BuildingFloorCoordDict: Difference between revisions

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update info on change to buildingfloor_xxx_L1.png
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<s>placeholder - explanation of building footprint shown during construction - relative to '''floor_buildings.png''', '''floor_base.png''', or '''floor_extra.png''' files</s> obsolete<br>
Controls the building footprint shown during, and after, construction - relative to the respective image file (e.g. '''buildingfloor_201_L1.png''' and '''buildingfloor_201_L2.png''').<br>
Controls the building footprint shown during construction - relative to the respective image file (e.g. '''buildingfloor_201_L2.png''')<br>
 
The X and Y values note the building entrance tile.<br>
 
Note that some buildings (BoatYard, Harbour, Large Harbour, FishingHut, probably any building using PIER - "layerTypeToCreate": 3) will ignore buildingFloorCoordDict. <br>  
Note that some buildings (BoatYard, Harbour, Large Harbour, FishingHut, probably any building using PIER - "layerTypeToCreate": 3) will ignore buildingFloorCoordDict. <br>  
Example entry in render.json<br>
Example entry in render.json<br>
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     "201": {  // building ID
     "201": {  // building ID
       "LEVEL_1": {  // building level 1
       "LEVEL_1": {  // building level 1
         "x": 2, // x coord of entrance
         "x": 1, // x coord of entrance
         "y": 0 // y coord of entrance
         "y": 0 // y coord of entrance
       },
       },

Revision as of 22:30, 19 December 2022

Controls the building footprint shown during, and after, construction - relative to the respective image file (e.g. buildingfloor_201_L1.png and buildingfloor_201_L2.png).

The X and Y values note the building entrance tile.

Note that some buildings (BoatYard, Harbour, Large Harbour, FishingHut, probably any building using PIER - "layerTypeToCreate": 3) will ignore buildingFloorCoordDict.
Example entry in render.json

{
  "buildingFloorCoordDict": {
    "201": {  // building ID
      "LEVEL_1": {  // building level 1
        "x": 1, // x coord of entrance
        "y": 0 // y coord of entrance
      },
      "LEVEL_2": {  // building level 2
        "x": 0, // x coord of entrance
        "y": 0 // y coord of entrance
      }
    }
  }
}