ModageComponentsDicts: Difference between revisions

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|-
|-
| BuildingMilitaryDataInfo
| BuildingMilitaryDataInfo
| yyyyy
| Tile ownership and Military info
| Example
| Watchtower [[Watchtower_L1|L1]], [[Watchtower_L2|L2]], [[Watchtower_L3|L3]], [[Harbour]],[[Large Harbour]], [[Colony Ship]]
|-
|-
| BuildingProductionLumberjackDataInfo
| BuildingProductionLumberjackDataInfo
| yyyyy
| Tree Harvesting
| Example
| Lumberjack Hut [[Lumberjack_Hut_L1|L1]], [[Lumberjack_Hut_L2|L2]], [[Lumberjack_Hut_L3|L3]]
|-
|-
| BuildingProximityBoostDataInfo
| BuildingProximityBoostDataInfo
| yyyyy
| bot boost range and power
| Example
| Monuments
|-
|-
| BuildingProductionResourceCollectorDataInfo
| BuildingProductionResourceCollectorDataInfo
| yyyyy
| Surface Mining
| Example
| Surface Mine [[Surface_Mine_L1|L1]], [[Surface_Mine_L2|L2]], [[Surface_Mine_L3|L3]]
|-
|-
| BuildingProductionRoadImproverDataInfo
| BuildingProductionRoadImproverDataInfo
| yyyyy
| road improvemnet pathType, roadType, resource used
| Example
| Road Layer [[Road_Layer_L1|L1]], [[Road_Layer_L2|L2]]
|-
|-
| BuildingProductionMountainMineDataInfo
| BuildingProductionMountainMineDataInfo
| yyyyy
| Shaft Mine info
| Example
| Shaft Mine [[Shaft_Mine_L1|L1]], [[Shaft_Mine_L2|L2]]
|-
|-
| BuildingProductionPlantableFarmDataInfo
| BuildingProductionPlantableFarmDataInfo
| yyyyy
| buildings that use structure [[StructureModIds|PlantableField]]
| Example
| [[Wheat Farm]],[[Vegetable Farm]]
|-
|-
| BuildingTechResearchDataInfo
| BuildingTechResearchDataInfo
| yyyyy
| Research
| Example
| Workshop [[Workshop_L1|L1]], [[Workshop_L2|L2]], [[Workshop_L3|L3]]
|-
|-
|}
|}

Revision as of 18:59, 31 July 2022

place holder, under construction.
List of all the ageComponentsDict and examples of buildings using them.

"LEVEL_1": [], "LEVEL21": [], or "LEVEL_3": [],

Mod Building.json ageComponentsDict

Table of ageComponentsDict building.json entries:

Entry Description Used In
BuildingFuelConsumptionDataInfo Fuel or Energy consumed Example
BuildingConstructionDataInfo Resources needed for construction Example
BuildingProductionDataInfo Resources needed for production Example
BuildingProductionTreeFarmDataInfo buildings that use structure TreeField Orchard, Cocoa Farm
BuildingStructuresDataInfo controls structure, in/max amount, location of Structures Animal Farms, Tree Farms, Field Farms, Harbours
BuildingProductionFishingHutDataInfo Fishing info Fishing Hut
BuildingProductionForestryDataInfo plantableFlora, process time, yield Forestry
BuildingMilitaryDataInfo Tile ownership and Military info Watchtower L1, L2, L3, Harbour,Large Harbour, Colony Ship
BuildingProductionLumberjackDataInfo Tree Harvesting Lumberjack Hut L1, L2, L3
BuildingProximityBoostDataInfo bot boost range and power Monuments
BuildingProductionResourceCollectorDataInfo Surface Mining Surface Mine L1, L2, L3
BuildingProductionRoadImproverDataInfo road improvemnet pathType, roadType, resource used Road Layer L1, L2
BuildingProductionMountainMineDataInfo Shaft Mine info Shaft Mine L1, L2
BuildingProductionPlantableFarmDataInfo buildings that use structure PlantableField Wheat Farm,Vegetable Farm
BuildingTechResearchDataInfo Research Workshop L1, L2, L3

List of all the ageComponentsDict and examples of buildings using them.

"LEVEL_1": [], "LEVEL21": [], or "LEVEL_3": [],