | ||
|- | |- | ||
| BuildingProductionLumberjackDataInfo | | BuildingProductionLumberjackDataInfo | ||
| | | Tree Harvesting | ||
| | | Lumberjack Hut [[Lumberjack_Hut_L1|L1]], [[Lumberjack_Hut_L2|L2]], [[Lumberjack_Hut_L3|L3]] | ||
|- | |- | ||
| BuildingProximityBoostDataInfo | | BuildingProximityBoostDataInfo | ||
| | | bot boost range and power | ||
| | | Monuments | ||
|- | |- | ||
| BuildingProductionResourceCollectorDataInfo | | BuildingProductionResourceCollectorDataInfo | ||
| | | Surface Mining | ||
| | | Surface Mine [[Surface_Mine_L1|L1]], [[Surface_Mine_L2|L2]], [[Surface_Mine_L3|L3]] | ||
|- | |- | ||
| BuildingProductionRoadImproverDataInfo | | BuildingProductionRoadImproverDataInfo | ||
| | | road improvemnet pathType, roadType, resource used | ||
| | | Road Layer [[Road_Layer_L1|L1]], [[Road_Layer_L2|L2]] | ||
|- | |- | ||
| BuildingProductionMountainMineDataInfo | | BuildingProductionMountainMineDataInfo | ||
| | | Shaft Mine info | ||
| | | Shaft Mine [[Shaft_Mine_L1|L1]], [[Shaft_Mine_L2|L2]] | ||
|- | |- | ||
| BuildingProductionPlantableFarmDataInfo | | BuildingProductionPlantableFarmDataInfo | ||
| | | buildings that use structure [[StructureModIds|PlantableField]] | ||
| | | [[Wheat Farm]],[[Vegetable Farm]] | ||
|- | |- | ||
| BuildingTechResearchDataInfo | | BuildingTechResearchDataInfo | ||
| | | Research | ||
| | | Workshop [[Workshop_L1|L1]], [[Workshop_L2|L2]], [[Workshop_L3|L3]] | ||
|- | |- | ||
|} | |} | ||
Revision as of 18:59, 31 July 2022
place holder, under construction.
List of all the ageComponentsDict and examples of buildings using them.
"LEVEL_1": [], "LEVEL21": [], or "LEVEL_3": [],
Mod Building.json ageComponentsDict
Table of ageComponentsDict building.json entries:
| Entry | Description | Used In |
|---|---|---|
| BuildingFuelConsumptionDataInfo | Fuel or Energy consumed | Example |
| BuildingConstructionDataInfo | Resources needed for construction | Example |
| BuildingProductionDataInfo | Resources needed for production | Example |
| BuildingProductionTreeFarmDataInfo | buildings that use structure TreeField | Orchard, Cocoa Farm |
| BuildingStructuresDataInfo | controls structure, in/max amount, location of Structures | Animal Farms, Tree Farms, Field Farms, Harbours |
| BuildingProductionFishingHutDataInfo | Fishing info | Fishing Hut |
| BuildingProductionForestryDataInfo | plantableFlora, process time, yield | Forestry |
| BuildingMilitaryDataInfo | Tile ownership and Military info | Watchtower L1, L2, L3, Harbour,Large Harbour, Colony Ship |
| BuildingProductionLumberjackDataInfo | Tree Harvesting | Lumberjack Hut L1, L2, L3 |
| BuildingProximityBoostDataInfo | bot boost range and power | Monuments |
| BuildingProductionResourceCollectorDataInfo | Surface Mining | Surface Mine L1, L2, L3 |
| BuildingProductionRoadImproverDataInfo | road improvemnet pathType, roadType, resource used | Road Layer L1, L2 |
| BuildingProductionMountainMineDataInfo | Shaft Mine info | Shaft Mine L1, L2 |
| BuildingProductionPlantableFarmDataInfo | buildings that use structure PlantableField | Wheat Farm,Vegetable Farm |
| BuildingTechResearchDataInfo | Research | Workshop L1, L2, L3 |
List of all the ageComponentsDict and examples of buildings using them.
"LEVEL_1": [], "LEVEL21": [], or "LEVEL_3": [],