LandRouteFloor: Difference between revisions

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Example file for Dirt Paths and Roads.<br>
Example file for Dirt Paths and Roads.<br>
[[File:Floor Paths 04 dirt flat R2.png|1300px|Dirt RoadAndPath]]
[[File:landroutefloor_0.png|1300px|Dirt RoadAndPath]]


Example file for mod of Yellow Brick Paths and Roads.<br>
Example file for mod of Yellow Brick Paths and Roads.<br>
[[File:Landroutefloor 200.png|1300px|Yellow Brick RoadAndPath]]
[[File:Landroutefloor 200.png|1300px|Yellow Brick RoadAndPath]]

Revision as of 20:55, 17 December 2022

placeholder - explanation of footprint shown for LandRoutes.
LandRoutes mean Paths or Roads

The rendering of each type (Dirt, Stone, Brick, or a new mod type) of Road and Path is controlled by an image file.
The file should be a 1768 x 272 pixel sized file, with each of the 25 possible permutations of Path and/or Road for that type of LandRoute, on 2 rows.
19 of the tiles have a road centered on the tile and the 6 remaining have a path.
Each possible tile is represented by 128x128 pixels plus a 4 pixel "bleed" on all 4 sides.

File naming is: landroutefloor_xxx.png where xxx= the ID of the mod's LandRoute type.

Existing Land Routes (Dirt, Stone, Brick) can be overridden by using respective Path IDs:
landroutefloor_0.png (Dirt)
landroutefloor_2.png (Stone)
landroutefloor_4.png (Brick)

Example file for Dirt Paths and Roads.
Dirt RoadAndPath

Example file for mod of Yellow Brick Paths and Roads.
Yellow Brick RoadAndPath