ModAnimals: Difference between revisions
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'''Mod Animals Translation.csv''' | '''Mod Animals Translation.csv''' | ||
== List of fields used in translation.csv for Animals== | == List of fields used in translation.csv for Animals== | ||
[[ModTranslation.Csv##List_of_fields_used_for_Animals| | [[ModTranslation.Csv##List_of_fields_used_for_Animals|Animals Translation]]<br> | ||
placeholder for now - to link to translation.csv for Animals <br> | placeholder for now - to link to translation.csv for Animals <br> | ||
Revision as of 20:49, 9 December 2022
Mod Animals Translation.csv
List of fields used in translation.csv for Animals
placeholder for now - to link to translation.csv for Animals
Add other Animals specific info later
Mod Animals
JSON
{
"animals": [
{
"typeId": 201,
"componentInfos": [
{
"$type": "EntityLocomotorDataInfo, Game",
"maxSpeed": 0.01, //unused?
"accelerationFactor": 1.0, //unused?
"typeId": 6
}
]
}
]
}
3D Models
Github3DModels
See ModsUnityAssetBundles for general information.
For animal selection, a collider should be appropriately sized and placed on Layer 9 (Content)