LandRouteFloor: Difference between revisions
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The rendering of each type (Dirt, Stone, Brick, or a new mod type) of Road and Path is controlled by an image file.<br> | The rendering of each type (Dirt, Stone, Brick, or a new mod type) of Road and Path is controlled by an image file.<br> | ||
File should be a 2048 x 272 pixel sized file, with each 25 possible permutations of Path and/or Road for that type of LandRoute. <br> | File should be a 2048 x 272 pixel sized file, with each 25 possible permutations of Path and/or Road for that type of LandRoute, on 2 rows. <br> | ||
Each possible tile is represented by 128x128 pixels plus a 4 pixel "bleed" on all 4 sides.<br> | Each possible tile is represented by 128x128 pixels plus a 4 pixel "bleed" on all 4 sides.<br> | ||
Revision as of 20:40, 9 December 2022
placeholder - explanation of footprint shown for LandRoutes.
LandRoutes mean Paths or Roads
The rendering of each type (Dirt, Stone, Brick, or a new mod type) of Road and Path is controlled by an image file.
File should be a 2048 x 272 pixel sized file, with each 25 possible permutations of Path and/or Road for that type of LandRoute, on 2 rows.
Each possible tile is represented by 128x128 pixels plus a 4 pixel "bleed" on all 4 sides.
File naming is: landroutefloor_xxx.png where xxx= the ID of the mod's LandRoute type.
19 of the tiles have a road centered on the tile and the 6 remaining have a path.